Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
City Adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PaulKemp" data-source="post: 1614362" data-attributes="member: 2809"><p>Agree with most of what's been said, especially the advice about making both the city and NPC's colorful. I try to do this in a variety of ways. Sometimes I emphasize small things that occur regularly, so that the PC's can rely on them -- the priests of the god of the sun walk the pre-dawn streets, reach the bay, wade in up to their thighs, and await the rising sun; a group of watchmen frequent the same tavern after their shift, where they dice, whore, and sell sensitive information; every tenday, a strange light appears in the sky above a certain brothel; when the bell at the temple of the god of song rings the hour, the sixth chime always sounds an off-note and no one knows why; etc. None of these things necessarily need to lead to an adventure, but they help bring the setting to life for the players.</p><p></p><p>Another something I do: I have a whole host of pre-prepared, generic street encounters, sorted by City Quarter, that I can drop in anywhere. Again, these may or may not lead to adventures. Sometimes they just add to the feel or mystery of the city. E.g., a PC believes he is being followed by a cowled wizard, who later turns down an alley and vanishes; an overturned wagon in the road is bleeding apples and lots of folks are stealing the poor farmer's wares; a brickbat fight between members of rival craftsmen guilds erupts around the PC's; maybe the PC's witness an irate patron smacking around the mentally deficient son of a middle-aged innkeeper, etc. Sometimes, my PC's avoid these encounters, sometimes they get involved and it provides an enjoyable diversion; and sometimes one of these encounters blows up into a full fledged story arc. The point of all of them is the PC's interact with what appears to be a living, breathing city. </p><p></p><p>One more thing: I do a monthly "Here's the News" handout, which goes over some of the tavern-talk that the characters may have overheard during the month (but that we did not necessarily play out). I use it to plant rumors, story arcs, flavor-type events, etc. And the PC's love it when they are themselves featured in the gossip.</p><p></p><p>Anyway, some ideas. Nice thing about city adventuring is that after a while, the city and the personalities take on a life of their own. It definitely gets easier with time.</p></blockquote><p></p>
[QUOTE="PaulKemp, post: 1614362, member: 2809"] Agree with most of what's been said, especially the advice about making both the city and NPC's colorful. I try to do this in a variety of ways. Sometimes I emphasize small things that occur regularly, so that the PC's can rely on them -- the priests of the god of the sun walk the pre-dawn streets, reach the bay, wade in up to their thighs, and await the rising sun; a group of watchmen frequent the same tavern after their shift, where they dice, whore, and sell sensitive information; every tenday, a strange light appears in the sky above a certain brothel; when the bell at the temple of the god of song rings the hour, the sixth chime always sounds an off-note and no one knows why; etc. None of these things necessarily need to lead to an adventure, but they help bring the setting to life for the players. Another something I do: I have a whole host of pre-prepared, generic street encounters, sorted by City Quarter, that I can drop in anywhere. Again, these may or may not lead to adventures. Sometimes they just add to the feel or mystery of the city. E.g., a PC believes he is being followed by a cowled wizard, who later turns down an alley and vanishes; an overturned wagon in the road is bleeding apples and lots of folks are stealing the poor farmer's wares; a brickbat fight between members of rival craftsmen guilds erupts around the PC's; maybe the PC's witness an irate patron smacking around the mentally deficient son of a middle-aged innkeeper, etc. Sometimes, my PC's avoid these encounters, sometimes they get involved and it provides an enjoyable diversion; and sometimes one of these encounters blows up into a full fledged story arc. The point of all of them is the PC's interact with what appears to be a living, breathing city. One more thing: I do a monthly "Here's the News" handout, which goes over some of the tavern-talk that the characters may have overheard during the month (but that we did not necessarily play out). I use it to plant rumors, story arcs, flavor-type events, etc. And the PC's love it when they are themselves featured in the gossip. Anyway, some ideas. Nice thing about city adventuring is that after a while, the city and the personalities take on a life of their own. It definitely gets easier with time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
City Adventures
Top