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City of Heroes - finally, a GOOD MMORPG?
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<blockquote data-quote="WizarDru" data-source="post: 1492333" data-attributes="member: 151"><p>This is true...but I think that the MMORPG arena is going to be a serious test for them. When they released Starcraft or Warcraft, those games were whoe when released. The expansions received equal testing, despite being considerably smaller revisions...but once finished, development ended.</p><p> </p><p>The trouble with MMORPGs is the continued desire for new content. One of Asheron's Calls greatest strengths was the ever-changing storyline. Every month, new features came out, new graphics, new locations, new monsters and bugfixes galore. But new content cannot be tested the way that Blizzard normally tests, and the demand never stops. All the major online games are constantly tweaking their content - based on bug reports, based on player feedback and based on developer intent.</p><p> </p><p>I would not be suprised to discover that Blizzard is intending to stagger the release of some of the content for this very purpose. But testing something is far different from releasing it live to potentially tens of thousands of players. After 3 years of AC, it was interesting to see how such things evolved.</p><p> </p><p>What I'd really like to see is Blizzard make their code base protected, in some fashion. A major problem with AC, IMHO, was that people figured out how to crack part of the monthly patch, and were able to pull out new objects and graphics that were included (which took a lot of the fun out of things, I thought).</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1492333, member: 151"] This is true...but I think that the MMORPG arena is going to be a serious test for them. When they released Starcraft or Warcraft, those games were whoe when released. The expansions received equal testing, despite being considerably smaller revisions...but once finished, development ended. The trouble with MMORPGs is the continued desire for new content. One of Asheron's Calls greatest strengths was the ever-changing storyline. Every month, new features came out, new graphics, new locations, new monsters and bugfixes galore. But new content cannot be tested the way that Blizzard normally tests, and the demand never stops. All the major online games are constantly tweaking their content - based on bug reports, based on player feedback and based on developer intent. I would not be suprised to discover that Blizzard is intending to stagger the release of some of the content for this very purpose. But testing something is far different from releasing it live to potentially tens of thousands of players. After 3 years of AC, it was interesting to see how such things evolved. What I'd really like to see is Blizzard make their code base protected, in some fashion. A major problem with AC, IMHO, was that people figured out how to crack part of the monthly patch, and were able to pull out new objects and graphics that were included (which took a lot of the fun out of things, I thought). [/QUOTE]
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