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City of the Spider Queen? Any good?
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<blockquote data-quote="Endur" data-source="post: 1987759" data-attributes="member: 3346"><p><strong>Best High Level Module, but requires work from GM</strong></p><p></p><p>This is the Best High Level Module for D&D 3.X in my opinion. However, it will require work from the GM.</p><p></p><p>First, GMing a high level adventure is hard work because of the zillions of options that PCs and NPCs have. Second, the adventure combat stats might need adjustment to 3.5 (your option to change or leave the same). Third, the adventure pages list the combat stats (why some people claim this is a combat heavy adventure), but leave the role-playing pieces to the GM to come up with. So, although there are descriptions of the motivations of the high level NPCs, you as the GM really need to flesh out the NPCs for encounters with the PCs.</p><p></p><p>You can make this a very role-playing intensive adventure if you want it to be.</p><p></p><p>I ran this adventure in 2003 and 2004. The group and I had a great time. We didn't fully finish the adventure (its huge), but we had a climatic battle where the party defeated one of the two major enemies (and most of the party died in the climatic battle). </p><p></p><p>I strongly recommend that the GM read the Drizzt/Menzoberanzan novels, have the Underdark source book, and other Drow resources as well. I made numerous changes to the Module to have it flow better for my campaign.</p></blockquote><p></p>
[QUOTE="Endur, post: 1987759, member: 3346"] [b]Best High Level Module, but requires work from GM[/b] This is the Best High Level Module for D&D 3.X in my opinion. However, it will require work from the GM. First, GMing a high level adventure is hard work because of the zillions of options that PCs and NPCs have. Second, the adventure combat stats might need adjustment to 3.5 (your option to change or leave the same). Third, the adventure pages list the combat stats (why some people claim this is a combat heavy adventure), but leave the role-playing pieces to the GM to come up with. So, although there are descriptions of the motivations of the high level NPCs, you as the GM really need to flesh out the NPCs for encounters with the PCs. You can make this a very role-playing intensive adventure if you want it to be. I ran this adventure in 2003 and 2004. The group and I had a great time. We didn't fully finish the adventure (its huge), but we had a climatic battle where the party defeated one of the two major enemies (and most of the party died in the climatic battle). I strongly recommend that the GM read the Drizzt/Menzoberanzan novels, have the Underdark source book, and other Drow resources as well. I made numerous changes to the Module to have it flow better for my campaign. [/QUOTE]
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