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City Guide 2: Nautical Necessities
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<blockquote data-quote="noffham" data-source="post: 2711122" data-attributes="member: 20233"><p><strong>City Guide: Nautical Necessities</strong></p><p></p><p>City Guide: Nautical Necessities</p><p>Darkquest Games</p><p>Written by: Damial Farley, Laura Campbell, Paula Johnson, Patrick Lawinger, Neal Levin, David Woodrum</p><p>59 Page PDF</p><p></p><p>City Guide: Nautical Necessities is a 59 page bookmarked pdf from Darkquest Games. I received a review copy from the Review Project coordinated by Crothian. The zipfile also contains a jpeg of the cover. The pdf uses 1 page for table of contents and 1 for the OGL. I discovered that page 40 was included twice and page 41 was missing. </p><p></p><p>This book is a collection of adventure locations and story-hooks. The content is meaty and focused. Obviously, the focus is on businesses that support ships and sailors. There are 7 establishments and five ships detailed. We have a Cartographers shop owned by an aged man with the heart of an explorer, a Boarding House run by a salty old seaman, a Gentleman’s Provisions store owned by a retired adventurer, A Bait Shop, a Tattoo parlor, the Port Authority (also an Inn) and a Tavern. There are also descriptions of five ships.</p><p></p><p>Each shop has details of the appearance of the establishment, stat blocks for the owners and staff, lists of stock for sale or services available, etc. Each location is fully described and can be dropped into your sea-port with only minor editing for your particular setting. The sheer volume of information is amazing. The authors have thought of just about everything you’d need to know for each location, down to the hardness and hit points of the shutters and interior doors. These are complete!</p><p></p><p>Like a book of pre-generated NPCs, the utility varies by the degree to which you need nautical setting support. However most could be used almost as is in other towns. (For example the boarding house, which happens to be run by an old salt, need not be in a port at all; just by changing the description of patrons from “sailors” to “guests”.) Each location has suggested story hooks built in; one even sets up a mini-quest with back-story and details of the fate of the treasure ship Apparition. </p><p></p><p>Then we have similarly detailed presentations of several ships that would be found in port. The port authority cutter “Sudbury”, a privateer ship “The Antelope”, a merchant ship “Saint Barbara”, the passenger ship “Saint Catherine” and a Viking long ship called the “Wavestrider”.</p><p></p><p>Again, each ship is described; and stats are included in an appendix. (The OGL mentions Fantasy Flight Games Seafarers Handbook as a source and presumably that is the format used for the ship stats in the appendix.) The description of the ships, their captains and representative crew members, are all as complete as the businesses. </p><p></p><p>Due to a missing page, the information on the Antelope is incomplete which is a shame as I enjoyed the detailed descriptions and missed the introduction of the privateer’s ship. Perhaps Darkquest will provide the page on-line somewhere? </p><p></p><p>The interior illustrations and the cover are done by Gillian Pearce and are about average for a pdf. They all capture the feel of the salty seaside. I thought the cover was much too dark and thus ink-intensive to print out though. Each page has a port scene as header art and the page numbers in large compass roses. There is also a large black footer on each page. Again, while nice looking they will suck up a fair amount of ink. </p><p></p><p>I know that I will use most, if not all, of the locations detailed in this City Guide once my players start investigating the dockside area of their home base. Each is full of flavor and adventure potential either as jumping off points for a story or as recurring/supporting cast. The NPCs are fully fleshed out and breathe life into the establishments. The details on the ships give me plenty to work with should a PC just happen to sneak a peek into the hold, or ask what’s stacked on the upper deck.</p><p></p><p>The stat blocks had a few obvious errors but I don’t think I saw anything that I wouldn’t be able to use. Editing could also have been tighter on grammer and spelling, but I don't expect perfection in the lower priced PDF market anyway. The only major blemish is the missing page. Other than that, this is a solid product.</p><p></p><p>4 stars.</p></blockquote><p></p>
[QUOTE="noffham, post: 2711122, member: 20233"] [b]City Guide: Nautical Necessities[/b] City Guide: Nautical Necessities Darkquest Games Written by: Damial Farley, Laura Campbell, Paula Johnson, Patrick Lawinger, Neal Levin, David Woodrum 59 Page PDF City Guide: Nautical Necessities is a 59 page bookmarked pdf from Darkquest Games. I received a review copy from the Review Project coordinated by Crothian. The zipfile also contains a jpeg of the cover. The pdf uses 1 page for table of contents and 1 for the OGL. I discovered that page 40 was included twice and page 41 was missing. This book is a collection of adventure locations and story-hooks. The content is meaty and focused. Obviously, the focus is on businesses that support ships and sailors. There are 7 establishments and five ships detailed. We have a Cartographers shop owned by an aged man with the heart of an explorer, a Boarding House run by a salty old seaman, a Gentleman’s Provisions store owned by a retired adventurer, A Bait Shop, a Tattoo parlor, the Port Authority (also an Inn) and a Tavern. There are also descriptions of five ships. Each shop has details of the appearance of the establishment, stat blocks for the owners and staff, lists of stock for sale or services available, etc. Each location is fully described and can be dropped into your sea-port with only minor editing for your particular setting. The sheer volume of information is amazing. The authors have thought of just about everything you’d need to know for each location, down to the hardness and hit points of the shutters and interior doors. These are complete! Like a book of pre-generated NPCs, the utility varies by the degree to which you need nautical setting support. However most could be used almost as is in other towns. (For example the boarding house, which happens to be run by an old salt, need not be in a port at all; just by changing the description of patrons from “sailors” to “guests”.) Each location has suggested story hooks built in; one even sets up a mini-quest with back-story and details of the fate of the treasure ship Apparition. Then we have similarly detailed presentations of several ships that would be found in port. The port authority cutter “Sudbury”, a privateer ship “The Antelope”, a merchant ship “Saint Barbara”, the passenger ship “Saint Catherine” and a Viking long ship called the “Wavestrider”. Again, each ship is described; and stats are included in an appendix. (The OGL mentions Fantasy Flight Games Seafarers Handbook as a source and presumably that is the format used for the ship stats in the appendix.) The description of the ships, their captains and representative crew members, are all as complete as the businesses. Due to a missing page, the information on the Antelope is incomplete which is a shame as I enjoyed the detailed descriptions and missed the introduction of the privateer’s ship. Perhaps Darkquest will provide the page on-line somewhere? The interior illustrations and the cover are done by Gillian Pearce and are about average for a pdf. They all capture the feel of the salty seaside. I thought the cover was much too dark and thus ink-intensive to print out though. Each page has a port scene as header art and the page numbers in large compass roses. There is also a large black footer on each page. Again, while nice looking they will suck up a fair amount of ink. I know that I will use most, if not all, of the locations detailed in this City Guide once my players start investigating the dockside area of their home base. Each is full of flavor and adventure potential either as jumping off points for a story or as recurring/supporting cast. The NPCs are fully fleshed out and breathe life into the establishments. The details on the ships give me plenty to work with should a PC just happen to sneak a peek into the hold, or ask what’s stacked on the upper deck. The stat blocks had a few obvious errors but I don’t think I saw anything that I wouldn’t be able to use. Editing could also have been tighter on grammer and spelling, but I don't expect perfection in the lower priced PDF market anyway. The only major blemish is the missing page. Other than that, this is a solid product. 4 stars. [/QUOTE]
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