Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
City of Balstion RG - dead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morand" data-source="post: 2816951" data-attributes="member: 40182"><p>[sblock=Pyrelius]Pyrelius, Human Barbarian – 6, Frenzied Berserker - 2</p><p>Medium, Humanoid, Chaotic Neutral</p><p>27, 6’ 0, 250 lbs, Male, Tanned, Blue eyes, Brown Hair</p><p></p><p>STR: 22 (+6) 16 points, +2 level bonuses, +2 enhancement</p><p>DEX: 14 (+2) 6 points</p><p>CON: 16 (+3) 10 points</p><p>INT: 10 (+0) 2 points</p><p>WIS: 10 (+0) 2 points</p><p>CHA: 10 (+0) 2 points</p><p></p><p>Hit Points: 85/ 85</p><p>Hit Dice: 8d12+24</p><p>Speed: 40ft </p><p>Initative: + 2</p><p>AC : 19 (+0 Armor, +0 Shield, +2 DEX, +0 Size, +1 Natural, + 6; touch 18, flat-footed 17)</p><p>BAB/Grapple: +8, +3/ /+14</p><p></p><p>Fort: +11 (+8 Base, +3 CON, +XX <bonus>)</p><p>Ref: +4 (+2 Base, +2 DEX, +XX <bonus>)</p><p>Will: +2 (+2 Base, +0 WIS, +XX <bonus>)</p><p></p><p>Attacks:</p><p>“Jango the wise”</p><p>- Serrated Vicious Greataxe +14, 9 melee (1d10, 2d6+8 20x3) 1d6 self</p><p>o 2d6 extra damage, 1d6 to self</p><p>o +2 attack bonus to confirm critical hits</p><p>· When Raged +16, +11 (1d10, 2d6 + 12 20 x3) 1d6 self</p><p>· When Frenzied +17, +17 +12 (1d10, 2d6 +15 20x3) 1d6 self 2 nonleth/rnd</p><p>· When Raged and Frenzied +19, +19, + 14 (1d10, 2d6 + 17 20x3) 1d6 self 2 nonleth/rnd </p><p></p><p>Special Attacks:</p><p>· Power Attack (up to 8 off attack bonus for up to +16 to damage)</p><p></p><p>Special Abilities:</p><p>· Fast Movement (+10 to speed when wearing light or no armor)</p><p>· Uncanny Dodge (Dex bonus retained while flatfooted)</p><p>· Improved Uncanny Dodge (Can no longer be flanked except by rouge 4 levels higher)</p><p>· Rage 2/Day (+4 Str, +4 Con, +2 to Will save, -2 to AC) 2/Day</p><p>· -2 to dex and Str when Rage ends</p><p>· Frenzy (+6 to Str, When taking full round action one extra attack at highest bonus, - 4 to AC, 2 points of nonlethal damage per round) 1/Day</p><p>· -2 str and dex when frenzy ends</p><p>· Supreme Cleave (5 foot step between cleave attempts)</p><p>· Trap Sense +2 (+2 reflex saves versus traps, +2 ac versus traps)</p><p>Skills: (51 points, max ranks 11/5) (2 points being spent to gain literacy per barb rules)</p><p>· <Intimidate> +11 (11 Ranks, +0 ATB, +0 <bonus>)</p><p>· <Survival> +9 (9 Ranks, +0 ATB, +0 <bonus>)</p><p>· <Listen> +9 (9 Ranks, +0 ATB, +0 <bonus>)</p><p>· <Climb> +16 (11 Ranks, +5 ATB, +0 <bonus>)</p><p>· <Jump> +16 (11 Ranks +5 ATV +0 <bonus>) </p><p>Feats: 1 human, 3 levels</p><p>· Cleave</p><p>· Power Attack</p><p>· Destructive Rage</p><p>· Intimidating Rage</p><p>Languages:</p><p>· Common</p><p>Equipment:</p><p>· Masterwork Chain Shirt 250 gold 25 lbs</p><p>· Jango the wise 7,060 gold 12lbs</p><p>· Gauntlets of Ogre Power (+2 str) 12,000 gold</p><p>· Amulet of Natural Armor + 1 6,000 gold</p><p>· 1690 gp left</p><p>· Total weight carried -- XXXlbs.</p><p>Light load – 133 or less lbs., medium – 134-266 lbs., heavy – 267-400lbs., lift – up to 800lbs., push -- 2000 lbs.</p><p></p><p>Spells: PYRELIUS NEEDS NOT YOUR PUNY MAGICS.</p><p></p><p>XP: 30,000 / 30,000</p><p></p><p>Appearance:</p><p>Large, very muscular man. He carries a large axe, which he occasionally whispers to.</p><p></p><p>Personality:</p><p>Likeable enough, he does not mind spending time in others company. He is a proud man, who will become deeply angered at any who insult him, his people, or Jango.</p><p></p><p>Background:</p><p>Pyrelius was born many years ago to the Bludharn tribe. Fearsome warriors all, the Bludharns were known for not simply being murderous beasts, but deeply religious warriors who practiced a form of ancestral worship. Children in their tribe spent their days farming and praying, learning to hone their strength and channel their will into a task. Even the mightiest warrior needed to eat, and being a farmer was not seen as a lesser profession then a warrior.</p><p></p><p>When the children reached the age of 16, they were forced into a series of hard tests to prove both their strength and spiritual devotion.</p><p></p><p>Each child was led to the center of the village, and tied to a pole. Each warrior of the village would then spend one hour beating him repeatedly with a barbed stick. The tribes warriors usually numbered around 75 –100. No food, drink, or sleep was allowed to the child during this time. Any who cried out were removed from the pole, and sent home to spend the rest of their days as farmers. Any child who didn’t possess the strength of faith to commune with their ancestors in the simplest of initiations could never hope to become a warrior.