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City of Balstion RG - dead
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<blockquote data-quote="wmasters" data-source="post: 2814561" data-attributes="member: 40111"><p>[sblock=Tori Fleet: ]Tori Fleet, Male Human Fighter 1/Monk 4/Tattooed Monk 3</p><p>Medium Humanoid, Lawful Good</p><p>23, 5'9", 192lbs, blue eyes, fair skin, bald (shaved)</p><p></p><p>STR: 20 (+5) (10pts +2 level adjust +2 magic)</p><p>DEX: 14 (+2) (6pts)</p><p>CON: 14 (+2) (6pts)</p><p>INT: 14 (+2) (6pts)</p><p>WIS: 14 (+2) (6pts)</p><p>CHA: 12 (+1) (4pts)</p><p></p><p>Hit Points: 61</p><p>Hit Dice: 1d10+7d8+16</p><p>Speed: 50ft</p><p>Initative: +3 (Dex)</p><p>AC 27 (+8 Armor, +2 DEX, +1 Natural, +1 Deflection, +2 Wisdom, +3 Monk; touch 26, flat-footed 19)</p><p>BAB: +6/+1, Grapple +15 (+6 BAB, +5 Str, +4 Imp. Grapple)</p><p></p><p>Fort: +11 (+9 Base, +2 CON)</p><p>Ref: +9 (+7 Base, +2 DEX)</p><p>Will: +9 (+7 Base, +2 DEX)</p><p></p><p>Damage Reduction: 4/magic</p><p></p><p>Attacks:</p><p>Unarmed Strike +12/+7 melee (1d8+5 20/x2)</p><p>Unarmed Strike, Flurry of Blows +11/+11/+6 (1d8+5, 20/x2)</p><p>Cold Iron Kama +11/+6 melee (1d6+5 20/x2)</p><p>Silver Siangham +11/+6 melee (1d6+4 20/x2)</p><p>Shuriken +8/+3 ranged 10ft (1d2+5 20/x2)</p><p></p><p>Normal attacks:</p><p>Unarmed Strike, Flurry of Blows (full attack) +11/+11/+6 (1d8+5, 20/x2)</p><p>Unarmed Strike +12 (1d8+5, 20/x2)</p><p>On charge: Unarmed Strike +14 (1d8+1d12+5, 20/x2)</p><p>Shuriken, Flurry of Blows, ranged 10ft (full attack) +7/+7/+2 (1d2+5, 20/x2)</p><p>Shuriken, ranged 10ft +8 (1d2+5, 20/x2)</p><p></p><p>Special Attacks:</p><p>Flying Kick (extra 1d12 damage on an unarmed strike in a charge)</p><p></p><p>Special Abilities:</p><p>Eyes In the Back of Your Head (feat): Cannot be flanked</p><p>Monk AC Bonus +3 AC</p><p>Monk Unarmed damage 1d8 </p><p>Flurry of Blows</p><p>Fast Movement</p><p>Evasion</p><p>Still Mind (+2 saves vs Enchantment and Spell like effects)</p><p>Ki Strike: Unarmed strikes count as magic</p><p>Slow Fall: Damage from a fall counts as if it were 20ft less</p><p>Two tattoos:</p><p>Tattoo: Crab - gain damage reduction equal to 2 x Tori's number of tattoos / magic</p><p>Tattoo: Tiger - Once per day per tatoo I possess I can fight unarmed with +1 to hit and +1d6 damage. This lasts for a number of rounds equal to Tori's Tattooed Monk class level</p><p></p><p>Skills: (69 points, max ranks 11/5.5)</p><p>Climb +9 (4 ranks, +5 Str)</p><p>Diplomacy +14 (11 ranks, +1 Cha, +2 Synergy (Sense Motive))</p><p>Handle Animal +5 (4 ranks +1 Cha)</p><p>Jump +20 (5 ranks + 5 Str + 10 speed)</p><p>Knowledge (religion) +10 (8 ranks + 2 Int)</p><p>Listen +10 (8 ranks +2 Wis)</p><p>Ride +6 (4 ranks +2 Dex)</p><p>Sense Motive +10 (8 ranks +2 Wis)</p><p>Spot +10 (8 ranks +2 wis)</p><p>Swim +9 (4 ranks +5 Str)</p><p>Tumble +9 (5 ranks +2 Dex +2 Synergy (Jump))</p><p></p><p>Feats:</p><p>Endurance</p><p>Improved Unarmed Strike</p><p>Improved Grapple</p><p>Deflect Arrows </p><p>Power Attack</p><p>Weapon Focus (Unarmed Strike)</p><p>Eyes in the Back of Your Head</p><p>Flying Kick</p><p></p><p>Languages:</p><p>Common, Celestial, Sylvan</p><p></p><p>Equipment:</p><p>Ring of Protection +1 (6000gp, 0lb)</p><p>Amulet of Natural Armour +1 (6000gp, 0lb)</p><p>Gauntlets of Ogre Power (12000gp, 4lb)</p><p>Everburning torch (130gp, 1lb)</p><p>2 days iron rations (1gp, 2lb)</p><p>5 sheets of parchment (1gp, 0lb)</p><p>Ink (8gp, 0lb)</p><p>Inkpen (1sp, 0lb)</p><p>Waterskin (1gp, 4lb)</p><p>Bedroll (1sp, 5lb)</p><p>Tent (10gp, 20lb)</p><p>50ft silk rope (10gp, 5lb)</p><p>Backpack (2gp, 1lb)</p><p>Silver Siangham (23gp, 1lb)</p><p>Cold Iron Kama (4gp, 2lb)</p><p>20 Shuriken (4gp, 2lb)</p><p>2,805gp, 8sp</p><p>Total weight carried -- 47lbs</p><p>Light load -- 133lbs., medium -- 266lbs., heavy -- 400lbs., lift -- 800lbs., push -- 2000lbs.