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City of Brass: Author Playtest Notes
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<blockquote data-quote="bowbe" data-source="post: 3749255" data-attributes="member: 6328"><p>Somewhere in the 1000-1500 range there Tree... OK, Thanks TarionzCousin and Kiznit, soldiering on!</p><p></p><p>So the following week, the PCs, having rested pass through the portal, as Sam Quinton I assures them that the foes who had wrought ruin on the city of Dawaad have passed this way. The selections they made in the stone combination push them through into the Glass Maze. </p><p></p><p>This area is somewhat alien and freakish to them being comprised of canyons of pure obsidian. They take some time in traveling, end up in a box canyon attacked by obsidian minotaurs that move in behind and a short battle ensues. These guys being quite stacked in gear from the start stand back and let the dwarven barbarian pummel the minotaurs to dust with his hammer. Seriously... the minotaurs go down soo easy that the PCs are cracking wise about the suggested difficulty level of the City of Brass... this doesn't last too long.</p><p></p><p>The elf cleric prays for direction and finds the path leading out of the canyons to the obsidian fields beyond. Good use of character Elf... bonus points for you! (This is a common theme, the elf and dwarf are both VERY good players. Not to demean any of the group, most are excellent but these guys are awesome!</p><p></p><p>As the PCs reach the exit of the maze they are beset by a pair of glass wyrms. The Ard... leader of our people fires off a devastating desintegrate spell as he wins initiative with his tiefling dexterity. The ricochet and the players face are priceless as he manages to JUST make his save vs. his own spell with a natural 20, but still takes so much damage that he is nearly killed! Go Ard! Luckily his contingency goes off and he dimension doors a considerable distance away from the glass wyrms.</p><p></p><p>The Wyrms breath a razor storm of glass at the party, Ard drops to -5 though he has managed to avoid getting breathed on by both wyrms thanks to his dimension door. Sam Q, evades, Konn evades, Glandril makes one save, fails the other... but has a suitcase full of hit points being a dwarf, with a belt of constitution, AND being a barbarian. Rhy makes both saves, has a lot of hit points and more importantly a whole lot of attacks.</p><p></p><p>Glandril goes berserk, tosses a whole lot of points into power attack and gets to work. Rhy does the same, tho with less put into power attack, relying on his weapon specializations with the bastard sword to roughly equal the damage glandril does in one blow... and of course critical a whole lot. The scout pulls that cheesie "I move and sneak attack without being sneaky... using my bow!" Who created this class? Ugh the crap never ends... but I soldier on! One of the wyrms is about toast after the first round. These dudes really bring the DAMN! to dealin damage. </p><p></p><p>Elandrin failed one save, made another and is almost in as bad a shape as Ard, goes for a mass healing spell, getting ard up off the ground at very least, though for all intents and purposes he realizes that Ard is absolutely worthless against these critters. Ard casts haste now that he's up... one wyrm chews on Glandril the Dwarf... The other misses Rhy alot because he took a ton of armor feats, wears an amulet of protection +3, a ring of protection +2, +2 full plate and informs me of the eratta on tower shields... so yeah you guessed it +2 tower shield as well. I forget the math on all that but needless to say its a buttload of armor class. 32+. This guy must have lost a lot of characters under some other DM and sworn a solumn oath never to be hit again!</p><p></p><p>With buff spells from the cleric and haste provided by the wizard the battle is soon over and the PCs plunder the wyrms for some loot. </p><p></p><p>Avoding any other serious shenannigans they set out across the obsidian fields in search of the path fo the prophet so they can find the city of brass. Along the way they make nice with some Volcano Giants by killing some efreeti slavers in an airship and get pointed to the brass man and the path.</p><p></p><p>They see lots of cool locales on their trip, and burn from the heat, relying on the survival skills of the scout, and spells from the cleric and wizard to avoid the planar conditions they make the Bazaar of Beggars. </p><p></p><p>Aquiring some tatoos and amulets to protect them from the heat conditions of the City, Rhy is off on his own and sees a woman being accosted by men in red robes with black turbans and veils. Everyone else in the square with him is bowed towards the city for the call to prayer for the greatness of the Sultan, and this female refuses to bow, so is now threatened with execution.</p><p></p><p>Rhy is feeling particularly noble...more neutral good than lawful neutral... i discuss this with him as most of his actions thus far have been fairly good and he goes yeah, i really wanted to be NG but they talked me into being LN. Session 2, new character, go ahead and change it! (I'm easy like that most of the time). The player of Ard snickers and calls Rhy a traitor out of character. </p><p></p><p>Rhy tells the bozos accosting the lady to beat it and they burst into flame. Hello Burning Dervishes! A fight breaks out as onlookers form a ring around the combatants, thwarting more Burning Dervishes from entering the fray as crowds often do in a schoolyard fight! The lady throws back her cloak revealing shining silvery armor and bluish skin, draws a blade of her own and its on! The dervishes were pretty low level so fall quickly to the lady and Rhy. </p><p></p><p>The lady thanks Rhy for his assistance and leads him down a winding path in the Bazaar to a tent. Here she introduces herself as the Chufa Um Sofanie, an enemy of the Evil Sultan and his false religion and grants him a Rod of Embassy, allowing him and any of his allies entrance to the City of Brass. He is invited to visit her within the city at the Ubaydulah tower once he gets into town.</p><p></p><p>The rest of the party meets up, Rhy is like... lets go I got a pass into the COB and they are on their way. They see the miles long train of slaves, goods, and those waiting to get into the city with official business with the sultan and realize that the line will take weeks or longer. A fire giant guard sees their Rod of Embassy and tells them they can skip the line. Sweet!</p><p></p><p>City of Brass at last at last... this is going to be easier than we thought!</p><p></p><p>More Daring Do to share later on!</p><p></p><p>Case</p></blockquote><p></p>
