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City of the Spider Queen/3.5 Haste
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<blockquote data-quote="Tyrol" data-source="post: 1573008" data-attributes="member: 18213"><p>You fail to mention that the Wizard's 150 damage (from those 3 spells pulled off in one round of 3.0) <strong>affects a TWENTY FOOT RADIUS</strong> and therefore is <strong>MULTIPLIED</strong> by however many targets are within that radius. It is not uncommon to catch five or more enemies in a fireball. </p><p></p><p>Using your own example, your 3.0 wizard who averages 150 damage and "sounds pretty balanced" is likely really doing anywhere from 450-900 damage, depending on how many enemies there are (3-6). The main reason to cast a fireball spell is to hit multiple targets. A 17th level caster would not follow your example to hit a single target (unless he was an idiot, had an ill-prepared spell list, or otherwise had no other choice). At that level, there are far more effective spells for dealing with 1 foe at a time, all of which can be cast in a single round (in both 3.0 and 3.5). </p><p></p><p>It wouldn't even be a stretch for a party to encounter 7+ enemies at once, in which case your 3.0 wizard could 'average' upwards of 1000 damage in a single round (if in tight quarters especially). </p><p></p><p>Haste in 3.0 was clearly way overpowered and strayed from previous versions of haste. As it is, 3.5 haste remains a good, usable spell even after being nerfed.</p><p></p><p><em>Edit: Oh yeah, I almost forgot to mention that for your Knight/Paladin you assumed successfull attack rolls for your averages. If we assumed failed saves on a level TEN wizard casting a fireball (or heightened fireball), targeted to hit five enemies.... 10d6 fireball ranges from 10-60, effectively averaging 35 damage... thats 5 * 35 = 175. And so a level 10 wizard could outdamage your level 17 knight/paladin on average, and that's in 3.5.</em></p></blockquote><p></p>
[QUOTE="Tyrol, post: 1573008, member: 18213"] You fail to mention that the Wizard's 150 damage (from those 3 spells pulled off in one round of 3.0) [B]affects a TWENTY FOOT RADIUS[/B] and therefore is [B]MULTIPLIED[/B] by however many targets are within that radius. It is not uncommon to catch five or more enemies in a fireball. Using your own example, your 3.0 wizard who averages 150 damage and "sounds pretty balanced" is likely really doing anywhere from 450-900 damage, depending on how many enemies there are (3-6). The main reason to cast a fireball spell is to hit multiple targets. A 17th level caster would not follow your example to hit a single target (unless he was an idiot, had an ill-prepared spell list, or otherwise had no other choice). At that level, there are far more effective spells for dealing with 1 foe at a time, all of which can be cast in a single round (in both 3.0 and 3.5). It wouldn't even be a stretch for a party to encounter 7+ enemies at once, in which case your 3.0 wizard could 'average' upwards of 1000 damage in a single round (if in tight quarters especially). Haste in 3.0 was clearly way overpowered and strayed from previous versions of haste. As it is, 3.5 haste remains a good, usable spell even after being nerfed. [I]Edit: Oh yeah, I almost forgot to mention that for your Knight/Paladin you assumed successfull attack rolls for your averages. If we assumed failed saves on a level TEN wizard casting a fireball (or heightened fireball), targeted to hit five enemies.... 10d6 fireball ranges from 10-60, effectively averaging 35 damage... thats 5 * 35 = 175. And so a level 10 wizard could outdamage your level 17 knight/paladin on average, and that's in 3.5.[/I] [/QUOTE]
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