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City of Heroes - finally, a GOOD MMORPG?
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<blockquote data-quote="Zad" data-source="post: 1490557" data-attributes="member: 90"><p>What Wizardru said.</p><p> </p><p>Yeah right, like I could stop there.</p><p> </p><p>I'm in the beta. I can't say enough good things about CoH. I'll try tho.</p><p> </p><p>The game is <em>fun</em>. And face it, though we all forget occasionally, that's what we play games for. It has a great comic-book feel, it's a fun balanced game and I think the potential is there to keep people's interest in the long term. </p><p> </p><p>Character creation: tons and tons of costume options. You'll spend 30 minutes minimum in the costume designer, guaranteed. (And no, that's not a bad thing.) There are several different "archtypes" and within each, different power sets to chose from. Blasters all share the fact that they blast things, but there are five different primary power sets, each with slightly different effects. And secondary sets to boot. I have yet to encounater a case where having a second of a given kind of character felt redundant. A mixed team is great, but having several of a given type is fine too. You can adapt your tactics to whatever your team has going for it. Unfortunately you can't control how a power looks when used - i.e. eye beam or scream or blast from the hands - everyone with the same power will use the same graphics. But realistically, there are limits to how much code can go into these things.</p><p> </p><p>Balance: because there are power sets, there can be good balance between them. I think they've done a great job holding balance between different types of characters (blasters vs defenders etc)</p><p> </p><p>PVP: There is none. At all. Forget it. If that's what you want, look elsewhere. The game is not balanced for it. This is the heros vs the villians.</p><p> </p><p>Missions: generally you will always have people offering you things to do. Sometimes it's outdoor "Kill ## bad guys of this type for me", and other times it's "go to the warehouse and stop the arms sale" which are instanced just for you. (Yes people can join in at any time) There are some dry spots by design, and in those times you can always go for some good old fashioned street justice. Plus if you have no juicy missions, you can always team up and do a teammates. I had a fantastic mission arc that started with investigating some stolen artifacts. Eventually I learned they were part of the Wheel of Destruction. I had recovered them all over the course of a few missions and learned about them. After I had turned them over to someone, they were later stolen and I had to go recover them. Each piece I recovered gave me a new temporary power that I got to use for the duration of the mission. It was a great storyline.</p><p> </p><p>Grouping/Soloing: You can team up, and take on a mission of one of the team. If it's an indoor instanced mission, the difficulty scales to the number of people on the team (but not their levels - this can cause a mission to be too easy/hard so you have to select carefully). If you prefer to solo, you can do that too and do well at it, provided you play according to your abilities. You can always find something to do even if you have 10 minutes.</p><p> </p><p>Travel: you travel though city zones through tunnels or by monorail. The backstory of the city supports the need for these controlled zones (alien invasion a few years back). As for personal travel, there are several travel powers - flight, teleportation, superleaping, etc. All have up and downsides. Personally I'm a flight junkie. </p><p> </p><p>Loot: There's very little. It's just not that kind of thing. There are only two kinds of "loot" - inspirations (think potions - one use temporary effect) and enhancements - things that increase the effects of your powers. Great balance overall.</p><p> </p><p>Sidekicking - brilliant thing that every game should find a way to include. If I'm level 15 and my friend is level 30, he can make me his sidekick. When I'm near him, I fight at level 29 and can go on missions with him and help. I'm not as good as a real level 29 but I can get in there and make a difference. Great way to let folks play together.</p><p> </p><p>Graphics: Look great. Not sure what else to say here.</p><p> </p><p>Support: Sure it's beta but the devs have really been great to deal with. Same for in-game support.</p><p> </p><p>The game is a ton of fun, and have gone deep enough in to see the appeal for a long time, and there are plenty of places they can add content easily. </p><p> </p><p>Happy to field questions if anyone has any.</p></blockquote><p></p>
[QUOTE="Zad, post: 1490557, member: 90"] What Wizardru said. Yeah right, like I could stop there. I'm in the beta. I can't say enough good things about CoH. I'll try tho. The game is [i]fun[/i]. And face it, though we all forget occasionally, that's what we play games for. It has a great comic-book feel, it's a fun balanced game and I think the potential is there to keep people's interest in the long term. Character creation: tons and tons of costume options. You'll spend 30 minutes minimum in the costume designer, guaranteed. (And no, that's not a bad thing.) There are several different "archtypes" and within each, different power sets to chose from. Blasters all share the fact that they blast things, but there are five different primary power sets, each with slightly different effects. And secondary sets to boot. I have yet to encounater a case where having a second of a given kind of character felt redundant. A mixed team is great, but having several of a given type is fine too. You can adapt your tactics to whatever your team has going for it. Unfortunately you can't control how a power looks when used - i.e. eye beam or scream or blast from the hands - everyone with the same power will use the same graphics. But realistically, there are limits to how much code can go into these things. Balance: because there are power sets, there can be good balance between them. I think they've done a great job holding balance between different types of characters (blasters vs defenders etc) PVP: There is none. At all. Forget it. If that's what you want, look elsewhere. The game is not balanced for it. This is the heros vs the villians. Missions: generally you will always have people offering you things to do. Sometimes it's outdoor "Kill ## bad guys of this type for me", and other times it's "go to the warehouse and stop the arms sale" which are instanced just for you. (Yes people can join in at any time) There are some dry spots by design, and in those times you can always go for some good old fashioned street justice. Plus if you have no juicy missions, you can always team up and do a teammates. I had a fantastic mission arc that started with investigating some stolen artifacts. Eventually I learned they were part of the Wheel of Destruction. I had recovered them all over the course of a few missions and learned about them. After I had turned them over to someone, they were later stolen and I had to go recover them. Each piece I recovered gave me a new temporary power that I got to use for the duration of the mission. It was a great storyline. Grouping/Soloing: You can team up, and take on a mission of one of the team. If it's an indoor instanced mission, the difficulty scales to the number of people on the team (but not their levels - this can cause a mission to be too easy/hard so you have to select carefully). If you prefer to solo, you can do that too and do well at it, provided you play according to your abilities. You can always find something to do even if you have 10 minutes. Travel: you travel though city zones through tunnels or by monorail. The backstory of the city supports the need for these controlled zones (alien invasion a few years back). As for personal travel, there are several travel powers - flight, teleportation, superleaping, etc. All have up and downsides. Personally I'm a flight junkie. Loot: There's very little. It's just not that kind of thing. There are only two kinds of "loot" - inspirations (think potions - one use temporary effect) and enhancements - things that increase the effects of your powers. Great balance overall. Sidekicking - brilliant thing that every game should find a way to include. If I'm level 15 and my friend is level 30, he can make me his sidekick. When I'm near him, I fight at level 29 and can go on missions with him and help. I'm not as good as a real level 29 but I can get in there and make a difference. Great way to let folks play together. Graphics: Look great. Not sure what else to say here. Support: Sure it's beta but the devs have really been great to deal with. Same for in-game support. The game is a ton of fun, and have gone deep enough in to see the appeal for a long time, and there are plenty of places they can add content easily. Happy to field questions if anyone has any. [/QUOTE]
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