</p><p></p><p>XP: 30,000 / 36,000</p><p></p><p>Appearance:</p><p>At first glance, Tori looks like a fairly ordinary traveller, not even an adventurer. Unarmoured, and with no visible weaponry, he carries a small pack on his back and a cloak covers much of his body. More than a cursory glance, and it is clear that there is something strange about Tori. On his body are two large tattoos that seem almost to move with Tori</p><p></p><p>Personality:</p><p>Tori is somewhat reserved. Polite and friendly enough, he is not an imposing personality, prefering carful thought rather than acting rashly. He is not quick to anger, but is practiced at using his anger and emotions as a tool. Tori tries to do the right thing, although knows that he cannot always succeed, and lives by a moral code of honour.</p><p></p><p>Background:</p><p>Tori never imagined his life would pan out the way it has... six years ago the lord of Trist had enlisted many young men, Tori included, into his army. War was brewing. The recruits were fed a story about patriotism, how the gods were on their side, and how it was a righteous battle which they would fight.</p><p></p><p>It soon became evident that this was no righteous war, it was nothing more than a bid for power. Bound by his contract, Tori could not desert his post, but was disgusted by many of the sins he saw in the battles.</p><p></p><p>Their initial successes were short lived, and the forces were driven out of the lands that they had occupied. Tori was happy to leave. The lord was defeated, his insurgence could not be tolerated by the king. </p><p></p><p>Rather than go to the execution, Tori headed back to the lands he had gone to as an invader. Seeking to help those who were left, he set himself up as something of a defender of the village of Marst. He helped the villagers where he could, doing all sorts of odd jobs, helping the villagers rebuild, helping the farmers plough the fields, and any other work that needed doing. </p><p></p><p>It was here that he met Bram. Bram had come to the village for similar reasons, another come to help those who had lost everything. Bram and Tori got along extremely well, and Bram began to teach him the arts of defence so that, should the village need military help again, they could fight side by side to defend it. Tori found he had a natural aptitude for martial fighting, he had always found the weaponry and armour of the army very restrictive. </p><p></p><p>When Bram left the village, Tori had learnt about the path to enlightenment. The idea fascinated him, the perfect balance of body and mind in harmony. Knowing it would be a quest which could consume his life, Tori vowed to pursue the teachings that Bram had started him on, in search of enlightenment. Marst was now self sufficient, and Tori was not needed there any longer. He set off shortly after Bram, to seek his own path in the world, and pursue the search for enlightenment. </p><p></p><p>Several years later, Tori had many a tale to tell. Travelling across the land, he had helped those he could, fighting and quashing evil where he found it. A stay in Oth-Natara had taught him some mastery of the mystic tattoos which he now bears upon his body, though he knows there is much more to be learnt, both in that field, and of the world as a whole. </p><p></p><p>The call to the city of Balstion rang true when he heard it, it echoes of his childhood. Travelling there, he can only hope he can prevent a reoccurance of the events of the past. