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City of Brass: Author Playtest Notes
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<blockquote data-quote="bowbe" data-source="post: 3828717" data-attributes="member: 6328"><p><strong>The Dead Sultana</strong></p><p></p><p>So...Zack, AKA Barnabus, is now AKA "The Naked Inquisitor"</p><p></p><p>I had to look stuff back up, Ruin and Talons were two of zacks cards. Can't get much worse than that right?</p><p></p><p>I forgot, Rhy DID draw a bad card... emnity with an outsider.</p><p></p><p>Having lost all his stuff. People dig in packs and give him a handful of stuff, but nobody is toting around any armor for him to wear or clothes... I bet they had clothes just wanted the Inquisitor to suffer a little bit for his faith.</p><p></p><p>"Put on a cloak of rightousness there buddy" was a common gag.</p><p></p><p>Anyhow the following week everyone shows up. Konn HAS to draw because he's that sorta dude. Draw and if i get good cards F'in A. Draw and DON't get good cards then "The rules are broken."</p><p></p><p>Well the rules were broken today. Now following the rules, the deck draws as many cards as you declare. He declares 4 and draws.</p><p></p><p>Talons...and loses all his stuff. Fool...-10,000 and MUST draw again... Idiot...(as the bonus draw) and rolls max for the int loss (His int wasn't very high to begin with) and then... Void and Dunjon. I am not kidding! Worst draws from the deck I have ever seen in 28 years of gaming. In effect Konn is no more. </p><p></p><p>Now taking a moment to pause, I suggest to the players that there are ways to get him back. That nothing in D&D is permanent and forever and that if they so choose to quest for Konn they will be able to find him and restore him. The player doesn't seem to think it will be possible however, as he DM's many of these guys other games. I tell them not to give up hope. He starts to roll another character. </p><p></p><p>Of course Glandril decides to draw now, he is hoping maybe to draw a card that will get his buddy free. Instead he draws the Flames too, Euryale (-1 to saves permanently), but gets the vizier (which turns out helpful).</p><p></p><p>Anyhow Konn starts making a new character (he likes to do this kinda thing) and they proceed through the portal that Rhy discovered and descend into the crypt of the Sultana.</p><p></p><p>There they find her body lain upon a beautiful slab, eyes open as if in life, guarded by two huge mummies. She is quite large, and they had forgotten how big she would be since she is a Djinn princess. They approach cautiously and offer the droplet of blood that they had found in the Blood Chamber of the Great Repository. </p><p></p><p>The tenuous and sad spirit returns to ask the PCs why they would wish to interfere with her eternal peace. </p><p></p><p>They mention that they need her assistance in saving their world from the Sultan. She says there is no hope that she can imagine, with her husband and surely her brother dead, oriazer asleep and the vizier free, the Sultan is simply too powerful to face. They then mention that they had heard her daughter lives, and is in great danger as a prisoner of the Sultan (they had heard this from the Chufa um Sophanie). And the spirit becomes more interested.</p><p></p><p>They mention that they have the flask of sulymon, which can be opened only in the presence of the sultan, that they know the sultans true name (which will open the flask) and that they have an army waiting outside the city as well as a paladin strike team inside the city. The spirit is heartened to this, and offers her eyes to be worn by one brave enough to take them and cut out their own eyes. Or to be used in the statue her brother had created from pure jade as a weapon against the betraying efreeti who had abandoned her husband in his battle with the Usurper.</p><p></p><p>They say... why dont you keep them as we have the waters of Mukphat and can ressrurrect you so that you can lead the people in their revolt against the Sultan!</p><p></p><p>Done Deal! On condition that they next quest to find her husband and raise him if they should have the power to do so.</p><p></p><p>They agree readily to this, so long as she can direct them to the location. </p><p></p><p>They raise her, she tells them that oriazer will remain in her palace/tomb and the palace/tomb may serve as a base for the paladins (much closer than the lower city) for them to muster against the sultan, and for the PCs to use that they may now teleport into and out of without restriction. </p><p></p><p>Newly resurrected her false eyes are given to be taken to her brother as he will know how to use them (he made them afterall). She then departs to the Plane of Air to contact her family and raise a second army to assist in defeating the Usurper's forces!</p><p></p><p>Not badly played and more importantly something I hadn't expected PCs to do or even WANT to do! Good job and bonus xps around.</p><p></p><p>Oriazer directs them to the hidden crypt where the True Sultan is buried. Ard says he will meet the PCs there at the entrance as he needs to go pick up something to help them in the tomb. WHat could this be? Well Ard has a plan that the PCs have no clue over, but being the big wizard everyone except Elandrin is cool with him leaving. Elandrin keeps his suspicion to himself at first, till Rhy announces he thinks that Ard is getting ready to betray everyone and that they had better be ready for that. The naked inquisitor suggests attacking ard when he returns and getting rid of him so that he won't be a hassle!