</p><p></p><p>If a child passed his test, he was then brought before the head shaman, who gave the child a hallucinogenic mixture known as the ancestral drink. The child then spent the next 2 days in a hut, fed only the ancestral drink and bread.</p><p></p><p>When the child emerged from the hut, the entire village would gather. If the child could not speak of the wisdom of the ancestors, then he was sent home, though he had a fierce will, the ancestors had not chosen him to be an agent of their will. Many of these children would often kill themselves later. The stigma of being unable to please their ancestors greater then they could bear.</p><p></p><p>Those that passed both initiations, who possessed the force of will demanded by the tribe, and the blessing of their ancestors, were welcomed as men and warriors within this clan. They were taught to channel the power of their ancestors into a fierce rage. During this time, warriors showed a much higher tolerance for pain then would seem humanly possible, and were capable of great feats of strength. On the battlefield, none could stand against them.</p><p></p><p>Among these warriors, the greatest of them were able to exceed their ancestral rage. So rare are these warriors among the tribe, that they were thought to be myth. Respected and feared, these warriors would so fully channel their ancestors spirit that they would truly become that ancestor, and see ancient battles through their eyes. They fought harder then any other warrior of the clan. However, this power came at a cost. As the warrior only saw battles through his ancestors eyes, he could not recognize when his battle had finished, and if he was attacking his friends or enemies. They fought to the death, and sometimes even beyond the point of death.</p><p></p><p>Pyrelius was the first of his clan in over 100 years to become one of the great ones.</p><p></p><p>During a battle with the loathsome Orcs, while his ancestors spirits flowed through him and his axe sang a battle song to their glories he and his group were caught off guard by a wave of sudden orc reinforcements. He and his brothers fought bravely, and set many an orc to the halls of their kinsmen, but in the end only Pyrelius remained.</p><p></p><p>He fought as hard as he could, cleaving orcs left and right, before being struck from behind by sword. The sword cleanly penetrated him, and Pyrelius could see the point of it as he fell. As the world turned black, and pyrelius readied himself to join the ancestors in eternal feasting and battling he heard a great voice.</p><p></p><p>“PYRELIUS! Now is not your time to die. I have been watching you. You are brave and a mighty warrior. I am Jango, greatest of the clans warriors, and the first to truly embrace ancestral might. I will give you my strength. But you must prove to me you deserve it! Rise and SMITE THOSE WHO OPPOSE YOU!”</p><p></p><p>At this, pyrelius felt a great new strength flow through his veins, and suddenly the pain from his wounds vanished. He rose, heard the orcs bellow something in their filthy speech, then he heard nothing. He was no longer pyrelius, fighting a squad of filthy orcs, but Jango the wise and powerful, fighting a great battle in the time of the ancients, when magic and might were both stronger.</p><p></p><p>Pyrelius “awoke” many hours later, to find himself covered in orc blood. All around him were the bodies of the orcs who had sought to slay him. Yet his wounds were all gone. </p><p></p><p>As he stood to wonder, he again heard the voice of Jango coming from his axe. It led him to a great hill, and instructed him to dig. When he had dug far enough, he discovered the remains of a tomb. Jango told him it was his tomb, and he was welcome to any of the treasures he could find. Pyrelius found Jango’s armor. A chain shirt of the finest quality he had ever observed. An amulet that toughened his very skin, and gauntlets that further enhanced his strength. Jango also told him that his axe was greater then it had been. It was now the vessel of Jango’s spirit. It would do much more damage, but it would also constantly test him. Wielding the axe would cause pyrelius pain, a constant test of his worthiness to Jango’s power.The day pyrelius put down his axe and stopped fighting, Jango would take back his power and Pyrelius would die from the sword wound inflicted on him by the orc.