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City of the spider queen 3.0/3.5
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<blockquote data-quote="Endur" data-source="post: 1283275" data-attributes="member: 3346"><p>There are a lot of borderline issues on converting, from 3.0 to 3.5. </p><p></p><p>First Rule: Do whatever you feel like, you are the GM.</p><p></p><p>What am I doing? I'm going with what fits the story and the adventure as much as possible. i.e. A Balor is a Balor. I'm not removing the monster just because he has a few more hit points in 3.5. Balors were always supposed to be the most powerful demon of them all (short of a Demon Prince such as Orcus).</p><p></p><p>CRs follow a different system in 3.0/3.5 and at least half of the encounters in the module have a different CR under 3.5. Most of the CR differences fall into a +/- 4 range. Either the creatures are weaker (Vrocks), more powerful (Balors), or the CR went up but the creature remain unchanged (advanced creatures), or the CR went down but the creature remains unchanged (creatures with character classes that don't stack with their normal abilities). </p><p></p><p>I'm not interested in trying to keep the CRs the same as they originally were for this module. Instead, I try to keep the monsters basically the same and award whatever exp the encounter is now worth (i.e. the Balor is worth more, the Vrocks are worth less).</p><p></p><p>I have made various minor changes to the Drow NPCs. I have removed some of the spells and various other abilities that no longer exist for my NPCs (Haste, while still common, isn't a must for every NPC; Scry skill; etc.). Various other minor changes to improve the story.</p></blockquote><p></p>
[QUOTE="Endur, post: 1283275, member: 3346"] There are a lot of borderline issues on converting, from 3.0 to 3.5. First Rule: Do whatever you feel like, you are the GM. What am I doing? I'm going with what fits the story and the adventure as much as possible. i.e. A Balor is a Balor. I'm not removing the monster just because he has a few more hit points in 3.5. Balors were always supposed to be the most powerful demon of them all (short of a Demon Prince such as Orcus). CRs follow a different system in 3.0/3.5 and at least half of the encounters in the module have a different CR under 3.5. Most of the CR differences fall into a +/- 4 range. Either the creatures are weaker (Vrocks), more powerful (Balors), or the CR went up but the creature remain unchanged (advanced creatures), or the CR went down but the creature remains unchanged (creatures with character classes that don't stack with their normal abilities). I'm not interested in trying to keep the CRs the same as they originally were for this module. Instead, I try to keep the monsters basically the same and award whatever exp the encounter is now worth (i.e. the Balor is worth more, the Vrocks are worth less). I have made various minor changes to the Drow NPCs. I have removed some of the spells and various other abilities that no longer exist for my NPCs (Haste, while still common, isn't a must for every NPC; Scry skill; etc.). Various other minor changes to improve the story. [/QUOTE]
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