</p><p></p><p></p><p>Woah! Rhy, Glandril and Barnabus the Naked Inquisitor start talking plots and strategies when Sam Q says "you go against ard, and I have his back, he's saved us a dozen times and he aint going out like that." Ard has cast a ton of protection spells time and again on our naive Half Djinn who in turn agrees not to support them in a battle against Ard and that her charms and domination are enough to halt both of the fighters if they turn on the party!</p><p></p><p>Woah Again!</p><p></p><p>I don't know about this stuff because im in a different room privately talking with ard. Ard has that magic jar left over from the demi lich. He gets a pit fiend to go into the jar (as was part of his pact) in turn the pit fiend will switch to the old Sultan, the Old Sultan will be imprisoned in the gem, and thus if the PCs defeat the Usurper in battle, the "old sultan" will actually be an agent of Lucifer. As an agent of Lucifer on the throne of Brass, Lucifer himself will take control of the City of Brass, and then Rule the Efreeti, and his dominion of Infernus allowing him his own goals of Re-taking hell! Wooo. Me likey how this dude thinks. </p><p></p><p>The deal is made. And with Konn out of the way, that much easier. Of course Konn's player is making what as a replacement for Konn?? A paladin hahaha. Oi Vie! Ard aint gonna like that. </p><p></p><p>Elandrin, Barnabus and Rhy relent. They see everyone jumping ard as a quick Win WIN. They have seen the sneak damage that the rogue has done and note he hasn't really taken damage in any fight because of his general slickness... A couple of them have been sneak attacked by him when he's been dominated. They aren't sure of the power of the Half Djinn but know that 3 on 3 means some of them will be dead dead and none wants to sacrifice their own guy to make this happen.</p><p></p><p>Elandrin goes his own way, takes the eyes of the Sultana to the Salt lich... and ressurrects him with his newly gained power. Ressurrected, he isnt' as powerful as he once was. I surmise from centuries of NOT being the pimp wizard he once was, that the Djinn wizard is somewhat weaker (reflected in its resurrected stat block) just as the DMG suggests not being "on the adventure" all the time could result in a temporary (or permanent) loss of skills. </p><p></p><p></p><p>The lich, now the "old vizier" will operate and command the Jade Colossus when the assault on the Usurper begins. Again cards for a major throwdown are coming into play. PCs have various tough allies at their disposal, but have a few more quests to accomplish. </p><p></p><p>The Old Vizier tells them of a hammer in the possession of a Titan in the Circus of Pain, that is powerful enough in the hands of a humble follower of Anumon to destroy the agony forge, and with it the Great Ziggurat and EVERY single burning dervish. They like this plan but a titan... wow and in single combat. Even Mr. Hit Points Glandril thinks he may need a couple more levels to stand that fight. Likewise how to move around now without being noticed? Thats going to be tough and they need something that will protect them with things going as rapidly as they are. </p><p></p><p>Lots going on but first, resurrect the True Sultan (and switch him with a pit fiend hahaha).</p><p></p><p>Case</p></blockquote><p></p>
[QUOTE="bowbe, post: 3828717, member: 6328"] [b]The Dead Sultana[/b] So...Zack, AKA Barnabus, is now AKA "The Naked Inquisitor" I had to look stuff back up, Ruin and Talons were two of zacks cards. Can't get much worse than that right? I forgot, Rhy DID draw a bad card... emnity with an outsider. Having lost all his stuff. People dig in packs and give him a handful of stuff, but nobody is toting around any armor for him to wear or clothes... I bet they had clothes just wanted the Inquisitor to suffer a little bit for his faith. "Put on a cloak of rightousness there buddy" was a common gag. Anyhow the following week everyone shows up. Konn HAS to draw because he's that sorta dude. Draw and if i get good cards F'in A. Draw and DON't get good cards then "The rules are broken." Well the rules were broken today. Now following the rules, the deck draws as many cards as you declare. He declares 4 and draws. Talons...and loses all his stuff. Fool...-10,000 and MUST draw again... Idiot...(as the bonus draw) and rolls max for the int loss (His int wasn't very high to begin with) and then... Void and Dunjon. I am not kidding! Worst draws from the deck I have ever seen in 28 years of gaming. In effect Konn is no more. Now taking a moment to pause, I suggest to the players that there are ways to get him back. That nothing in D&D is permanent and forever and that if they so choose to quest for Konn they will be able to find him and restore him. The player doesn't seem to think it will be possible however, as he DM's many of these guys other games. I tell them not to give up hope. He starts to roll another character. Of course Glandril decides to draw now, he is hoping maybe to draw a card that will get his buddy free. Instead he draws the Flames too, Euryale (-1 to saves permanently), but gets the vizier (which turns out helpful). Anyhow Konn starts making a new character (he likes to do this kinda thing) and they proceed through the portal that Rhy discovered and descend into the crypt of the Sultana. There they find her body lain upon a beautiful slab, eyes open as if in life, guarded by two huge mummies. She is quite large, and they had forgotten how big she would be since she is a Djinn princess. They approach cautiously and offer the droplet of blood that they had found in the Blood Chamber of the Great Repository. The tenuous and sad spirit returns to ask the PCs why they would wish to interfere with her eternal peace. They mention that they need her assistance in saving their world from the Sultan. She says there is no hope that she can