</p><p></p><p>Pyrelius returned to his home, a changed man. The shamans immediately saw his return wielding the sacred items as a sign, and directed him to the great city of Balstion. They forsaw a great evil arising there, and knew his strength would be needed. </p><p></p><p>Notes:</p><p></p><p>Not your mindless barbarian, pyrelius views his rage as a religious experience. Don’t mock it or insult him.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Morand, post: 2816951, member: 40182"] [sblock=Pyrelius]Pyrelius, Human Barbarian – 6, Frenzied Berserker - 2 Medium, Humanoid, Chaotic Neutral 27, 6’ 0, 250 lbs, Male, Tanned, Blue eyes, Brown Hair STR: 22 (+6) 16 points, +2 level bonuses, +2 enhancement DEX: 14 (+2) 6 points CON: 16 (+3) 10 points INT: 10 (+0) 2 points WIS: 10 (+0) 2 points CHA: 10 (+0) 2 points Hit Points: 85/ 85 Hit Dice: 8d12+24 Speed: 40ft Initative: + 2 AC : 19 (+0 Armor, +0 Shield, +2 DEX, +0 Size, +1 Natural, + 6; touch 18, flat-footed 17) BAB/Grapple: +8, +3/ /+14 Fort: +11 (+8 Base, +3 CON, +XX <bonus>) Ref: +4 (+2 Base, +2 DEX, +XX <bonus>) Will: +2 (+2 Base, +0 WIS, +XX <bonus>) Attacks: “Jango the wise” - Serrated Vicious Greataxe +14, 9 melee (1d10, 2d6+8 20x3) 1d6 self o 2d6 extra damage, 1d6 to self o +2 attack bonus to confirm critical hits · When Raged +16, +11 (1d10, 2d6 + 12 20 x3) 1d6 self · When Frenzied +17, +17 +12 (1d10, 2d6 +15 20x3) 1d6 self 2 nonleth/rnd · When Raged and Frenzied +19, +19, + 14 (1d10, 2d6 + 17 20x3) 1d6 self 2 nonleth/rnd Special Attacks: · Power Attack (up to 8 off attack bonus for up to +16 to damage) Special Abilities: · Fast Movement (+10 to speed when wearing light or no armor) · Uncanny Dodge (Dex bonus retained while flatfooted) · Improved Uncanny Dodge (Can no longer be flanked except by rouge 4 levels higher) · Rage 2/Day (+4 Str, +4 Con, +2 to Will save, -2 to AC) 2/Day · -2 to dex and Str when Rage ends · Frenzy (+6 to Str, When taking full round action one extra attack at highest bonus, - 4 to AC, 2 points of nonlethal damage per round) 1/Day · -2 str and dex when frenzy ends · Supreme Cleave (5 foot step between cleave attempts) · Trap Sense +2 (+2 reflex saves versus traps, +2 ac versus traps) Skills: (51 points, max ranks 11/5) (2 points being spent to gain literacy per barb rules) · <Intimidate> +11 (11 Ranks, +0 ATB, +0 <bonus>) · <Survival> +9 (9 Ranks, +0 ATB, +0 <bonus>) · <Listen> +9 (9 Ranks, +0 ATB, +0 <bonus>) · <Climb> +16 (11 Ranks, +5 ATB, +0 <bonus>) · <Jump> +16 (11 Ranks +5 ATV +0 <bonus>) Feats: 1 human, 3 levels · Cleave · Power Attack · Destructive Rage · Intimidating Rage Languages: · Common Equipment: · Masterwork Chain Shirt 250 gold 25 lbs · Jango the wise 7,060 gold 12lbs · Gauntlets of Ogre Power (+2 str) 12,000 gold · Amulet of Natural Armor + 1 6,000 gold · 1690 gp left · Total weight carried -- XXXlbs. Light load – 133 or less lbs., medium – 134-266 lbs., heavy – 267-400lbs., lift – up to 800lbs., push -- 2000 lbs. Spells: PYRELIUS NEEDS NOT YOUR PUNY MAGICS. XP: 30,000 / 30,000 Appearance: Large, very muscular man. He carries a large axe, which he occasionally whispers to. Personality: Likeable enough, he does not mind spending time in others company. He is a proud man, who will become deeply angered at any who insult him, his people, or Jango. Background: Pyrelius was born many years ago to the Bludharn tribe. Fearsome warriors all, the Bludharns were known for not simply being murderous beasts, but deeply religious warriors who practiced a form of ancestral worship. Children in their tribe spent their days farming and praying, learning to hone their strength and channel their will into a task. Even the mightiest warrior needed to eat, and being a farmer was not seen as a lesser profession then a warrior. When the children reached the age of 16, they were forced into a series of hard tests to prove both their strength and spiritual devotion. Each child was led to the center of the village, and tied to a pole. Each warrior of the village would then spend one hour beating him repeatedly with a barbed stick. The tribes warriors usually numbered around 75 –100. No food, drink, or sleep was allowed to the child during this time. Any who cried out were removed from the pole, and sent home to spend the rest of their days as farmers. Any child who didn’t possess the strength of faith to commune with their ancestors in the simplest of initiations could never hope to become a warrior. If a child passed his test, he was then brought before the head shaman, who gave the child a hallucinogenic mixture known as the ancestral