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City Mechanics?
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<blockquote data-quote="gamerprinter" data-source="post: 5772827" data-attributes="member: 50895"><p>I'm not sure how I would do that, necessarily, but I do like your idea. City attributes should be able to be changed however, a change in politics, the addition of a source of wealth or revenue, a change in religion. These types of things should alter attributes of a city.</p><p> </p><p>Through Rite Publishing, I did something using the City Stat block, though it was for cities. In <strong><a href="http://paizo.com/products/btpy8pqv?Way-of-the-Yakuza" target="_blank">Way of the Yakuza</a></strong>, I wanted to create a faction stat block using the city stat block as the seed of an idea. So using a slightly different set of attributes a unique thieves guild could be created that is influenced by it's leader/guildmaster, it's second in command, and the overall alignment of the guild/faction. The various attributes influenced the amount of wealth, how much they possess in magic items, how much they can smuggle.</p><p> </p><p>We're doing something similar with our upcoming Way of the Samurai and Way of the Shinobi. So I basically use the mechanics of the city stat block to create varying factions. And philosophically I see using this describe individual churches - not the overall religion, rather the influence a given church, it's leaders at a particular location, influenced by the entire faith, but variable based on local conditions.</p><p> </p><p>Although, this doesn't specifically answer your question, it does like at how the city stat block could be altered.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5772827, member: 50895"] I'm not sure how I would do that, necessarily, but I do like your idea. City attributes should be able to be changed however, a change in politics, the addition of a source of wealth or revenue, a change in religion. These types of things should alter attributes of a city. Through Rite Publishing, I did something using the City Stat block, though it was for cities. In [B][URL="http://paizo.com/products/btpy8pqv?Way-of-the-Yakuza"]Way of the Yakuza[/URL][/B], I wanted to create a faction stat block using the city stat block as the seed of an idea. So using a slightly different set of attributes a unique thieves guild could be created that is influenced by it's leader/guildmaster, it's second in command, and the overall alignment of the guild/faction. The various attributes influenced the amount of wealth, how much they possess in magic items, how much they can smuggle. We're doing something similar with our upcoming Way of the Samurai and Way of the Shinobi. So I basically use the mechanics of the city stat block to create varying factions. And philosophically I see using this describe individual churches - not the overall religion, rather the influence a given church, it's leaders at a particular location, influenced by the entire faith, but variable based on local conditions. Although, this doesn't specifically answer your question, it does like at how the city stat block could be altered. [/QUOTE]
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