[QUOTE="bowbe, post: 3749255, member: 6328"] Somewhere in the 1000-1500 range there Tree... OK, Thanks TarionzCousin and Kiznit, soldiering on! So the following week, the PCs, having rested pass through the portal, as Sam Quinton I assures them that the foes who had wrought ruin on the city of Dawaad have passed this way. The selections they made in the stone combination push them through into the Glass Maze. This area is somewhat alien and freakish to them being comprised of canyons of pure obsidian. They take some time in traveling, end up in a box canyon attacked by obsidian minotaurs that move in behind and a short battle ensues. These guys being quite stacked in gear from the start stand back and let the dwarven barbarian pummel the minotaurs to dust with his hammer. Seriously... the minotaurs go down soo easy that the PCs are cracking wise about the suggested difficulty level of the City of Brass... this doesn't last too long. The elf cleric prays for direction and finds the path leading out of the canyons to the obsidian fields beyond. Good use of character Elf... bonus points for you! (This is a common theme, the elf and dwarf are both VERY good players. Not to demean any of the group, most are excellent but these guys are awesome! As the PCs reach the exit of the maze they are beset by a pair of glass wyrms. The Ard... leader of our people fires off a devastating desintegrate spell as he wins initiative with his tiefling dexterity. The ricochet and the players face are priceless as he manages to JUST make his save vs. his own spell with a natural 20, but still takes so much damage that he is nearly killed! Go Ard! Luckily his contingency goes off and he dimension doors a considerable distance away from the glass wyrms. The Wyrms breath a razor storm of glass at the party, Ard drops to -5 though he has managed to avoid getting breathed on by both wyrms thanks to his dimension door. Sam Q, evades, Konn evades, Glandril makes one save, fails the other... but has a suitcase full of hit points being a dwarf, with a belt of constitution, AND being a barbarian. Rhy makes both saves, has a lot of hit points and more importantly a whole lot of attacks. Glandril goes berserk, tosses a whole lot of points into power attack and gets to work. Rhy does the same, tho with less put into power attack, relying on his weapon specializations with the bastard sword to roughly equal the damage glandril does in one blow... and of course critical a whole lot. The scout pulls that cheesie "I move and sneak attack without being sneaky... using my bow!" Who created this class? Ugh the crap never ends... but I soldier on! One of the wyrms is about toast after the first round. These dudes really bring the DAMN! to dealin damage. Elandrin failed one save, made another and is almost in as bad a shape as Ard, goes for a mass healing spell, getting ard up off the ground at very least, though for all intents and purposes he realizes that Ard is absolutely worthless against these critters. Ard casts haste now that he's up... one wyrm chews on Glandril the Dwarf... The other misses Rhy alot because he took a ton of armor feats, wears an amulet of protection +3, a ring of protection +2, +2 full plate and informs me of the eratta on tower shields... so yeah you guessed it +2 tower shield as well. I forget the math on all that but needless to say its a buttload of armor class. 32+. This guy must have lost a lot of characters under some other DM and sworn a solumn oath never to be hit again! With buff spells from the cleric and haste provided by the wizard the battle is soon over and the PCs plunder the wyrms for some loot. Avoding any other serious shenannigans they set out across the obsidian fields in search of the path fo the prophet so they can find the city of brass. Along the way they make nice with some Volcano Giants by killing some efreeti slavers in an airship and get pointed to the brass man and the path. They see lots of cool locales on their trip, and burn from the heat, relying on the survival skills of the scout, and spells from the cleric and wizard to avoid the planar conditions they make the Bazaar of Beggars. Aquiring some tatoos and amulets to protect them from the heat conditions of the City, Rhy is off on his own and sees a woman being accosted by men in red robes with black turbans and veils. Everyone else in the square with him is bowed towards the city for the call to prayer for the greatness of the Sultan, and this female refuses to bow, so is now threatened with execution. Rhy is feeling particularly noble...more neutral good than lawful neutral... i discuss this with him as most of his actions thus far have been fairly good and he goes yeah, i really wanted to be NG but they talked me into being LN. Session 2, new character, go ahead and change it! (I'm easy like that most of the time). The player of Ard snickers and calls Rhy a traitor out of character. Rhy tells the bozos accosting the lady to beat it and they burst into flame. Hello Burning Dervishes! A fight breaks out as onlookers form a ring around the combatants, thwarting more Burning Dervishes from entering the fray as crowds often do in a schoolyard fight! The lady throws back her cloak revealing shining silvery armor and bluish skin, draws a blade of her own and its on! The dervishes were pretty low level so fall quickly to the lady and Rhy. The lady thanks Rhy for his assistance and leads him down a winding path in the Bazaar to a tent. Here she introduces herself as the Chufa Um Sofanie, an enemy of the Evil Sultan and his false religion and grants him a Rod of Embassy, allowing him and any of his allies entrance to the City of Brass. He is invited to visit her within the city at the Ubaydulah tower once he gets into town. The rest of the party meets up, Rhy is like... lets go I got a pass into the COB and they are on their way. They see the miles long train of slaves, goods, and those waiting to get into the city with official business with the sultan and realize that the line will take weeks or longer. A fire giant guard sees their Rod of Embassy and tells them they can skip the line. Sweet! City of Brass at last at last... this is going to be easier than we thought! More Daring Do to share later on! Case [/QUOTE]
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