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<blockquote data-quote="THEMNGMNT" data-source="post: 9188067" data-attributes="member: 6809274"><p>I love urban campaigns.</p><p></p><p>I am just about to wrap up a 60-session campaign of a remixed version of Dragon Heist. For this, 5E worked swimmingly.</p><p></p><p>Earlier this year, I ran a 60-session campaign of the Banewarrens, a 3E adventure set in Ptolus. Great adventure, great campaign. However, I ran it using Shadow of the Demon Lord. Ptolus has a not-Catholic Church, demons and devils, chaos cults, evil-aligned weapons, and a bunch of grimdark stuff that can corrupt body and soul. I felt 5E didn't really support that style very well, but SotDL did. And, yeah, I was right. SotDL works great for a gritty urban campaign, ideally about 20-40 sessions in length.</p><p></p><p>Regardless of whatever system you choose, I'd yoink the Icons from 13th Age. Icons can be easily reskinned and are essentially a faction system. Factions really help drive play in urban campaigns. They're a safety net and a fallback whenever your players go somewhere you don't expect. Rather than have to make up a poison seller on the spot, for example, you just point to the player aligned with the skeezy underworld faction and say, "The poison seller takes you into the back to show her most deadly concoctions. Tell me her name, what she's like, and how you previously met her."</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 9188067, member: 6809274"] I love urban campaigns. I am just about to wrap up a 60-session campaign of a remixed version of Dragon Heist. For this, 5E worked swimmingly. Earlier this year, I ran a 60-session campaign of the Banewarrens, a 3E adventure set in Ptolus. Great adventure, great campaign. However, I ran it using Shadow of the Demon Lord. Ptolus has a not-Catholic Church, demons and devils, chaos cults, evil-aligned weapons, and a bunch of grimdark stuff that can corrupt body and soul. I felt 5E didn't really support that style very well, but SotDL did. And, yeah, I was right. SotDL works great for a gritty urban campaign, ideally about 20-40 sessions in length. Regardless of whatever system you choose, I'd yoink the Icons from 13th Age. Icons can be easily reskinned and are essentially a faction system. Factions really help drive play in urban campaigns. They're a safety net and a fallback whenever your players go somewhere you don't expect. Rather than have to make up a poison seller on the spot, for example, you just point to the player aligned with the skeezy underworld faction and say, "The poison seller takes you into the back to show her most deadly concoctions. Tell me her name, what she's like, and how you previously met her." [/QUOTE]
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