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City of Heroes - opinions?
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<blockquote data-quote="Felon" data-source="post: 4251300" data-attributes="member: 8158"><p>1) City of Heroes (and, since there's no reason to have one without the other, City of Villains) should manage to keep you entertained for a few months at least. You have five hero classes and five villain classes, and within each class there's at least five primary powersets and a similar number of secondary powersets. Throw in class-independent "pool" powers and you've got a lot of character options to explore. Heck, you could spend countless hours just in the costume design interface. I have!</p><p></p><p>2) The best thing I can say about CoH is that it's the most solo-friendly MMORPG I've ever played. You can complete missions by yourself, no worries there. Of course, things go a lot faster with a good team of three or four players.</p><p></p><p>3) There's no twitch element. Hit the TAB key to select a target, and start hitting hotkeys to queue up attacks.</p><p></p><p>4) The CoH crowd is pretty mature. Personally, I attribute this to the fact that there's never been a big "loot" element in the game, because loot engenders a lot of the selfishness that we see in MMO's. In CoH, you don't have a lot of spats over farming spawns or spamming about uber weapons and armor for sale.</p><p></p><p>5) No way of knowing.</p><p></p><p>6) The community issue is a tricky thing. There are places where lots of characters hang out (although the attempt at nightclubs was a dismal failure), but I can't say I see a lot of large-scale organized team activity anymore. Maybe that's just me.</p><p></p><p>7) A few things to bear in mind:</p><p></p><p>First, there is no real interaction with the environment. No picking up cars or whomping foes with lampposts. No blasting foes through walls. </p><p></p><p>Second, the "city" theme is played out a little too literally. You spend a lot of time doing missions in abandoned warehouses, dungeon-like sewers, and drab cubicle farms--and there's not much variety to be had in any of those locales, to be honest. You don't get a lot of chances to go battle in exotic locales like alien battleships or surrealistic dimensions. </p><p></p><p>Third, the team that worked on City of Heroes is now developing Champions Online, a game which will address the aforementioned deficiencies. Keep an eye out for it sometime in the next year or so.</p><p></p><p>If you have other questions, feel free to ask.</p></blockquote><p></p>
[QUOTE="Felon, post: 4251300, member: 8158"] 1) City of Heroes (and, since there's no reason to have one without the other, City of Villains) should manage to keep you entertained for a few months at least. You have five hero classes and five villain classes, and within each class there's at least five primary powersets and a similar number of secondary powersets. Throw in class-independent "pool" powers and you've got a lot of character options to explore. Heck, you could spend countless hours just in the costume design interface. I have! 2) The best thing I can say about CoH is that it's the most solo-friendly MMORPG I've ever played. You can complete missions by yourself, no worries there. Of course, things go a lot faster with a good team of three or four players. 3) There's no twitch element. Hit the TAB key to select a target, and start hitting hotkeys to queue up attacks. 4) The CoH crowd is pretty mature. Personally, I attribute this to the fact that there's never been a big "loot" element in the game, because loot engenders a lot of the selfishness that we see in MMO's. In CoH, you don't have a lot of spats over farming spawns or spamming about uber weapons and armor for sale. 5) No way of knowing. 6) The community issue is a tricky thing. There are places where lots of characters hang out (although the attempt at nightclubs was a dismal failure), but I can't say I see a lot of large-scale organized team activity anymore. Maybe that's just me. 7) A few things to bear in mind: First, there is no real interaction with the environment. No picking up cars or whomping foes with lampposts. No blasting foes through walls. Second, the "city" theme is played out a little too literally. You spend a lot of time doing missions in abandoned warehouses, dungeon-like sewers, and drab cubicle farms--and there's not much variety to be had in any of those locales, to be honest. You don't get a lot of chances to go battle in exotic locales like alien battleships or surrealistic dimensions. Third, the team that worked on City of Heroes is now developing Champions Online, a game which will address the aforementioned deficiencies. Keep an eye out for it sometime in the next year or so. If you have other questions, feel free to ask. [/QUOTE]
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