drink. The child then spent the next 2 days in a hut, fed only the ancestral drink and bread. When the child emerged from the hut, the entire village would gather. If the child could not speak of the wisdom of the ancestors, then he was sent home, though he had a fierce will, the ancestors had not chosen him to be an agent of their will. Many of these children would often kill themselves later. The stigma of being unable to please their ancestors greater then they could bear. Those that passed both initiations, who possessed the force of will demanded by the tribe, and the blessing of their ancestors, were welcomed as men and warriors within this clan. They were taught to channel the power of their ancestors into a fierce rage. During this time, warriors showed a much higher tolerance for pain then would seem humanly possible, and were capable of great feats of strength. On the battlefield, none could stand against them. Among these warriors, the greatest of them were able to exceed their ancestral rage. So rare are these warriors among the tribe, that they were thought to be myth. Respected and feared, these warriors would so fully channel their ancestors spirit that they would truly become that ancestor, and see ancient battles through their eyes. They fought harder then any other warrior of the clan. However, this power came at a cost. As the warrior only saw battles through his ancestors eyes, he could not recognize when his battle had finished, and if he was attacking his friends or enemies. They fought to the death, and sometimes even beyond the point of death. Pyrelius was the first of his clan in over 100 years to become one of the great ones. During a battle with the loathsome Orcs, while his ancestors spirits flowed through him and his axe sang a battle song to their glories he and his group were caught off guard by a wave of sudden orc reinforcements. He and his brothers fought bravely, and set many an orc to the halls of their kinsmen, but in the end only Pyrelius remained. He fought as hard as he could, cleaving orcs left and right, before being struck from behind by sword. The sword cleanly penetrated him, and Pyrelius could see the point of it as he fell. As the world turned black, and pyrelius readied himself to join the ancestors in eternal feasting and battling he heard a great voice. “PYRELIUS! Now is not your time to die. I have been watching you. You are brave and a mighty warrior. I am Jango, greatest of the clans warriors, and the first to truly embrace ancestral might. I will give you my strength. But you must prove to me you deserve it! Rise and SMITE THOSE WHO OPPOSE YOU!” At this, pyrelius felt a great new strength flow through his veins, and suddenly the pain from his wounds vanished. He rose, heard the orcs bellow something in their filthy speech, then he heard nothing. He was no longer pyrelius, fighting a squad of filthy orcs, but Jango the wise and powerful, fighting a great battle in the time of the ancients, when magic and might were both stronger. Pyrelius “awoke” many hours later, to find himself covered in orc blood. All around him were the bodies of the orcs who had sought to slay him. Yet his wounds were all gone. As he stood to wonder, he again heard the voice of Jango coming from his axe. It led him to a great hill, and instructed him to dig. When he had dug far enough, he discovered the remains of a tomb. Jango told him it was his tomb, and he was welcome to any of the treasures he could find. Pyrelius found Jango’s armor. A chain shirt of the finest quality he had ever observed. An amulet that toughened his very skin, and gauntlets that further enhanced his strength. Jango also told him that his axe was greater then it had been. It was now the vessel of Jango’s spirit. It would do much more damage, but it would also constantly test him. Wielding the axe would cause pyrelius pain, a constant test of his worthiness to Jango’s power.The day pyrelius put down his axe and stopped fighting, Jango would take back his power and Pyrelius would die from the sword wound inflicted on him by the orc. Pyrelius returned to his home, a changed man. The shamans immediately saw his return wielding the sacred items as a sign, and directed him to the great city of Balstion. They forsaw a great evil arising there, and knew his strength would be needed. Notes: Not your mindless barbarian, pyrelius views his rage as a religious experience. Don’t mock it or insult him. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
City of Balstion RG - dead
Top