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General Tabletop Discussion
*Dungeons & Dragons
City of Arches-Perfect 5e Setting
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<blockquote data-quote="SlyFlourish" data-source="post: 9639996" data-attributes="member: 54840"><p>Thank you so much! This absolutely made my day. I worked hard to try to build a sourcebook that wasn't too heavy but still gave you enough material to run campaigns for the rest of your life if you wanted it to. You nailed the big reason for the arches – the ability to bring characters in from other worlds if you want, have them remember stuff if they want, and generally avoid bioessential tropes.</p><p></p><p>For those who want to know more, I have a 42 page sample PDF available to see if you dig it. It includes the intro scenario and a good sampling of all the material in the book:</p><p></p><p>https://slyflourish_content.s3.amazonaws.com/city_of_arches_preview.pdf</p><p></p><p>Some other folks here mentioned they dig the idea but aren't playing 5e – while the book was written around 5e as the most likely system to run it with, the book itself is highly system agnostic. I definitely had systems like Shadowdark in mind as well. There's very little 5e mechanics in the book – no extra subclasses, only three monster stat blocks (big beefy ones), only one highly-reskinnable background. I'd say the book is 95% system agnostic and easily converted to other fantasy RPGs. Again, take a look at the sample and see for yourself.</p><p></p><p>Anyway, thank you again for your wonderful post, Arilyn! Please feel free to ask any questions about it you want.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9639996, member: 54840"] Thank you so much! This absolutely made my day. I worked hard to try to build a sourcebook that wasn't too heavy but still gave you enough material to run campaigns for the rest of your life if you wanted it to. You nailed the big reason for the arches – the ability to bring characters in from other worlds if you want, have them remember stuff if they want, and generally avoid bioessential tropes. For those who want to know more, I have a 42 page sample PDF available to see if you dig it. It includes the intro scenario and a good sampling of all the material in the book: https://slyflourish_content.s3.amazonaws.com/city_of_arches_preview.pdf Some other folks here mentioned they dig the idea but aren't playing 5e – while the book was written around 5e as the most likely system to run it with, the book itself is highly system agnostic. I definitely had systems like Shadowdark in mind as well. There's very little 5e mechanics in the book – no extra subclasses, only three monster stat blocks (big beefy ones), only one highly-reskinnable background. I'd say the book is 95% system agnostic and easily converted to other fantasy RPGs. Again, take a look at the sample and see for yourself. Anyway, thank you again for your wonderful post, Arilyn! Please feel free to ask any questions about it you want. [/QUOTE]
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City of Arches-Perfect 5e Setting
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