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<blockquote data-quote="Davelozzi" data-source="post: 1617220" data-attributes="member: 771"><p>I'll second the recommendations for both <em>Thieves' Quarter</em> and <em>The Grey Citadel</em>. </p><p></p><p><em>Thieves' Quarter</em> is one of the best city supplements I've seen in many years, I'm really hoping that Green Ronin keeps the line going and puts out books on the other districts. </p><p></p><p><em>The Grey Citadel</em> is different, more adventure than supplement (though it's really a mix). And while I'll agree that the urban part of the adventure is very well done, the major chunk of the adventure is a huge dungeon (plus there's some optional wilderness action in the appendix). I ran this adventure in my campaign and it went great, though I made some changes to tie it into my campaign, and I shrunk the dungeon down quite a bit.</p></blockquote><p></p>
[QUOTE="Davelozzi, post: 1617220, member: 771"] I'll second the recommendations for both [i]Thieves' Quarter[/i] and [i]The Grey Citadel[/i]. [i]Thieves' Quarter[/i] is one of the best city supplements I've seen in many years, I'm really hoping that Green Ronin keeps the line going and puts out books on the other districts. [i]The Grey Citadel[/i] is different, more adventure than supplement (though it's really a mix). And while I'll agree that the urban part of the adventure is very well done, the major chunk of the adventure is a huge dungeon (plus there's some optional wilderness action in the appendix). I ran this adventure in my campaign and it went great, though I made some changes to tie it into my campaign, and I shrunk the dungeon down quite a bit. [/QUOTE]
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