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<blockquote data-quote="jgbrowning" data-source="post: 446026" data-attributes="member: 5724"><p><strong>To Agback</strong></p><p></p><p>yah, it does look that that doesn't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>anyway ive actually made a system based off surviving building contracts we have of medieval times in england.. a good book called "Building in Medieval England down to 1540" by L.F. Salzman has a great appendix with contracts. The book is also amazing covering every aspect of medieval building you can think of. I then used the system to compute various structures that we have surviving records or historical estamations of cost about and it turns out to be pretty accurate when ran the other way.</p><p></p><p>I've had to do some decision making of course, which which im sure not eveyone wont agree with me on, but i've tried to make DnD equivalents to the structures that they built. mostly because of DnD's massively inflated weath system when opposed against actual medieval weath makes decision making imperative and not always applicable in all situations.... (vice but not versa? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>And medieval cities were much smaller, like you said. I was basing the size of his city based upon 1 inch = 1/2 mile scale that he posted and eyeballing the picture with that in mind. The city should be much smaller than that, but i was just giving him the numbers for something of the size he requested.</p><p></p><p>I plan on publishing the system eventually so you can have a field day telling me where i make my mistakes then... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>joe b.</p><p></p><p>edit: actually i think i read his scale a bit wrong! sorry.. he said 1/2 inch was a mile.. that would drastacally increase the expense.. the city should be much smaller.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 446026, member: 5724"] [b]To Agback[/b] yah, it does look that that doesn't it? :) anyway ive actually made a system based off surviving building contracts we have of medieval times in england.. a good book called "Building in Medieval England down to 1540" by L.F. Salzman has a great appendix with contracts. The book is also amazing covering every aspect of medieval building you can think of. I then used the system to compute various structures that we have surviving records or historical estamations of cost about and it turns out to be pretty accurate when ran the other way. I've had to do some decision making of course, which which im sure not eveyone wont agree with me on, but i've tried to make DnD equivalents to the structures that they built. mostly because of DnD's massively inflated weath system when opposed against actual medieval weath makes decision making imperative and not always applicable in all situations.... (vice but not versa? :)) And medieval cities were much smaller, like you said. I was basing the size of his city based upon 1 inch = 1/2 mile scale that he posted and eyeballing the picture with that in mind. The city should be much smaller than that, but i was just giving him the numbers for something of the size he requested. I plan on publishing the system eventually so you can have a field day telling me where i make my mistakes then... :) joe b. edit: actually i think i read his scale a bit wrong! sorry.. he said 1/2 inch was a mile.. that would drastacally increase the expense.. the city should be much smaller. [/QUOTE]
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