imagine, with her husband and surely her brother dead, oriazer asleep and the vizier free, the Sultan is simply too powerful to face. They then mention that they had heard her daughter lives, and is in great danger as a prisoner of the Sultan (they had heard this from the Chufa um Sophanie). And the spirit becomes more interested. They mention that they have the flask of sulymon, which can be opened only in the presence of the sultan, that they know the sultans true name (which will open the flask) and that they have an army waiting outside the city as well as a paladin strike team inside the city. The spirit is heartened to this, and offers her eyes to be worn by one brave enough to take them and cut out their own eyes. Or to be used in the statue her brother had created from pure jade as a weapon against the betraying efreeti who had abandoned her husband in his battle with the Usurper. They say... why dont you keep them as we have the waters of Mukphat and can ressrurrect you so that you can lead the people in their revolt against the Sultan! Done Deal! On condition that they next quest to find her husband and raise him if they should have the power to do so. They agree readily to this, so long as she can direct them to the location. They raise her, she tells them that oriazer will remain in her palace/tomb and the palace/tomb may serve as a base for the paladins (much closer than the lower city) for them to muster against the sultan, and for the PCs to use that they may now teleport into and out of without restriction. Newly resurrected her false eyes are given to be taken to her brother as he will know how to use them (he made them afterall). She then departs to the Plane of Air to contact her family and raise a second army to assist in defeating the Usurper's forces! Not badly played and more importantly something I hadn't expected PCs to do or even WANT to do! Good job and bonus xps around. Oriazer directs them to the hidden crypt where the True Sultan is buried. Ard says he will meet the PCs there at the entrance as he needs to go pick up something to help them in the tomb. WHat could this be? Well Ard has a plan that the PCs have no clue over, but being the big wizard everyone except Elandrin is cool with him leaving. Elandrin keeps his suspicion to himself at first, till Rhy announces he thinks that Ard is getting ready to betray everyone and that they had better be ready for that. The naked inquisitor suggests attacking ard when he returns and getting rid of him so that he won't be a hassle! Woah! Rhy, Glandril and Barnabus the Naked Inquisitor start talking plots and strategies when Sam Q says "you go against ard, and I have his back, he's saved us a dozen times and he aint going out like that." Ard has cast a ton of protection spells time and again on our naive Half Djinn who in turn agrees not to support them in a battle against Ard and that her charms and domination are enough to halt both of the fighters if they turn on the party! Woah Again! I don't know about this stuff because im in a different room privately talking with ard. Ard has that magic jar left over from the demi lich. He gets a pit fiend to go into the jar (as was part of his pact) in turn the pit fiend will switch to the old Sultan, the Old Sultan will be imprisoned in the gem, and thus if the PCs defeat the Usurper in battle, the "old sultan" will actually be an agent of Lucifer. As an agent of Lucifer on the throne of Brass, Lucifer himself will take control of the City of Brass, and then Rule the Efreeti, and his dominion of Infernus allowing him his own goals of Re-taking hell! Wooo. Me likey how this dude thinks. The deal is made. And with Konn out of the way, that much easier. Of course Konn's player is making what as a replacement for Konn?? A paladin hahaha. Oi Vie! Ard aint gonna like that. Elandrin, Barnabus and Rhy relent. They see everyone jumping ard as a quick Win WIN. They have seen the sneak damage that the rogue has done and note he hasn't really taken damage in any fight because of his general slickness... A couple of them have been sneak attacked by him when he's been dominated. They aren't sure of the power of the Half Djinn but know that 3 on 3 means some of them will be dead dead and none wants to sacrifice their own guy to make this happen. Elandrin goes his own way, takes the eyes of the Sultana to the Salt lich... and ressurrects him with his newly gained power. Ressurrected, he isnt' as powerful as he once was. I surmise from centuries of NOT being the pimp wizard he once was, that the Djinn wizard is somewhat weaker (reflected in its resurrected stat block) just as the DMG suggests not being "on the adventure" all the time could result in a temporary (or permanent) loss of skills. The lich, now the "old vizier" will operate and command the Jade Colossus when the assault on the Usurper begins. Again cards for a major throwdown are coming into play. PCs have various tough allies at their disposal, but have a few more quests to accomplish. The Old Vizier tells them of a hammer in the possession of a Titan in the Circus of Pain, that is powerful enough in the hands of a humble follower of Anumon to destroy the agony forge, and with it the Great Ziggurat and EVERY single burning dervish. They like this plan but a titan... wow and in single combat. Even Mr. Hit Points Glandril thinks he may need a couple more levels to stand that fight. Likewise how to move around now without being noticed? Thats going to be tough and they need something that will protect them with things going as rapidly as they are. Lots going on but first, resurrect the True Sultan (and switch him with a pit fiend hahaha). Case [/QUOTE]
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