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<blockquote data-quote="cptg1481" data-source="post: 446236" data-attributes="member: 5360"><p><strong>Oh How I Itch to be in this Game</strong></p><p></p><p>What a great credit you are to the class of persons who call themselves Game Masters. </p><p></p><p>Kudos to you for finding a way to keep your game alive regardless of where the players take it.</p><p></p><p>I shall keep up with this thread above all others until it dies. The replies, (kudos to you who are too many to mention) have given me great ideas to use in my own game, which I intend to start soon. </p><p></p><p>This is exactly where I envision my potential game going...the PC's establishing new towns, areas etc after about 13-15 levels of caves and trolls (not litterally) and when they tire of the burden of leadership thier future characters can live in the lands that they have settled. </p><p></p><p>The new characters will have first hand knowledge (like a local) of the area and maybe even (crosses fingers) attachment (read hooks) and (even further wishing) the desire to expand and create lands and towns of thier own to infinity (or I die). </p><p></p><p>What a fleshed out world it will be in a few years planned, and played out in successive layers of rings from the simple desire of the previous players - too cool. </p><p></p><p>Heck, (I said heck <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" />) I can even occasionally (if the players want) bring the higher leveled sires of the towns back for one shot challenges appropriate to ones of thier station.</p><p></p><p>What a great thing...cool thread,</p></blockquote><p></p>
[QUOTE="cptg1481, post: 446236, member: 5360"] [b]Oh How I Itch to be in this Game[/b] What a great credit you are to the class of persons who call themselves Game Masters. Kudos to you for finding a way to keep your game alive regardless of where the players take it. I shall keep up with this thread above all others until it dies. The replies, (kudos to you who are too many to mention) have given me great ideas to use in my own game, which I intend to start soon. This is exactly where I envision my potential game going...the PC's establishing new towns, areas etc after about 13-15 levels of caves and trolls (not litterally) and when they tire of the burden of leadership thier future characters can live in the lands that they have settled. The new characters will have first hand knowledge (like a local) of the area and maybe even (crosses fingers) attachment (read hooks) and (even further wishing) the desire to expand and create lands and towns of thier own to infinity (or I die). What a fleshed out world it will be in a few years planned, and played out in successive layers of rings from the simple desire of the previous players - too cool. Heck, (I said heck :eek:) I can even occasionally (if the players want) bring the higher leveled sires of the towns back for one shot challenges appropriate to ones of thier station. What a great thing...cool thread, [/QUOTE]
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