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City of Brass: Author Playtest Notes
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<blockquote data-quote="bowbe" data-source="post: 3767939" data-attributes="member: 6328"><p>Voadam, you are quite right. I'll be honest, I think I probably did give the PCs a reflex save to avoid being landed on and the BAB seemed the most sure way to figure things out... "At that time" in game. If I ran it all now I would probably have done it differently, but no matter. It was one of those rare occassions you get as a DM where nobody really complains about a ruling because everyone was having so much fun!</p><p></p><p>></p><p></p><p>></p><p></p><p>On with the Adventure</p><p></p><p>So the PCs squeeze downt he next passageway and come into a chamber thats a little bit less chaotic looking and a bit larger than the others. However, the floor here is wetter, and spongier than it was in the Upper Gut. </p><p></p><p>Within a few rounds the PCs are beset with a Dun Pudding and an enhanced Ocre Jelly.</p><p></p><p>Elandril, The Psion, and Ard finish these beasties off, and the PCs proceed up the corridor with openings on either side every 30 or 40 ft. As they start moving they realize that the chambers that they pass are completely full of oozes, jellies and slimes. Not wanting any part of this caustic armor and flesh eating goodness Ard strikes a marvelous plan. Casting 2 walls of force he seals the passages on either side of the hallway and thus protects the party from attacks from the sides or from behind once they get where they are going.</p><p></p><p>The PCs make it to the last chamber, a much larger chamber than the others that they had seen previously and astride a Saddle of Ooze riding and the largest black pudding any of the PCs have ever faced sits Samiij the Unclean, a prisoner of the Tower, and Insane minion of Juiblex! </p><p></p><p>The battle doesn't last as long as I would like. Rhy, Glandril, Elandrin, Konn, the Psion,Abdul al Azul, and SamQ2 = 8 attackers per round vs. 1 spell from Samij, and 1 attack from the ooze just don't cut it, no matter how big your ooze is. But hey, this is why you have playtest sessions. I realize now that the encounter is a bit of a cake walk unless you have your spells picked perfectly, and even then coked out barbarian "rage saves" for will and dwarf saves "vs magic" that stack up are about as wrong as wrong gets! Hahaha. Good news is Konn loses his big sword, and is forced to use the psionic blade (and he isnt psionic) instead. </p><p></p><p>Bad news is... losing the sword starts to become the beginning of the end for Konn's player. The guy likes to min max. He likes his gear, and if losing the gear, he likes to get MUCH better gear (x2 better) in exchange. I find out some time later that this is pretty much the way this guy plays, and that he spends most times DMing ultra high level games where it takes 3 hours to make your character, only to have it wiped out in 20 minutes. Nothing against the dude, I consider him a friend and a great guy, but we begin to see a difference in playstyle here. No matter, for now everything is "basically" cool and we proceed after they wrest the saddle of ooze riding from Samiij's cold dead corpse. </p><p></p><p>Another passage leads down... to what some consider the most disgusting portion of the minaret. With the Efreeti noble leading the way they descend into the Bowel.</p><p></p><p>More acidic, more rubbery, and with an undulating sickness that they have a hard time (as Players) with... they enter the twisting turning chute. Along the way they find passages that descend left and right. After visiting one of these and encountering a pack of Dhergodaemons they decide NOT to enter more of these chambers and use various magic spells to seal the bowel crypts prior to any engagement in combat. Smart move there, but they don't seal every one of the crypts (so don't manage to kill the creature whose intestinal tract they are traveling thru). Abdul Al Azul reaches a crypt where a Charonodaemon awaits, and pays the fellow to take him out of the crypt, figuring hades a descent place to hide from the Sultan's watchful eye, until he can make it to a neutral plane such as the Plane of Earth to reside as an exile. He points the PCs down to the last part of the bowel and tells them that through that passage they will find a way into the Great Repository and out of the Minaret of Screams. From the repository they should seek out any knowledge that would teach them the "truth" about the Sultan, and how he managed to convert the mostly lawful neutral efreeti into a subjugated race worshipping the sultans cult of personality. </p><p></p><p>For their aid Abdul grants the PCs one wish, which they use to wish themselves healed of injury and full up on spells so that they need not take a rest once they have crossed out of the body of Nyalz, the minaret of Screams. </p><p></p><p>He tells them of a great iron bound tome in the repository which his father uses as a passage into the library... thus a way to escape the cursed repository and find their way back into the city again. Abdul was a stand up efreeti, and helped give the PCs a diff</p><p></p><p>Bidding them blessings in the name of Anumon he steps aboard his boat and is gone forever (or is he?).</p><p></p><p>At XP time they figure that they will be leveling, but to their consternation realize that a very large 7 person party, is splitting xps pretty thinly. This problem exists for a bit of the early levels of COB but works itself out a few months down the road.</p><p></p><p>To be Continued.</p><p></p><p>Case</p></blockquote><p></p>
