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<blockquote data-quote="cleavthorn" data-source="post: 1617397" data-attributes="member: 9122"><p>I am currently running a city adventure.</p><p></p><p>IMHO, the way to go about city action and adventures is the PEOPLE IN THE CITY!</p><p> </p><p>The people of a city is what makes it live and breathe. I currently have roughly 40 NPC's the characters regularly interact with. Now, this includes the people they get their food from at the local tavern, and the weaponsmith that has been silvering their weapons (they recently ran into wererats!) Just get a few index cards, jot down the name and general prsonality of the NPC, and reference where the PC's met him/ her.</p><p> </p><p>Heres some questions to think about:</p><p> </p><p>1). Do the people have an accent? </p><p> </p><p>2). What is the general feeling/ law towards adventurers running around in their city armed with more than a dagger (a common everyday tool, not just a weapon in a mideval society). In the main city, you need to have a weapon pass (which is usually reserved for the wealthy at 500 gp a crack!) to carry anything more than a dagger. Ranged weapons are still restricted, however.</p><p> </p><p>3). How do monsters exist in this society? In my game, a great deal of enemies are human or humanoid in appearance. A lot more work to make several 3rd level individuals, but worth it!</p><p> </p><p>Setting is important as well! I just had the characters go through the city trying to find who had been picking off street people. The trail eventually led to an abandoned belltower, where they had to battle one of the few actual monsters (an ettercap) in the city!</p><p> </p><p><strong>Setting Ideas</strong> (with media influences for flavor!)</p><p> </p><p>The belltower (ala Batman!)</p><p>An abandoned section of sewer (Teenage Mutant Ninja Turtles)</p><p>A warehouse (The Punisher)</p><p>Through a busy marketplace (WAaaay to many to list)</p><p>A rooftop chase! (think Crouching Tiger, Hidden Dragon!)</p><p>In a "seven corners" area (Gangs of New York)</p><p>In a church/ abbey. monostary (The Name of the Rose)</p><p>On scaffolding (mideval scaffolding) (Remo Williams, the adventure begins)</p><p> </p><p>Hope this helps!!!</p></blockquote><p></p>
[QUOTE="cleavthorn, post: 1617397, member: 9122"] I am currently running a city adventure. IMHO, the way to go about city action and adventures is the PEOPLE IN THE CITY! The people of a city is what makes it live and breathe. I currently have roughly 40 NPC's the characters regularly interact with. Now, this includes the people they get their food from at the local tavern, and the weaponsmith that has been silvering their weapons (they recently ran into wererats!) Just get a few index cards, jot down the name and general prsonality of the NPC, and reference where the PC's met him/ her. Heres some questions to think about: 1). Do the people have an accent? 2). What is the general feeling/ law towards adventurers running around in their city armed with more than a dagger (a common everyday tool, not just a weapon in a mideval society). In the main city, you need to have a weapon pass (which is usually reserved for the wealthy at 500 gp a crack!) to carry anything more than a dagger. Ranged weapons are still restricted, however. 3). How do monsters exist in this society? In my game, a great deal of enemies are human or humanoid in appearance. A lot more work to make several 3rd level individuals, but worth it! Setting is important as well! I just had the characters go through the city trying to find who had been picking off street people. The trail eventually led to an abandoned belltower, where they had to battle one of the few actual monsters (an ettercap) in the city! [b]Setting Ideas[/b] (with media influences for flavor!) The belltower (ala Batman!) An abandoned section of sewer (Teenage Mutant Ninja Turtles) A warehouse (The Punisher) Through a busy marketplace (WAaaay to many to list) A rooftop chase! (think Crouching Tiger, Hidden Dragon!) In a "seven corners" area (Gangs of New York) In a church/ abbey. monostary (The Name of the Rose) On scaffolding (mideval scaffolding) (Remo Williams, the adventure begins) Hope this helps!!! [/QUOTE]
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