Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
City of Brass: Author Playtest Notes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bowbe" data-source="post: 3814795" data-attributes="member: 6328"><p>Just so, shortly after their arrival in the minaret of screams the PCs find and free Barnabus from his tomb and find his gear hidden a short space later. </p><p></p><p>Offering his services for his freedom (for a time) Barnabus is welcomed suspiciously of course into the party.</p><p></p><p>Their scrying magic tells them that the heart is actually within one of the walls of the upper gut, so they proceed through the perastaltic passages to allow themselves to be yerped floor after floor upwards. They find a bit of resistance but not much. A few of their old nemesis silaal return to attempt to bar the way but are put down in a much easier fashion this time.</p><p></p><p>They slice a hole in the wall and a flood of fluids rushes out, forcing reflex save which about half the party fails. Konn is up as he of course has a freedom of movement item he blew the majority of his loot on after getting swallowed by the dinosaur, the purple worm, and everything else that can swallow whole or grapple you in previous adventures. I think this is pure cheese but remember, I am being very lenient as I still haven't had much problem killing PCs in this adventure. Not that this is my intent but it IS the City of Brass and it IS a path to epic adventure afterall!</p><p></p><p>Kitiara begins to fly so that she is above the deluge, and SamQ2 retains his footing. Through the hole they cut they see the pulsing core of the Minaret of Screams.. Nyolz which attempts rather quickly to destroy the PCs with an Ultrablast for 15d6 damage... and Kitiara almost bites the dust as does Sam Q 2.</p><p></p><p>Konn spends a round taking 10 to spot the Carnelain idol, which he sees lying near the head/heart/blob that is Nyolz!</p><p></p><p>Both clerics drop mass heals on the party getting them back up almost to full HP...</p><p></p><p>Nyolz ultrablasts again! Kitiara drops to negative HPs, and good ol SamQ2 is hurtin bigtime.</p><p>Ard's contingency array already went off once, and now he is out of the range of the danger and chugging healing potions like its his job.</p><p></p><p>Konn charges into the chamber evading the tentacles that attempt to wrap him up since.. you guessed it! Free Action (Freedom of MOvement whatever) item! Likewise with his acellerated speed, he doesnt even bother going in for an attack. He's like an outfielder running after a ball that bounced off the outfield wall!</p><p></p><p>Clerics Heal again, Ultrablast again! Zoom</p><p></p><p>Repeat. Konn grasps the idol and RUNS again.</p><p></p><p>This is one of the few times I can recall where the PCs do NOT stand and fight! (Even tho Nyolz is about out of really good bammy stuff! Taking the damage they took, having little resistance to psionics whatsoever they take the idol and go! Their escape is somewhat hampered as the tower shrieks a lot, and the floor an walls are constantly bucking wildly.</p><p></p><p>I have them roll a few more Reflex saves on the way out just for "challenge" and "intensity" effects to really build up the event. Of course... EVERYONE in the City of Brass knows something is up in the Minaret and you can bet a squad of elite troops or even the Grand Vizier could make an appearance here at any time!</p><p></p><p>Soo two clerics wasn't so bad afterall!</p><p></p><p>They get to the Repository, go through the book again (taking big damage again) and get back to the House of the Bayt al Joom. There the sheik tells them of the issues with the screaming tower, and suggest they not leave by the way that they had come as his house is constantly under serveilance. He teleports them out into the Plane of Molten Skies and they set out in search of the Waters of Mukphat.</p><p></p><p>A day or so journey with their various skills, abilities, and boatload of magic items to guide them, the PCs find their way to the oasis of Mukphat where they speak with the strange man there... manage to get him POed at them (Thanks Rhy... good paladinisms)...</p><p></p><p>and the Waters of the Oasis attack as they are a HUMONGO Water elemental.</p><p></p><p>I grant the elemental a new power... one i feel is missing from the great elementals in the game and one I hope that 4e corrects... in fact if any of you 4e development dudes are readng...use this (just throw my name in the credits of the MM and call it good... you dont even need to pay me as long as you drop my name!)</p><p></p><p>The water elemental beats them around a bit, when they start to fight back, it engulfs the entire party and... Hauls them off to the plane of Water!</p><p></p><p>Sweet! </p><p></p><p>There i use a bit of another adventure I am writing at the time and place them near an island floating between Water and Air. There hidden within a volcano is a sorcerous Kraken of very large size!</p><p></p><p>I used stats and such from the adventure I wrote for Goodman Games's Book of treasure maps and had a blast hitting the PCs over and over again with greater dispelling... once they had started using water breathing spells, and other sundries! Classic stuff.</p><p></p><p>the treasure at the bottom instead of being an alien type submarine craft with death rays was instead the portal to get them back to the Oasis!</p><p></p><p>As i mentioned it was fun having the heavily armored guys sinking like rocks, and having to take off or cut off armor until some magic was used to support them.</p><p></p><p>It was great cutting off their air and watching them gulp like carp on the side of a river bank.</p><p></p><p>But... It was Konn again who couldnt be grappled that had the last laugh... well him, the two clerics and ARD who used enough holy and unholy energy spells to zap the poor kraken into the next life! Oh well! Still a good time.</p><p></p><p>They zoom back, apologize to the wierd old man, and get the waters of life from the tomb of Mukphat. Good stuff since it can resurrect anyone!</p><p></p><p>Until Next time.</p><p></p><p>Case</p></blockquote><p></p>