[QUOTE="bowbe, post: 3767939, member: 6328"] Voadam, you are quite right. I'll be honest, I think I probably did give the PCs a reflex save to avoid being landed on and the BAB seemed the most sure way to figure things out... "At that time" in game. If I ran it all now I would probably have done it differently, but no matter. It was one of those rare occassions you get as a DM where nobody really complains about a ruling because everyone was having so much fun! > > On with the Adventure So the PCs squeeze downt he next passageway and come into a chamber thats a little bit less chaotic looking and a bit larger than the others. However, the floor here is wetter, and spongier than it was in the Upper Gut. Within a few rounds the PCs are beset with a Dun Pudding and an enhanced Ocre Jelly. Elandril, The Psion, and Ard finish these beasties off, and the PCs proceed up the corridor with openings on either side every 30 or 40 ft. As they start moving they realize that the chambers that they pass are completely full of oozes, jellies and slimes. Not wanting any part of this caustic armor and flesh eating goodness Ard strikes a marvelous plan. Casting 2 walls of force he seals the passages on either side of the hallway and thus protects the party from attacks from the sides or from behind once they get where they are going. The PCs make it to the last chamber, a much larger chamber than the others that they had seen previously and astride a Saddle of Ooze riding and the largest black pudding any of the PCs have ever faced sits Samiij the Unclean, a prisoner of the Tower, and Insane minion of Juiblex! The battle doesn't last as long as I would like. Rhy, Glandril, Elandrin, Konn, the Psion,Abdul al Azul, and SamQ2 = 8 attackers per round vs. 1 spell from Samij, and 1 attack from the ooze just don't cut it, no matter how big your ooze is. But hey, this is why you have playtest sessions. I realize now that the encounter is a bit of a cake walk unless you have your spells picked perfectly, and even then coked out barbarian "rage saves" for will and dwarf saves "vs magic" that stack up are about as wrong as wrong gets! Hahaha. Good news is Konn loses his big sword, and is forced to use the psionic blade (and he isnt psionic) instead. Bad news is... losing the sword starts to become the beginning of the end for Konn's player. The guy likes to min max. He likes his gear, and if losing the gear, he likes to get MUCH better gear (x2 better) in exchange. I find out some time later that this is pretty much the way this guy plays, and that he spends most times DMing ultra high level games where it takes 3 hours to make your character, only to have it wiped out in 20 minutes. Nothing against the dude, I consider him a friend and a great guy, but we begin to see a difference in playstyle here. No matter, for now everything is "basically" cool and we proceed after they wrest the saddle of ooze riding from Samiij's cold dead corpse. Another passage leads down... to what some consider the most disgusting portion of the minaret. With the Efreeti noble leading the way they descend into the Bowel. More acidic, more rubbery, and with an undulating sickness that they have a hard time (as Players) with... they enter the twisting turning chute. Along the way they find passages that descend left and right. After visiting one of these and encountering a pack of Dhergodaemons they decide NOT to enter more of these chambers and use various magic spells to seal the bowel crypts prior to any engagement in combat. Smart move there, but they don't seal every one of the crypts (so don't manage to kill the creature whose intestinal tract they are traveling thru). Abdul Al Azul reaches a crypt where a Charonodaemon awaits, and pays the fellow to take him out of the crypt, figuring hades a descent place to hide from the Sultan's watchful eye, until he can make it to a neutral plane such as the Plane of Earth to reside as an exile. He points the PCs down to the last part of the bowel and tells them that through that passage they will find a way into the Great Repository and out of the Minaret of Screams. From the repository they should seek out any knowledge that would teach them the "truth" about the Sultan, and how he managed to convert the mostly lawful neutral efreeti into a subjugated race worshipping the sultans cult of personality. For their aid Abdul grants the PCs one wish, which they use to wish themselves healed of injury and full up on spells so that they need not take a rest once they have crossed out of the body of Nyalz, the minaret of Screams. He tells them of a great iron bound tome in the repository which his father uses as a passage into the library... thus a way to escape the cursed repository and find their way back into the city again. Abdul was a stand up efreeti, and helped give the PCs a diff Bidding them blessings in the name of Anumon he steps aboard his boat and is gone forever (or is he?). At XP time they figure that they will be leveling, but to their consternation realize that a very large 7 person party, is splitting xps pretty thinly. This problem exists for a bit of the early levels of COB but works itself out a few months down the road. To be Continued. Case [/QUOTE]
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