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City Campaigns - looking for tips
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<blockquote data-quote="Mercurius" data-source="post: 4642059" data-attributes="member: 59082"><p>Context - I just started gaming again for the first time in years, playing 4e with a group of four others twice a month or so. We are currently running DCC #54 - Forges of the Mountain King. Given my busy schedule (two kids, teaching job, etc) I like the idea of running modules, although I will customize them to fit my "points-of-light-esque" campaign setting. I wanted to run a pretty straight-forward dungeon crawl so that we could learn the rules, get back in the hang of things. When we're finished with Forges (maybe about a month from now) they'll be 4th level and will head back to the regional city, where I plan on running DCC #56 - Scions of Punjar.</p><p></p><p>Which brings me to this post. I don't think I've ever run a city adventure and am very intrigued by it, as well as the general sandbox-style of play. I have a general outline of the city, but I'm trying to figure out how much detail I want to pre-plan. The idea is to detail the city as much as possible, and various locations in the surrounding region, with only a general idea of the wider world (there is a post-apocalyptic quality to the setting and thus not much is known about the world beyond the region). Some questions:</p><p></p><p>1) What is the ratio of buildings per capita of a fantasy city? The city has about 20,000, so I'm trying to figure out roughly how many buildings I should draw on the city map.</p><p></p><p>2) What are some great resources for shops, taverns, etc? What are the very best sourcebooks for my purposes?</p><p></p><p>3) What are the barebone details of a city that I have to know before running an adventure in it? I want to plan more than the barebones, but don't want to miss any of the basics.</p><p></p><p>Any tips you have would be appreciated!</p></blockquote><p></p>
[QUOTE="Mercurius, post: 4642059, member: 59082"] Context - I just started gaming again for the first time in years, playing 4e with a group of four others twice a month or so. We are currently running DCC #54 - Forges of the Mountain King. Given my busy schedule (two kids, teaching job, etc) I like the idea of running modules, although I will customize them to fit my "points-of-light-esque" campaign setting. I wanted to run a pretty straight-forward dungeon crawl so that we could learn the rules, get back in the hang of things. When we're finished with Forges (maybe about a month from now) they'll be 4th level and will head back to the regional city, where I plan on running DCC #56 - Scions of Punjar. Which brings me to this post. I don't think I've ever run a city adventure and am very intrigued by it, as well as the general sandbox-style of play. I have a general outline of the city, but I'm trying to figure out how much detail I want to pre-plan. The idea is to detail the city as much as possible, and various locations in the surrounding region, with only a general idea of the wider world (there is a post-apocalyptic quality to the setting and thus not much is known about the world beyond the region). Some questions: 1) What is the ratio of buildings per capita of a fantasy city? The city has about 20,000, so I'm trying to figure out roughly how many buildings I should draw on the city map. 2) What are some great resources for shops, taverns, etc? What are the very best sourcebooks for my purposes? 3) What are the barebone details of a city that I have to know before running an adventure in it? I want to plan more than the barebones, but don't want to miss any of the basics. Any tips you have would be appreciated! [/QUOTE]
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