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City of Brass: Author Playtest Notes
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<blockquote data-quote="bowbe" data-source="post: 3755697" data-attributes="member: 6328"><p>Zach started about midway to the end of the saga when the book was finally in layout and try as we might we didn't get him in to playtesters on time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>This always happens and someone invariably gets missed, be it a contributor you forgot, or a playtester. As you can imagine layout on a project like this is a real beast and involves getting all the artists, cartographers and everything clicking at the same time, and ready to send to the printer many (up to 4 in some cases) months before it shows up on our doorstep. We all do our best to try to get them in somewhere. I did get him in for DCC #46, so that was a bit of a consolation. </p><p></p><p></p><p>As to a "Better philosophy", my main point is that I've been running off and on for 25 years. Back when I ran 1ed AD&D frost giants lair, those guys figured out quick that trying to kill EVERY giant would quickly lead to their doom. So I guess sometimes infiltration, hit and run, and knowing how to pick your fight in an enemy stronghold is vastly superior to trying to take out everything you encounter. </p><p></p><p>As a side note (and not to start a flamewar or derail the saga at hand) I find it interesting the talk of the 4ed developers about "having to stop and rest because you are out of juice". I really like those guys, but I have to say that line of thought is bubkis. It ignores designed in utilities that have existed now for many many years and in some cases many incarnations of D&D like wands, rods, staves, potions, scrolls, relics, artifacts, feats, and miscelanous magic items that have ALWAYS served the purpose of keeping the adventure going so that the casters can reserve their muscular spells for important encounters. It also stands to reason that the higher level you are the more of this sort of thing you have on hand! Obviously all that cool stuff is worthless. But I digress. As the saga I relate points out, this band of now 13th level characters had no opportunity to rest during their assault on the Pyramid of Set, and didn't just "barely manage." They didn't "Rope Trick or Leo's Hut" to rest because the place would have been even more swarming with enemies when they awoke. They kicked some major butt by using their brains and came up with creative ways to escape desperate situations!</p><p></p><p>As to FunkBGR's question... yeah they absolutely had a blast. By the time Glandril handed Ard back his ceremonial silver dagger, it looked more like a butter knife worn down to the handle! The guys STILL talk about that and it happened almost 2 years ago. </p><p></p><p>Case</p></blockquote><p></p>
[QUOTE="bowbe, post: 3755697, member: 6328"] Zach started about midway to the end of the saga when the book was finally in layout and try as we might we didn't get him in to playtesters on time :( This always happens and someone invariably gets missed, be it a contributor you forgot, or a playtester. As you can imagine layout on a project like this is a real beast and involves getting all the artists, cartographers and everything clicking at the same time, and ready to send to the printer many (up to 4 in some cases) months before it shows up on our doorstep. We all do our best to try to get them in somewhere. I did get him in for DCC #46, so that was a bit of a consolation. As to a "Better philosophy", my main point is that I've been running off and on for 25 years. Back when I ran 1ed AD&D frost giants lair, those guys figured out quick that trying to kill EVERY giant would quickly lead to their doom. So I guess sometimes infiltration, hit and run, and knowing how to pick your fight in an enemy stronghold is vastly superior to trying to take out everything you encounter. As a side note (and not to start a flamewar or derail the saga at hand) I find it interesting the talk of the 4ed developers about "having to stop and rest because you are out of juice". I really like those guys, but I have to say that line of thought is bubkis. It ignores designed in utilities that have existed now for many many years and in some cases many incarnations of D&D like wands, rods, staves, potions, scrolls, relics, artifacts, feats, and miscelanous magic items that have ALWAYS served the purpose of keeping the adventure going so that the casters can reserve their muscular spells for important encounters. It also stands to reason that the higher level you are the more of this sort of thing you have on hand! Obviously all that cool stuff is worthless. But I digress. As the saga I relate points out, this band of now 13th level characters had no opportunity to rest during their assault on the Pyramid of Set, and didn't just "barely manage." They didn't "Rope Trick or Leo's Hut" to rest because the place would have been even more swarming with enemies when they awoke. They kicked some major butt by using their brains and came up with creative ways to escape desperate situations! As to FunkBGR's question... yeah they absolutely had a blast. By the time Glandril handed Ard back his ceremonial silver dagger, it looked more like a butter knife worn down to the handle! The guys STILL talk about that and it happened almost 2 years ago. Case [/QUOTE]
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