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<blockquote data-quote="mythusmage" data-source="post: 446253" data-attributes="member: 571"><p><strong>The Coming Cold Snap</strong></p><p></p><p>That's gonna be a problem .</p><p></p><p>Since divine magic will be allowed, the city clerics and druids should inquire with their gods about ways to bring sunlight into buildings. Use that to light and heat hot houses and growing sheds.</p><p></p><p>Spells to improve agricultural productivity would also help. As would spells against plant pests and diseases.</p><p></p><p>There is a new city in Sweden, up above the Arctic Circle. Can't remember the name, but I do remember that the city planners deliberately used winding streets, to eliminate high winds roaring through the burg. Works pretty good. </p><p></p><p>They also built for the climate. All buildings are low to the ground, with sloped roofs to shed snow. Thick double walls with insulation to keep the cold out. Check out old Russian architecture for a few hints.</p><p></p><p>When the ice age does hit, get into the fur trade. Not just for luxury goods, but for your citizens as well. But, in the case of fur clothing made for domestic consumption, the fur goes on the inside. For looks on the outside, for warmth on the inside. It makes a big difference. Also, don't rely entirely on fur trappers, establish fur farms in addition.</p><p></p><p>Very important. Since the city will be in the middle of a tough area, establish <em><strong>tough</strong></em> ordinances against spoilage. A death penalty against pollution would not be out of order. (There are hundreds of square miles of Siberia that'll be utterly unusable for centuries thanks to Soviet policies.) Land will be in short supply. Same with water, and the atmosphere locally can turn bad quicker than you'd think. Especially with a dome. So nip it in the bud from the start.</p><p></p><p></p><p>As to the proposed dome, play it straight with the group, that should discourage them. The sheer scale of doming over a city about a quarter of a square mile in size alone should prove daunting. Not to mention the astronomical cost and the engineering problems (wood aint that strong I'm afraid). With modern engineering and materials it would be possible. With medieval engineering and materials, it aint gonna happen. The framework for the dome alone would need a support structure that would cost more than the players could ever accumulate, and occupy the space the city is supposed to be.</p><p></p><p>It would be a lot cheaper (and certainly more feasible) to make the city cold weather proof than to build a dome. </p><p></p><p>BTW, thatch would work better than leaves.</p><p></p><p>That's my contribution for this time around.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 446253, member: 571"] [b]The Coming Cold Snap[/b] That's gonna be a problem . Since divine magic will be allowed, the city clerics and druids should inquire with their gods about ways to bring sunlight into buildings. Use that to light and heat hot houses and growing sheds. Spells to improve agricultural productivity would also help. As would spells against plant pests and diseases. There is a new city in Sweden, up above the Arctic Circle. Can't remember the name, but I do remember that the city planners deliberately used winding streets, to eliminate high winds roaring through the burg. Works pretty good. They also built for the climate. All buildings are low to the ground, with sloped roofs to shed snow. Thick double walls with insulation to keep the cold out. Check out old Russian architecture for a few hints. When the ice age does hit, get into the fur trade. Not just for luxury goods, but for your citizens as well. But, in the case of fur clothing made for domestic consumption, the fur goes on the inside. For looks on the outside, for warmth on the inside. It makes a big difference. Also, don't rely entirely on fur trappers, establish fur farms in addition. Very important. Since the city will be in the middle of a tough area, establish [i][b]tough[/b][/i] ordinances against spoilage. A death penalty against pollution would not be out of order. (There are hundreds of square miles of Siberia that'll be utterly unusable for centuries thanks to Soviet policies.) Land will be in short supply. Same with water, and the atmosphere locally can turn bad quicker than you'd think. Especially with a dome. So nip it in the bud from the start. As to the proposed dome, play it straight with the group, that should discourage them. The sheer scale of doming over a city about a quarter of a square mile in size alone should prove daunting. Not to mention the astronomical cost and the engineering problems (wood aint that strong I'm afraid). With modern engineering and materials it would be possible. With medieval engineering and materials, it aint gonna happen. The framework for the dome alone would need a support structure that would cost more than the players could ever accumulate, and occupy the space the city is supposed to be. It would be a lot cheaper (and certainly more feasible) to make the city cold weather proof than to build a dome. BTW, thatch would work better than leaves. That's my contribution for this time around. [/QUOTE]
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