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<blockquote data-quote="Dreaddisease" data-source="post: 445918" data-attributes="member: 3548"><p>If you are interested in actual cities and how they are protected and how they look then go here <a href="http://odur.let.rug.nl/~welling/maps/maps.html" target="_blank">http://odur.let.rug.nl/~welling/maps/maps.html</a> </p><p> .</p><p>The first link has a couple dozen towns. I actually found more fascinating information on why cities may look this way. The outer wall is built so that sentries on the walls can watch out for 'scalers' on the next sentry point over. I like the concept but you also have to consider that a growing town needs some source of revenue for the emigrants or immigrants... whatever. Gotta think about the GNP of your city and what it really offers. Is the food supply enough to justify its population. Health, wealth, commerce, political structures and everything else. It can become a big opportunity for the DM to create problems, but finding those loopholes can be hard.</p></blockquote><p></p>
[QUOTE="Dreaddisease, post: 445918, member: 3548"] If you are interested in actual cities and how they are protected and how they look then go here [url]http://odur.let.rug.nl/~welling/maps/maps.html[/url] . The first link has a couple dozen towns. I actually found more fascinating information on why cities may look this way. The outer wall is built so that sentries on the walls can watch out for 'scalers' on the next sentry point over. I like the concept but you also have to consider that a growing town needs some source of revenue for the emigrants or immigrants... whatever. Gotta think about the GNP of your city and what it really offers. Is the food supply enough to justify its population. Health, wealth, commerce, political structures and everything else. It can become a big opportunity for the DM to create problems, but finding those loopholes can be hard. [/QUOTE]
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