Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
City Guide I: Everyday Life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 2008634" data-attributes="member: 1"><p><em>City Guide I: Everyday Life</em> is a collection of shops and establishments for use in your own game. It's not a town or village in itself; each location is discrete and independent, so it is easy to just grab the ones you want.</p><p></p><p>There are thirteen locations in total: </p><p></p><p>[*]Miralles’s - a herbalist/healer</p><p>[*]Blithes Spirits - a shop/brewery</p><p>[*]Scribes and Paper</p><p>[*]Gizelle’s Fine Herbs and Potions</p><p>[*]Silken Dreams</p><p>[*]Traken Brother’s Stables</p><p>[*]Ringing Steel - a blacksmith/weaponsmith</p><p>[*]diCarpoli’s Shoes</p><p>[*]The Armorium</p><p>[*]Reston’s Wood Creations - a master carpenter.</p><p>[*]Expedition Outfitters</p><p>[*]Stormfeather’s Fletchery</p><p>[*]Blue Flame Inn</p><p></p><p>Each location contains a description of the establishment, lists of wares and prices, details of layout plus the residence of the owner, various NPCs and details of special items found there. The amount of information for each varies, some as short as 3 pages in length (the herbalist), others as long as 9 pages (the tavern). They are well thought out, well detailed and fairly interesting, with colourful, well-rounded characters.</p><p></p><p>As presented, however, they are not going to fit into everyone's game. The authors preume a certain level of magic in your world (I presume they used the core rules standards as a guide); for many this will be too high. Most of the NPCs have various magical items about their person, and many of the locaitons have magical elements about them - the <em>Blue Flame Inn</em>, for example, is lit by a large well of magical blue eldritch flame. There's nothing wrong with that, of course - but if you do run a low magic game you'll need to tweak some of the locations and NPCs.</p><p></p><p>That said, tweaking them to suit your game shouldn't present a problem - certainly not enough of a problem for me to mark this product down. If they had presented a low magic set of locations, I would have criticised it for not pandering to those who run high magic campaigns. A default level must be selected, and that default level is never going to be right for everyone.</p><p></p><p>If I were to make a suggestion, it would be that they take a leaf from Thunderhead Games' book, and present with each location a scaling table. That way, you could easily select the 'version' you want - no magic, low magic, medium magic, high magic, for example.</p><p></p><p>All this does not contitute a criticism, but the next point does. The first paragraph I read in this product (when glancing at a random page) displayed a lack of care concerning grammar. Looking through the product, I noticed the same mistake prevalent throughout the whole thing - and it's one which bugs me a lot for some reason. The problem is that the author(s) don't seem to have a handle on the difference between a comma and full-stop (period) or semi-colon. Sentences such as this are common:</p><p></p><p><em>"These are just a few samples of what you could come up with, you’re encouraged to find new and inventive dishes, the master</em></p><p><em>cook is able to come up with almost anything, you want Pizza, then add Pizza, it’s your world, have fun with it."</em></p><p></p><p>It's a minor gripe, but it bothers me nonetheless, especially when the mistake is repeated frequently.</p><p></p><p>All in all, though, this is worth the buy. I'll certainly be using it in my game.</p></blockquote><p></p>
[QUOTE="Morrus, post: 2008634, member: 1"] [i]City Guide I: Everyday Life[/i] is a collection of shops and establishments for use in your own game. It's not a town or village in itself; each location is discrete and independent, so it is easy to just grab the ones you want. There are thirteen locations in total: [*]Miralles’s - a herbalist/healer [*]Blithes Spirits - a shop/brewery [*]Scribes and Paper [*]Gizelle’s Fine Herbs and Potions [*]Silken Dreams [*]Traken Brother’s Stables [*]Ringing Steel - a blacksmith/weaponsmith [*]diCarpoli’s Shoes [*]The Armorium [*]Reston’s Wood Creations - a master carpenter. [*]Expedition Outfitters [*]Stormfeather’s Fletchery [*]Blue Flame Inn Each location contains a description of the establishment, lists of wares and prices, details of layout plus the residence of the owner, various NPCs and details of special items found there. The amount of information for each varies, some as short as 3 pages in length (the herbalist), others as long as 9 pages (the tavern). They are well thought out, well detailed and fairly interesting, with colourful, well-rounded characters. As presented, however, they are not going to fit into everyone's game. The authors preume a certain level of magic in your world (I presume they used the core rules standards as a guide); for many this will be too high. Most of the NPCs have various magical items about their person, and many of the locaitons have magical elements about them - the [i]Blue Flame Inn[/i], for example, is lit by a large well of magical blue eldritch flame. There's nothing wrong with that, of course - but if you do run a low magic game you'll need to tweak some of the locations and NPCs. That said, tweaking them to suit your game shouldn't present a problem - certainly not enough of a problem for me to mark this product down. If they had presented a low magic set of locations, I would have criticised it for not pandering to those who run high magic campaigns. A default level must be selected, and that default level is never going to be right for everyone. If I were to make a suggestion, it would be that they take a leaf from Thunderhead Games' book, and present with each location a scaling table. That way, you could easily select the 'version' you want - no magic, low magic, medium magic, high magic, for example. All this does not contitute a criticism, but the next point does. The first paragraph I read in this product (when glancing at a random page) displayed a lack of care concerning grammar. Looking through the product, I noticed the same mistake prevalent throughout the whole thing - and it's one which bugs me a lot for some reason. The problem is that the author(s) don't seem to have a handle on the difference between a comma and full-stop (period) or semi-colon. Sentences such as this are common: [i]"These are just a few samples of what you could come up with, you’re encouraged to find new and inventive dishes, the master cook is able to come up with almost anything, you want Pizza, then add Pizza, it’s your world, have fun with it."[/i] It's a minor gripe, but it bothers me nonetheless, especially when the mistake is repeated frequently. All in all, though, this is worth the buy. I'll certainly be using it in my game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
City Guide I: Everyday Life
Top