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<blockquote data-quote="Express" data-source="post: 1534441" data-attributes="member: 19166"><p>I played EQ as well as almost every other MMO. City of Heroes doesnt do anything all that different than most MMOs. Its not really revolutionary. But it is so streamilined.</p><p></p><p>First there is creation which really makes you invest in your toon. And you can tweak the kind of powers you want by picking the primary and secondary power for your archetype.</p><p></p><p>Also for me, thw whole superhero mileu just gives it a different vibe. So many characters are now appropriate: elven wizards, goth tankers, alien controllers of gravity, undead cowboys, giant fighting robots. All fit in and slightly irreverent names work here too, names that are more suited for the Tick than Superman. So self expression is a big appeal.</p><p></p><p>Gameply wise, there is no real loot, no crafting and really no real economy (this will certainly change Im sure when layers begin to gain high levels and are able to trade single origin enchancements). Gameplyboils down to grabbing a group or going solo to do missions or cruising around the city fighting the numerous enemies in the city. Combat basically.</p><p></p><p>Grouping seems a bit different in CoH IMHO. Turn on your seek team flag and someone will invite you. Theres often little /tell "do you want to join our group" talk. Everyone can see the mission waypoint and rendevous, so things usually get rolling fairly quickly. And the archetypes are very flexible in filling a teams needs, so there no hanging aorund trying to find a "cleric" although helaers are often very sought after.</p><p></p><p>In short, everything seems to move quicker, groups are often fluid with ppl coming and going. Battle can get quite large involving large numbers of enemies.</p><p></p><p>My only gripe with the game is the bad manners of some players. While most missions are "instanced" and private for just you and your team, some missions are outside ones that involve, for instance, killing 10 bad guys. This, along with the design of some zones seems to cause some of the rampant killstealing that occurs in some areas. This isnt helped by the fact that 3 of the 5 archetypes have ranged attacks. However, if you partake in combat you still get a share of the xp, but its annoying. Hopefully as the noobs settle down and the servers get older and etiqutte develops this will die down.</p><p></p><p>But enough of my rambling. Its not EQ, but a distant cousin. Its really just combat but its soo much fun.</p><p></p><p></p><p></p><p></p><p></p><p>As for a server, Id vote for one of the few that still have light loads most of the time like Protector or Champion. All the servers seem to hit medium on the weekends. Let the poll commence!</p></blockquote><p></p>
[QUOTE="Express, post: 1534441, member: 19166"] I played EQ as well as almost every other MMO. City of Heroes doesnt do anything all that different than most MMOs. Its not really revolutionary. But it is so streamilined. First there is creation which really makes you invest in your toon. And you can tweak the kind of powers you want by picking the primary and secondary power for your archetype. Also for me, thw whole superhero mileu just gives it a different vibe. So many characters are now appropriate: elven wizards, goth tankers, alien controllers of gravity, undead cowboys, giant fighting robots. All fit in and slightly irreverent names work here too, names that are more suited for the Tick than Superman. So self expression is a big appeal. Gameply wise, there is no real loot, no crafting and really no real economy (this will certainly change Im sure when layers begin to gain high levels and are able to trade single origin enchancements). Gameplyboils down to grabbing a group or going solo to do missions or cruising around the city fighting the numerous enemies in the city. Combat basically. Grouping seems a bit different in CoH IMHO. Turn on your seek team flag and someone will invite you. Theres often little /tell "do you want to join our group" talk. Everyone can see the mission waypoint and rendevous, so things usually get rolling fairly quickly. And the archetypes are very flexible in filling a teams needs, so there no hanging aorund trying to find a "cleric" although helaers are often very sought after. In short, everything seems to move quicker, groups are often fluid with ppl coming and going. Battle can get quite large involving large numbers of enemies. My only gripe with the game is the bad manners of some players. While most missions are "instanced" and private for just you and your team, some missions are outside ones that involve, for instance, killing 10 bad guys. This, along with the design of some zones seems to cause some of the rampant killstealing that occurs in some areas. This isnt helped by the fact that 3 of the 5 archetypes have ranged attacks. However, if you partake in combat you still get a share of the xp, but its annoying. Hopefully as the noobs settle down and the servers get older and etiqutte develops this will die down. But enough of my rambling. Its not EQ, but a distant cousin. Its really just combat but its soo much fun. As for a server, Id vote for one of the few that still have light loads most of the time like Protector or Champion. All the servers seem to hit medium on the weekends. Let the poll commence! [/QUOTE]
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