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General Tabletop Discussion
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City Design - best supplements? rpg cities? advice?
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<blockquote data-quote="Voadam" data-source="post: 4704441" data-attributes="member: 2209"><p>Bits of the Boulevard by Tabletop Adventures. Descriptive read aloud boxed text for different areas in cities.</p><p></p><p>I've used their wilderness and cavern ones and love them.</p><p></p><p>Conceptualize your city in your head on a big level and you don't need a ton of specific details. Be ready to make appropriate stuff up on the fly and go from there. I did this with a planar city in Lord of the Iron Fortress which has about two pages detailing the city and three of adventure stuff. My PCs were there for months of gaming.</p><p></p><p>I am currently reading through Pirate's Guide to Freeport and really enjoying it. It has a great level of detail for getting a sense of things and atmosphere along with tons of flavor and adventure hooks without detailing every person in every building. No statblocks, every NPC is given race, sex, and a three tier competency evaluation (apprentice, journeyman, master). I started using the city with no problems before getting the guide however based on the background info from the module trilogy.</p><p></p><p>Old edition Lankhmar, Greyhawk boxed Set, and 3e Silver City, Bluffside, World's Largest City, and Ptolus are more of a detailed comprehensive breakdown for everything. I tend to find these masses of information unwieldy and overwhelming. Having Ptolus on pdf with search capabilities has given me a handle on it as well as having played in the city in the banewarrens module and another Ptolus game and having read the player's guide.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4704441, member: 2209"] Bits of the Boulevard by Tabletop Adventures. Descriptive read aloud boxed text for different areas in cities. I've used their wilderness and cavern ones and love them. Conceptualize your city in your head on a big level and you don't need a ton of specific details. Be ready to make appropriate stuff up on the fly and go from there. I did this with a planar city in Lord of the Iron Fortress which has about two pages detailing the city and three of adventure stuff. My PCs were there for months of gaming. I am currently reading through Pirate's Guide to Freeport and really enjoying it. It has a great level of detail for getting a sense of things and atmosphere along with tons of flavor and adventure hooks without detailing every person in every building. No statblocks, every NPC is given race, sex, and a three tier competency evaluation (apprentice, journeyman, master). I started using the city with no problems before getting the guide however based on the background info from the module trilogy. Old edition Lankhmar, Greyhawk boxed Set, and 3e Silver City, Bluffside, World's Largest City, and Ptolus are more of a detailed comprehensive breakdown for everything. I tend to find these masses of information unwieldy and overwhelming. Having Ptolus on pdf with search capabilities has given me a handle on it as well as having played in the city in the banewarrens module and another Ptolus game and having read the player's guide. [/QUOTE]
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