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<blockquote data-quote="Tonguez" data-source="post: 443449" data-attributes="member: 1125"><p>This is great</p><p></p><p>I have my PCs run a village (current pop 1245) but have not yet extended to a city. All I can say is that having PCs as town/city rulers can be as much fun as Pcs as dungeon raiding Dragonslayers (and see Reign of Fire for ideas on mixing the two<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). As Rulers of a settled population the PCs become responsible for a variety of things included making sure the harvest are brought in and people are fed, they must enforce laws, maintain peace and protect their citizens. They must contend with raids, assasination attempts, rebellion and petty crime. They must led negotiations with the local dragons/dwarfs/goblin tribes and deal with the local gods and monsters</p><p></p><p>I give settlements their own sats using 3d6 being - ECONOMICS (harvest, building and trade), CULTURE (Research and Education), ENFORCEMENT (Law and Politics), MILITARY (Defense and Diplomacy). Settlements also have their own skills (ie main professions of townsfolk) and Feats (technology/cultural practices) </p><p></p><p>Game sessions are played in two parts - the Town Phase (covering 1 month to 1 season) and the Adventure Phase (normal DnD)</p><p></p><p><strong>Building</strong></p><p>My formula for determining Building DCs is DC = 10 +(building cost/workers/time)</p><p> </p><p>eg a Keep (Fighting School) cost 150,000 gp</p><p>you assign 3000 workers to this task and give them 5 years</p><p>DC = 10 + (150k/3k/5) = 20.</p><p>They could try to do it quicker or with less people but the DC would be higher eg over 2 years the DC would be 35</p></blockquote><p></p>
[QUOTE="Tonguez, post: 443449, member: 1125"] This is great I have my PCs run a village (current pop 1245) but have not yet extended to a city. All I can say is that having PCs as town/city rulers can be as much fun as Pcs as dungeon raiding Dragonslayers (and see Reign of Fire for ideas on mixing the two:)). As Rulers of a settled population the PCs become responsible for a variety of things included making sure the harvest are brought in and people are fed, they must enforce laws, maintain peace and protect their citizens. They must contend with raids, assasination attempts, rebellion and petty crime. They must led negotiations with the local dragons/dwarfs/goblin tribes and deal with the local gods and monsters I give settlements their own sats using 3d6 being - ECONOMICS (harvest, building and trade), CULTURE (Research and Education), ENFORCEMENT (Law and Politics), MILITARY (Defense and Diplomacy). Settlements also have their own skills (ie main professions of townsfolk) and Feats (technology/cultural practices) Game sessions are played in two parts - the Town Phase (covering 1 month to 1 season) and the Adventure Phase (normal DnD) [b]Building[/b] My formula for determining Building DCs is DC = 10 +(building cost/workers/time) eg a Keep (Fighting School) cost 150,000 gp you assign 3000 workers to this task and give them 5 years DC = 10 + (150k/3k/5) = 20. They could try to do it quicker or with less people but the DC would be higher eg over 2 years the DC would be 35 [/QUOTE]
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