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="wmasters, post: 2814561, member: 40111"] [sblock=Tori Fleet: ]Tori Fleet, Male Human Fighter 1/Monk 4/Tattooed Monk 3 Medium Humanoid, Lawful Good 23, 5'9", 192lbs, blue eyes, fair skin, bald (shaved) STR: 20 (+5) (10pts +2 level adjust +2 magic) DEX: 14 (+2) (6pts) CON: 14 (+2) (6pts) INT: 14 (+2) (6pts) WIS: 14 (+2) (6pts) CHA: 12 (+1) (4pts) Hit Points: 61 Hit Dice: 1d10+7d8+16 Speed: 50ft Initative: +3 (Dex) AC 27 (+8 Armor, +2 DEX, +1 Natural, +1 Deflection, +2 Wisdom, +3 Monk; touch 26, flat-footed 19) BAB: +6/+1, Grapple +15 (+6 BAB, +5 Str, +4 Imp. Grapple) Fort: +11 (+9 Base, +2 CON) Ref: +9 (+7 Base, +2 DEX) Will: +9 (+7 Base, +2 DEX) Damage Reduction: 4/magic Attacks: Unarmed Strike +12/+7 melee (1d8+5 20/x2) Unarmed Strike, Flurry of Blows +11/+11/+6 (1d8+5, 20/x2) Cold Iron Kama +11/+6 melee (1d6+5 20/x2) Silver Siangham +11/+6 melee (1d6+4 20/x2) Shuriken +8/+3 ranged 10ft (1d2+5 20/x2) Normal attacks: Unarmed Strike, Flurry of Blows (full attack) +11/+11/+6 (1d8+5, 20/x2) Unarmed Strike +12 (1d8+5, 20/x2) On charge: Unarmed Strike +14 (1d8+1d12+5, 20/x2) Shuriken, Flurry of Blows, ranged 10ft (full attack) +7/+7/+2 (1d2+5, 20/x2) Shuriken, ranged 10ft +8 (1d2+5, 20/x2) Special Attacks: Flying Kick (extra 1d12 damage on an unarmed strike in a charge) Special Abilities: Eyes In the Back of Your Head (feat): Cannot be flanked Monk AC Bonus +3 AC Monk Unarmed damage 1d8 Flurry of Blows Fast Movement Evasion Still Mind (+2 saves vs Enchantment and Spell like effects) Ki Strike: Unarmed strikes count as magic Slow Fall: Damage from a fall counts as if it were 20ft less Two tattoos: Tattoo: Crab - gain damage reduction equal to 2 x Tori's number of tattoos / magic Tattoo: Tiger - Once per day per tatoo I possess I can fight unarmed with +1 to hit and +1d6 damage. This lasts for a number of rounds equal to Tori's Tattooed Monk class level Skills: (69 points, max ranks 11/5.5) Climb +9 (4 ranks, +5 Str) Diplomacy +14 (11 ranks, +1 Cha, +2 Synergy (Sense Motive)) Handle Animal +5 (4 ranks +1 Cha) Jump +20 (5 ranks + 5 Str + 10 speed) Knowledge (religion) +10 (8 ranks + 2 Int) Listen +10 (8 ranks +2 Wis) Ride +6 (4 ranks +2 Dex) Sense Motive +10 (8 ranks +2 Wis) Spot +10 (8 ranks +2 wis) Swim +9 (4 ranks +5 Str) Tumble +9 (5 ranks +2 Dex +2 Synergy (Jump)) Feats: Endurance Improved Unarmed Strike Improved Grapple Deflect Arrows Power Attack Weapon Focus (Unarmed Strike) Eyes in the Back of Your Head Flying Kick Languages: Common, Celestial, Sylvan Equipment: Ring of Protection +1 (6000gp, 0lb) Amulet of Natural Armour +1 (6000gp, 0lb) Gauntlets of Ogre Power (12000gp, 4lb) Everburning torch (130gp, 1lb) 2 days iron rations (1gp, 2lb) 5 sheets of parchment (1gp, 0lb) Ink (8gp, 0lb) Inkpen (1sp, 0lb) Waterskin (1gp, 4lb) Bedroll (1sp, 5lb) Tent (10gp, 20lb) 50ft silk rope (10gp, 5lb) Backpack (2gp, 1lb) Silver Siangham (23gp, 1lb) Cold Iron Kama (4gp, 2lb) 20 Shuriken (4gp, 2lb) 2,805gp, 8sp Total weight carried -- 47lbs Light load -- 133lbs., medium -- 266lbs., heavy -- 400lbs., lift -- 800lbs., push -- 2000lbs. XP: 30,000 / 36,000 Appearance: At first glance, Tori looks like a fairly ordinary traveller, not even an adventurer. Unarmoured, and with no visible weaponry, he carries a small pack on his back and a cloak covers much of his body. More than a cursory glance, and it is clear that there is something strange about Tori. On his body are two large tattoos that seem almost to move with Tori Personality: Tori is somewhat reserved. Polite and friendly enough, he is not an imposing personality, prefering carful thought rather than acting rashly. He is not quick to anger, but is practiced at using his anger and emotions as a tool. Tori tries to do the right thing, although knows that he cannot always succeed, and lives by a moral code of honour. Background: Tori never imagined his life would pan out the way it has... six years ago the lord of Trist had enlisted many young men, Tori included, into his army. War was brewing. The recruits were fed a story about patriotism, how the gods were on their side, and how it was a righteous battle which they would fight. It soon became evident that this was no righteous war, it was nothing more than a bid for power. Bound by his contract, Tori could not desert his post, but was disgusted by many of the sins he saw in the battles. Their initial successes were short lived, and the forces were driven out of the lands that they had occupied. Tori was happy to leave. The lord was defeated, his insurgence could not be tolerated by the king. Rather than go to the execution, Tori headed back to the lands he had gone to as an invader. Seeking to help those who were left, he set himself up as something of a defender of the village of Marst. He helped the villagers where he could, doing all sorts of odd jobs, helping the villagers rebuild, helping the farmers plough the fields, and any other work that needed doing. It was here that he met Bram. Bram had come to the village for similar reasons, another come to help those who had lost everything. Bram and Tori got along extremely well, and Bram began to teach him the arts of defence so that, should the village need military help again, they could fight side by side to defend it. Tori found he had a natural aptitude for martial fighting, he had always found the weaponry and armour of the army very restrictive. When Bram left the village, Tori had learnt about the path to enlightenment. The idea fascinated him, the perfect balance of body and mind in harmony. Knowing it would be a quest which could consume his life, Tori vowed to pursue the teachings that Bram had started him on, in search of enlightenment. Marst was now self sufficient, and Tori was not needed there any longer. He set off shortly after Bram, to seek his own path in the world, and pursue the search for enlightenment. Several years later, Tori had many a tale to tell. Travelling across the land, he had helped those he could, fighting and quashing evil where he found it. A stay in Oth-Natara had taught him some mastery of the mystic tattoos which he now bears upon his body, though he knows there is much more to be learnt, both in that field, and of the world as a whole. The call to the city of Balstion rang true when he heard it, it echoes of his childhood. Travelling there, he can only hope he can prevent a reoccurance of the events of the past. [/sblock] [/QUOTE]
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