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<blockquote data-quote="Ravellion" data-source="post: 443686" data-attributes="member: 538"><p>Aaargh! Must resist highjack! must resist arguing with honourable Tsyr!</p><p></p><p>Will save DC5. Roll 10-6= 4 -->fail. (insomnia reduces will save considerably)</p><p></p><p>I once tried to cater to my players and provide a campaign which I was not really comfortable with. Strangely enough, it failed horribly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> . In fact, I think any campaign in which one person (be he DM or player) is not having or hardly having fun, is doomed to fail if the attendance of said person is required due to certain out of game reasons (he has the key to the house, or he is the only one willing to DM etc).</p><p></p><p>In fact, I am willing to argue that the worst campaign possible is one in where the DM has no fun, but not in this thread. It is a moot point anyway, since Sidran has said he does like to play in the city building campaign. Nevertheless, I don't think the DM should "negate the things the players find fun" either. But the players should swallow a certain DM hardhandedness in certain aspects (such as campaign world and flavour IMO, ao), since the players should also recognise that even though they might find aspect A 100% fun, and aspect B only 80% fun, if the DM finds aspect A 20% fun and Aspect B 90% fun, it might be wise to <em>focus</em> (ie. not to all exclusion) on aspect B.</p><p></p><p>Well, it's 14:10 here, I am going to catch some sleep, for some reason I couldn't do that this night <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" />...</p><p></p><p>Rav</p></blockquote><p></p>
[QUOTE="Ravellion, post: 443686, member: 538"] Aaargh! Must resist highjack! must resist arguing with honourable Tsyr! Will save DC5. Roll 10-6= 4 -->fail. (insomnia reduces will save considerably) I once tried to cater to my players and provide a campaign which I was not really comfortable with. Strangely enough, it failed horribly :rolleyes: . In fact, I think any campaign in which one person (be he DM or player) is not having or hardly having fun, is doomed to fail if the attendance of said person is required due to certain out of game reasons (he has the key to the house, or he is the only one willing to DM etc). In fact, I am willing to argue that the worst campaign possible is one in where the DM has no fun, but not in this thread. It is a moot point anyway, since Sidran has said he does like to play in the city building campaign. Nevertheless, I don't think the DM should "negate the things the players find fun" either. But the players should swallow a certain DM hardhandedness in certain aspects (such as campaign world and flavour IMO, ao), since the players should also recognise that even though they might find aspect A 100% fun, and aspect B only 80% fun, if the DM finds aspect A 20% fun and Aspect B 90% fun, it might be wise to [i]focus[/i] (ie. not to all exclusion) on aspect B. Well, it's 14:10 here, I am going to catch some sleep, for some reason I couldn't do that this night :mad:... Rav [/QUOTE]
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