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City of the spider queen 3.0/3.5
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<blockquote data-quote="wocky" data-source="post: 1283180" data-attributes="member: 11408"><p>I'm just started running it under 3.5 rules. Converting is not such a big hassle... What I do:</p><p></p><p>- Fix DR and resistance for creatures. Mostly easy... most creatures are referred directly to the MM anyway.</p><p></p><p>- Check that special class abilities are OK for NPCs... very easy usually, as most NPCs are Fighters, Rogues and Magicians.</p><p></p><p>- Check for changes in magical items (just a few), particularly because the PCs will be getting them after defeating the baddies.</p><p></p><p>- Don't care much about changes in Skills/Feats unless I believe they will be relevant in the combat.</p><p></p><p>I'd avise against using 3.0 spells, as players will notice and probably won't like it... specially when they get hold of their enemies' spell books, wands and scrolls and expect them to work the same for them. Particularly, most casters in CSQ use Haste to cast offensive spells faster... that won't go unnoticed.</p></blockquote><p></p>
[QUOTE="wocky, post: 1283180, member: 11408"] I'm just started running it under 3.5 rules. Converting is not such a big hassle... What I do: - Fix DR and resistance for creatures. Mostly easy... most creatures are referred directly to the MM anyway. - Check that special class abilities are OK for NPCs... very easy usually, as most NPCs are Fighters, Rogues and Magicians. - Check for changes in magical items (just a few), particularly because the PCs will be getting them after defeating the baddies. - Don't care much about changes in Skills/Feats unless I believe they will be relevant in the combat. I'd avise against using 3.0 spells, as players will notice and probably won't like it... specially when they get hold of their enemies' spell books, wands and scrolls and expect them to work the same for them. Particularly, most casters in CSQ use Haste to cast offensive spells faster... that won't go unnoticed. [/QUOTE]
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