[QUOTE="bowbe, post: 3814795, member: 6328"] Just so, shortly after their arrival in the minaret of screams the PCs find and free Barnabus from his tomb and find his gear hidden a short space later. Offering his services for his freedom (for a time) Barnabus is welcomed suspiciously of course into the party. Their scrying magic tells them that the heart is actually within one of the walls of the upper gut, so they proceed through the perastaltic passages to allow themselves to be yerped floor after floor upwards. They find a bit of resistance but not much. A few of their old nemesis silaal return to attempt to bar the way but are put down in a much easier fashion this time. They slice a hole in the wall and a flood of fluids rushes out, forcing reflex save which about half the party fails. Konn is up as he of course has a freedom of movement item he blew the majority of his loot on after getting swallowed by the dinosaur, the purple worm, and everything else that can swallow whole or grapple you in previous adventures. I think this is pure cheese but remember, I am being very lenient as I still haven't had much problem killing PCs in this adventure. Not that this is my intent but it IS the City of Brass and it IS a path to epic adventure afterall! Kitiara begins to fly so that she is above the deluge, and SamQ2 retains his footing. Through the hole they cut they see the pulsing core of the Minaret of Screams.. Nyolz which attempts rather quickly to destroy the PCs with an Ultrablast for 15d6 damage... and Kitiara almost bites the dust as does Sam Q 2. Konn spends a round taking 10 to spot the Carnelain idol, which he sees lying near the head/heart/blob that is Nyolz! Both clerics drop mass heals on the party getting them back up almost to full HP... Nyolz ultrablasts again! Kitiara drops to negative HPs, and good ol SamQ2 is hurtin bigtime. Ard's contingency array already went off once, and now he is out of the range of the danger and chugging healing potions like its his job. Konn charges into the chamber evading the tentacles that attempt to wrap him up since.. you guessed it! Free Action (Freedom of MOvement whatever) item! Likewise with his acellerated speed, he doesnt even bother going in for an attack. He's like an outfielder running after a ball that bounced off the outfield wall! Clerics Heal again, Ultrablast again! Zoom Repeat. Konn grasps the idol and RUNS again. This is one of the few times I can recall where the PCs do NOT stand and fight! (Even tho Nyolz is about out of really good bammy stuff! Taking the damage they took, having little resistance to psionics whatsoever they take the idol and go! Their escape is somewhat hampered as the tower shrieks a lot, and the floor an walls are constantly bucking wildly. I have them roll a few more Reflex saves on the way out just for "challenge" and "intensity" effects to really build up the event. Of course... EVERYONE in the City of Brass knows something is up in the Minaret and you can bet a squad of elite troops or even the Grand Vizier could make an appearance here at any time! Soo two clerics wasn't so bad afterall! They get to the Repository, go through the book again (taking big damage again) and get back to the House of the Bayt al Joom. There the sheik tells them of the issues with the screaming tower, and suggest they not leave by the way that they had come as his house is constantly under serveilance. He teleports them out into the Plane of Molten Skies and they set out in search of the Waters of Mukphat. A day or so journey with their various skills, abilities, and boatload of magic items to guide them, the PCs find their way to the oasis of Mukphat where they speak with the strange man there... manage to get him POed at them (Thanks Rhy... good paladinisms)... and the Waters of the Oasis attack as they are a HUMONGO Water elemental. I grant the elemental a new power... one i feel is missing from the great elementals in the game and one I hope that 4e corrects... in fact if any of you 4e development dudes are readng...use this (just throw my name in the credits of the MM and call it good... you dont even need to pay me as long as you drop my name!) The water elemental beats them around a bit, when they start to fight back, it engulfs the entire party and... Hauls them off to the plane of Water! Sweet! There i use a bit of another adventure I am writing at the time and place them near an island floating between Water and Air. There hidden within a volcano is a sorcerous Kraken of very large size! I used stats and such from the adventure I wrote for Goodman Games's Book of treasure maps and had a blast hitting the PCs over and over again with greater dispelling... once they had started using water breathing spells, and other sundries! Classic stuff. the treasure at the bottom instead of being an alien type submarine craft with death rays was instead the portal to get them back to the Oasis! As i mentioned it was fun having the heavily armored guys sinking like rocks, and having to take off or cut off armor until some magic was used to support them. It was great cutting off their air and watching them gulp like carp on the side of a river bank. But... It was Konn again who couldnt be grappled that had the last laugh... well him, the two clerics and ARD who used enough holy and unholy energy spells to zap the poor kraken into the next life! Oh well! Still a good time. They zoom back, apologize to the wierd old man, and get the waters of life from the tomb of Mukphat. Good stuff since it can resurrect anyone! Until Next time. Case [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
City of Brass: Author Playtest Notes
Top