Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
City of Heroes/City of Villains - Who's still playing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Marius Delphus" data-source="post: 2846727" data-attributes="member: 447"><p>Thanks... if it's not already painfully obvious, I'm dangerously close to being addicted to the darn thing at the moment. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p></p><p>There is no currency other than Influence or Infamy. Which is okay because there are essentially* no items other than Enhancements (which if you scrupulously update by buying can cost a bundle, mind you, because they are "rated" as it were and do "expire" if you gain too many levels) and Inspirations (but those are cheap because they last only 30 or 60 seconds). The only other thing you can do with Inf. is alter your costume at the tailor's. This almost** complete lack of an economy leaves plenty of time for knock-down, drag-out, superhero comic book action.</p><p></p><p style="margin-left: 20px">* Essentially. I'm not counting the "souvenirs" you get for completing certain story arcs because you can't see them, can't "equip" them (there's no equipment of any kind anyway), and they don't make one bit of difference to your character. They're tucked away in a list somewhere in the UI.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">** Almost. I'm not going to go in to Prestige, which supergroup members earn while in "supergroup mode." That's for supergroup bases (as things stand now you must, as already noted, have COV to get into or make a supergroup base) and makes little difference to your character, unless you happen to be the one building the base... in which case it still makes little difference to your character. Influence and Infamy are frankly fairly easy to get... if you find yourself strapped, you can always try exemplaring to a lower-level hero (that is, artificially lower your combat level temporarily, forsaking some of your higher-level powers for the duration) so that instead of xp, you gain double "cash."</p><p>Which happens to be to my taste, quite frankly: camping elite spawns, or what have you, bores the dickens out of me. There's a reason I have all those characters I still don't plan on listing (as there are 40 of them). <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p></p><p>Oh, and an addendum to the PVP thing: every character in the zone, hero and villain, is "normalized" to the same experience level. It helps... but also keep in mind that PVP is completely, utterly, and in all ways optional... you don't have to so much as darken the door of a PVP zone if you don't want to (I personally avoid it because the concept doesn't appeal to me). Defeating another player's character doesn't get you any xp (but the zones are in fact populated with AI/NPC enemies as well), and being defeated by another player doesn't penalize your character in any way (but watch out if your fight starts to drift close to NPC enemies). However, if you're in the correct level range for the zone you can undertake PVE instanced missions that just happen to be in the PVP zone; these missions are worth slightly more xp than in the non-PVP zones (risk versus reward, after all).</p><p></p><p>And not that you asked, but because I want to express how much fun this game is for me, my top 3 great game moments (I hope others can experience these or similar like I did): (1) Hitting 14th level on my very first character, a "blaster," choosing Fly as my "travel" power for the very first time, and simply lifting off the ground and shooting through the air. Bliss. (2) Standing amid a horde of enemies on another early character, a "tanker," and watching the rest of the team retreat and regroup while I held firm and kept the horde from following my depleted teammates (though I had healing help, I still felt awfully super). (3) Dashing around and depending on the "knockback" component of my blast powers to blow retreating bad guys back into the "kill zone" the rest of the team had set up... and getting congratulated for it by players that had way more experience than I did at the time.</p><p></p><p>[EDIT] Oh, okay, fine: I *am* addicted. But so what. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 2846727, member: 447"] Thanks... if it's not already painfully obvious, I'm dangerously close to being addicted to the darn thing at the moment. :heh: There is no currency other than Influence or Infamy. Which is okay because there are essentially* no items other than Enhancements (which if you scrupulously update by buying can cost a bundle, mind you, because they are "rated" as it were and do "expire" if you gain too many levels) and Inspirations (but those are cheap because they last only 30 or 60 seconds). The only other thing you can do with Inf. is alter your costume at the tailor's. This almost** complete lack of an economy leaves plenty of time for knock-down, drag-out, superhero comic book action. [INDENT]* Essentially. I'm not counting the "souvenirs" you get for completing certain story arcs because you can't see them, can't "equip" them (there's no equipment of any kind anyway), and they don't make one bit of difference to your character. They're tucked away in a list somewhere in the UI. ** Almost. I'm not going to go in to Prestige, which supergroup members earn while in "supergroup mode." That's for supergroup bases (as things stand now you must, as already noted, have COV to get into or make a supergroup base) and makes little difference to your character, unless you happen to be the one building the base... in which case it still makes little difference to your character. Influence and Infamy are frankly fairly easy to get... if you find yourself strapped, you can always try exemplaring to a lower-level hero (that is, artificially lower your combat level temporarily, forsaking some of your higher-level powers for the duration) so that instead of xp, you gain double "cash."[/INDENT] Which happens to be to my taste, quite frankly: camping elite spawns, or what have you, bores the dickens out of me. There's a reason I have all those characters I still don't plan on listing (as there are 40 of them). :heh: Oh, and an addendum to the PVP thing: every character in the zone, hero and villain, is "normalized" to the same experience level. It helps... but also keep in mind that PVP is completely, utterly, and in all ways optional... you don't have to so much as darken the door of a PVP zone if you don't want to (I personally avoid it because the concept doesn't appeal to me). Defeating another player's character doesn't get you any xp (but the zones are in fact populated with AI/NPC enemies as well), and being defeated by another player doesn't penalize your character in any way (but watch out if your fight starts to drift close to NPC enemies). However, if you're in the correct level range for the zone you can undertake PVE instanced missions that just happen to be in the PVP zone; these missions are worth slightly more xp than in the non-PVP zones (risk versus reward, after all). And not that you asked, but because I want to express how much fun this game is for me, my top 3 great game moments (I hope others can experience these or similar like I did): (1) Hitting 14th level on my very first character, a "blaster," choosing Fly as my "travel" power for the very first time, and simply lifting off the ground and shooting through the air. Bliss. (2) Standing amid a horde of enemies on another early character, a "tanker," and watching the rest of the team retreat and regroup while I held firm and kept the horde from following my depleted teammates (though I had healing help, I still felt awfully super). (3) Dashing around and depending on the "knockback" component of my blast powers to blow retreating bad guys back into the "kill zone" the rest of the team had set up... and getting congratulated for it by players that had way more experience than I did at the time. [EDIT] Oh, okay, fine: I *am* addicted. But so what. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
City of Heroes/City of Villains - Who's still playing?
Top