Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Cities of the Planes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shemeska" data-source="post: 3170747" data-attributes="member: 11697"><p><strong>Off the top of my head:</strong></p><p></p><p>All the gatetowns, some larger than others.</p><p></p><p>Grenpoli - the 'City of Diplomacy' in Baator</p><p></p><p>Jangling Hiter - Kyton capital city / home to most of their kind</p><p></p><p>Center - trade city located at the triple tangent point of the three Glooms of the Gray Waste</p><p></p><p>Portent - city in Gehenna in which overt violence is turned upon the perpetrator</p><p></p><p>Corpus - city in the Waste</p><p></p><p>Khin-Oin - yes it's a tower, but it's larger than virtually any city on the planes with the sole exception of Malsheem</p><p></p><p>Death of Innocence - city in the Waste that's a bit of a safe area from the Grays</p><p></p><p>Nimicri - living moon/trade city that floats above Gehenna. Most of the inhabitants of the city are exuded and controlled by the city itself. Occasionally it devours visitors who can add to its collection of residents once it devours them and gains their skills and memories, etc. </p><p></p><p>Release-From-Care - Guardinal city located near the portal from Ecstasy</p><p></p><p>Grandfather Oak - city in Arborea that sprawls along the base and branches of a single massive tree</p><p></p><p>The Pinwheel - stable spot of earth in limbo, touched by a branch of Yggdrasil</p><p></p><p>The Floating City - religious capital of the githzerai of Limbo (home of Zaerith Menyar Ag Gith)</p><p>Shrak'kat'lor - military capital of the githzerai of Limbo</p><p></p><p>The Citadel of Ice and Steel - Djinn capital city in Elemental Air</p><p>The Great Dismal Delve - primary region of Dao occupation, a bit spread out to call a city however</p><p>City of Brass</p><p>City of Glass</p><p>The Citadel of 10000 Pearls - Marid capital city</p><p></p><p>The Fortress of Life - small, shielded keep in Positive energy</p><p>Deathheart - big spherical city in Negative Energy, overrun with undead</p><p>Fortress of the Soul - primary residence of the Dustmen faction outside of Sigil</p><p></p><p>Gnome's Home - small pocket of quasielemental mineral that floats within paraelemental ooze, contains a small population of gnomish miners who have secured and adapted to their new environment</p><p></p><p>The Hidden City - small human floating city in paraelemental smoke, warded from detection and from the atmosphere, Ehkahk is hunting for the place with little luck</p><p></p><p>The Eye - village atop a small hunk of elemental earth floating in a storm-free spot in quasielemental lightning. Shows blatant signs of having been constructed by a very powerful spellcaster.</p><p></p><p>The Kingdom of the Blind - refugee/exile kingdom contained within a drifting mineral geode tumbling through quasielemental radiance. Ruled by a tiefling whose spirit was infused into a golem.</p><p></p><p>The Refuge of Color - only natural solid ground in quasielemental radiance. The 'city' is home to flocks of Varisoh, and the enigmatic, god-like King Black and Queen White (hawk headed 10ft tall humanoids of unknown origin)</p><p></p><p>Adrift - city built in a 1 mile wide ring in quasielemental steam. The hollow point of the ring is filled with the massive, drifting statues of the city's founders</p><p></p><p>The Quasielemental Doomguard fortress-cities:</p><p>The Crumbling Citadel (ash)</p><p>Citadel Sealt (salt)</p><p>Citadel Alluvius (dust)</p><p>Citadel Exhalus (vacuum)</p><p></p><p>Citadel Cavitius - former deific domain of Vecna, before that a former stronghold of the Doomguard. Current status questionable since Vecna's temporary stint in Ravenloft, and subsequent return. Most likely abandoned to the (quasi)elements, potentially reclaimed by the Doomguard splinter sect in that (quasi)plane.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 3170747, member: 11697"] [b]Off the top of my head:[/b] All the gatetowns, some larger than others. Grenpoli - the 'City of Diplomacy' in Baator Jangling Hiter - Kyton capital city / home to most of their kind Center - trade city located at the triple tangent point of the three Glooms of the Gray Waste Portent - city in Gehenna in which overt violence is turned upon the perpetrator Corpus - city in the Waste Khin-Oin - yes it's a tower, but it's larger than virtually any city on the planes with the sole exception of Malsheem Death of Innocence - city in the Waste that's a bit of a safe area from the Grays Nimicri - living moon/trade city that floats above Gehenna. Most of the inhabitants of the city are exuded and controlled by the city itself. Occasionally it devours visitors who can add to its collection of residents once it devours them and gains their skills and memories, etc. Release-From-Care - Guardinal city located near the portal from Ecstasy Grandfather Oak - city in Arborea that sprawls along the base and branches of a single massive tree The Pinwheel - stable spot of earth in limbo, touched by a branch of Yggdrasil The Floating City - religious capital of the githzerai of Limbo (home of Zaerith Menyar Ag Gith) Shrak'kat'lor - military capital of the githzerai of Limbo The Citadel of Ice and Steel - Djinn capital city in Elemental Air The Great Dismal Delve - primary region of Dao occupation, a bit spread out to call a city however City of Brass City of Glass The Citadel of 10000 Pearls - Marid capital city The Fortress of Life - small, shielded keep in Positive energy Deathheart - big spherical city in Negative Energy, overrun with undead Fortress of the Soul - primary residence of the Dustmen faction outside of Sigil Gnome's Home - small pocket of quasielemental mineral that floats within paraelemental ooze, contains a small population of gnomish miners who have secured and adapted to their new environment The Hidden City - small human floating city in paraelemental smoke, warded from detection and from the atmosphere, Ehkahk is hunting for the place with little luck The Eye - village atop a small hunk of elemental earth floating in a storm-free spot in quasielemental lightning. Shows blatant signs of having been constructed by a very powerful spellcaster. The Kingdom of the Blind - refugee/exile kingdom contained within a drifting mineral geode tumbling through quasielemental radiance. Ruled by a tiefling whose spirit was infused into a golem. The Refuge of Color - only natural solid ground in quasielemental radiance. The 'city' is home to flocks of Varisoh, and the enigmatic, god-like King Black and Queen White (hawk headed 10ft tall humanoids of unknown origin) Adrift - city built in a 1 mile wide ring in quasielemental steam. The hollow point of the ring is filled with the massive, drifting statues of the city's founders The Quasielemental Doomguard fortress-cities: The Crumbling Citadel (ash) Citadel Sealt (salt) Citadel Alluvius (dust) Citadel Exhalus (vacuum) Citadel Cavitius - former deific domain of Vecna, before that a former stronghold of the Doomguard. Current status questionable since Vecna's temporary stint in Ravenloft, and subsequent return. Most likely abandoned to the (quasi)elements, potentially reclaimed by the Doomguard splinter sect in that (quasi)plane. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cities of the Planes
Top