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<blockquote data-quote="Shayuri" data-source="post: 4262794" data-attributes="member: 4936"><p>I'd like to toss in a couple of things.</p><p></p><p>Eternal GM's assessment is pretty good, though I will say that I really like Safeguard missions. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Basically, you stop a bank robbery in progress, then take on bands of villains on a time limit. If you take out the right bosses, you get clues to other major heists going on, thwarting them gives you bonus time. You can, in theory, chain together a lot of events from a single mission, if you act fast enough! There's no penalty for missing stuff...you just don't get as much exp for defeating the villains.</p><p></p><p>One great thing about Safeguard missions, and that REALLY helps the early levels, is that you get a temp power from saving the bank. This is most commonly either a jet pack or a gravity defying "jump pack." They simulate the high end travel powers, and last for plenty long enough to get to level 14 yourself. The only diff between them and ordinary travel powers is that you can get them quite early (depending on when you take your Safeguard missions...they scale to whatever level you are), and you can't enhance them with anything.</p><p></p><p>In practice, this makes the early levels so much less tedious, and really helps the game along.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4262794, member: 4936"] I'd like to toss in a couple of things. Eternal GM's assessment is pretty good, though I will say that I really like Safeguard missions. :) Basically, you stop a bank robbery in progress, then take on bands of villains on a time limit. If you take out the right bosses, you get clues to other major heists going on, thwarting them gives you bonus time. You can, in theory, chain together a lot of events from a single mission, if you act fast enough! There's no penalty for missing stuff...you just don't get as much exp for defeating the villains. One great thing about Safeguard missions, and that REALLY helps the early levels, is that you get a temp power from saving the bank. This is most commonly either a jet pack or a gravity defying "jump pack." They simulate the high end travel powers, and last for plenty long enough to get to level 14 yourself. The only diff between them and ordinary travel powers is that you can get them quite early (depending on when you take your Safeguard missions...they scale to whatever level you are), and you can't enhance them with anything. In practice, this makes the early levels so much less tedious, and really helps the game along. [/QUOTE]
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