Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Geek Talk & Media
City of Heroes/Villians, Champions Online or DC Universe Online?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whizbang Dustyboots" data-source="post: 5437000" data-attributes="member: 11760"><p>Because they're supposed to model superhero comics, which the devs, honestly, don't seem to read.</p><p></p><p>Think of how important secret identities are for Spider-Man, Superman, Batman, et al. There should be contacts you can only interact with in your secret identity -- either because they won't talk to you (J. Jonah Jameson), or because you'd put them in danger in your superhero guise (Mary Jane Watson), or other reasons. Likewise, you should be required to switch out of your uniform to infiltrate some areas -- no one will let Batman into their shady factory, but Bruce Wayne, who says he wants to buy the place, will be given the keys if he asks. Criminals should also be less likely to start mischief in the presence of a costumed hero, especially after a level or two.</p><p></p><p>Couple it with a more true-to-comics faction based PvP system (heroes vs. villains) and going incognito would mean dodging PvP, as well as the NPC agents of your enemy (cops or organized crime).</p><p></p><p>No one should be required to use a secret identity -- the X-Men don't consistently do so, for instance -- but it's a core component of the most popular superhero characters in the world, and for MMOs to not support it at all makes me wonder what it is they think they're emulating. (Of course, this is the same industry that gave us a Star Wars MMO without the ability to fly a spaceship for several years and originally made it essentially impossible to be a Jedi, because everyone was wanting to play a moisture farmer or something.)</p><p></p><p>And this also goes for combat and healing -- every superhero team isn't loaded up with "healers" (there are probably fewer than a dozen who've ever been a part of the JLA or Avengers in their entire lifespans), but CoX requires them, because the developers are using EverQuest as their starting point and not, more logically, a console fighting game, where characters recover quickly from most wounds once they're out of combat. That would be much more true to the genre, be easier to balance (making healers appealing to play is a headache in all games) and have more appeal to non-MMO gamers, who are most of the theoretical gaming audience.</p><p></p><p>My strong suspicion is that CoX was a superhero game because the developers wanted to make an MMO and seized on comics because it was unclaimed territory, not because they had great knowledge of or passion for comic books. (And yes, I know Statesman claimed he did, but his game sure doesn't show any evidence of it.)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 5437000, member: 11760"] Because they're supposed to model superhero comics, which the devs, honestly, don't seem to read. Think of how important secret identities are for Spider-Man, Superman, Batman, et al. There should be contacts you can only interact with in your secret identity -- either because they won't talk to you (J. Jonah Jameson), or because you'd put them in danger in your superhero guise (Mary Jane Watson), or other reasons. Likewise, you should be required to switch out of your uniform to infiltrate some areas -- no one will let Batman into their shady factory, but Bruce Wayne, who says he wants to buy the place, will be given the keys if he asks. Criminals should also be less likely to start mischief in the presence of a costumed hero, especially after a level or two. Couple it with a more true-to-comics faction based PvP system (heroes vs. villains) and going incognito would mean dodging PvP, as well as the NPC agents of your enemy (cops or organized crime). No one should be required to use a secret identity -- the X-Men don't consistently do so, for instance -- but it's a core component of the most popular superhero characters in the world, and for MMOs to not support it at all makes me wonder what it is they think they're emulating. (Of course, this is the same industry that gave us a Star Wars MMO without the ability to fly a spaceship for several years and originally made it essentially impossible to be a Jedi, because everyone was wanting to play a moisture farmer or something.) And this also goes for combat and healing -- every superhero team isn't loaded up with "healers" (there are probably fewer than a dozen who've ever been a part of the JLA or Avengers in their entire lifespans), but CoX requires them, because the developers are using EverQuest as their starting point and not, more logically, a console fighting game, where characters recover quickly from most wounds once they're out of combat. That would be much more true to the genre, be easier to balance (making healers appealing to play is a headache in all games) and have more appeal to non-MMO gamers, who are most of the theoretical gaming audience. My strong suspicion is that CoX was a superhero game because the developers wanted to make an MMO and seized on comics because it was unclaimed territory, not because they had great knowledge of or passion for comic books. (And yes, I know Statesman claimed he did, but his game sure doesn't show any evidence of it.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
City of Heroes/Villians, Champions Online or DC Universe Online?
Top