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City of the Spider Queen 3.5
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<blockquote data-quote="andrew_kenrick" data-source="post: 1651885" data-attributes="member: 6870"><p>Hey guys, I need a little advice and I guess this is the best place for it! </p><p></p><p>I'm about to start running City of the Spider Queen at my monthly rp get together for a group of new 10th level PCs. I'm going to run a brief intro adventure to get them working together as a group, and then launch into it as described in the module. I'll probably play it as written, with the introduction of the Dungeon adventure, Spiral of Mezzadine (sp?).</p><p></p><p>So, any advice for running it? I can see its a veritable campaign in itself, and fully expect it to take a good year to run. My group like monster bashing to a degree, but also like a good bit of roleplaying - does the module need tweaking to fit this? How much NPC interaction is there (beyond killing them and stealing their treasure)?</p><p></p><p>And how about that really big issue - converting it to 3.5? There are a lot of stats in the book, not to mention the new spells and monsters. Is there any sort of conversion guide anywhere, or is it simply a case of getting on with it myself?</p><p></p><p>I've already trawled the boards but haven't quite found what I'm looking for Jeremy's recent threads had some good suggestions, but seemed to focus on the use of <em>haste </em> by the villains.</p><p></p><p>Any comments/advice would be greatly appreciated - I'll let you know how I get on, although its a good month away before we begin (talk about being prepared!).</p></blockquote><p></p>
[QUOTE="andrew_kenrick, post: 1651885, member: 6870"] Hey guys, I need a little advice and I guess this is the best place for it! I'm about to start running City of the Spider Queen at my monthly rp get together for a group of new 10th level PCs. I'm going to run a brief intro adventure to get them working together as a group, and then launch into it as described in the module. I'll probably play it as written, with the introduction of the Dungeon adventure, Spiral of Mezzadine (sp?). So, any advice for running it? I can see its a veritable campaign in itself, and fully expect it to take a good year to run. My group like monster bashing to a degree, but also like a good bit of roleplaying - does the module need tweaking to fit this? How much NPC interaction is there (beyond killing them and stealing their treasure)? And how about that really big issue - converting it to 3.5? There are a lot of stats in the book, not to mention the new spells and monsters. Is there any sort of conversion guide anywhere, or is it simply a case of getting on with it myself? I've already trawled the boards but haven't quite found what I'm looking for Jeremy's recent threads had some good suggestions, but seemed to focus on the use of [I]haste [/I] by the villains. Any comments/advice would be greatly appreciated - I'll let you know how I get on, although its a good month away before we begin (talk about being prepared!). [/QUOTE]
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