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City Of the Spider Queen first impressions (SPOILER WARNING!)
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<blockquote data-quote="Swack-Iron" data-source="post: 305584" data-attributes="member: 511"><p>NOTE: THIS POSTING AND SUBSEQUENT REPLIES MAY CONTAIN SPOILERS FOR WOTC'S NEW MEGA-ADVENTURE. PLAYERS READ AT THE RISK OF THE WRATH OF YOUR GM!!</p><p></p><p></p><p>My friend returned from GenCon with a shiney new copy of City Of the Spider Queen for me, since I run the Forgotten Realms game he plays in. As far as I'm aware, this product wasn't due to hit store shelves for about another month. I guess WotC had a few cases of it for sale at GenCon. I'll try to give my first impressions, and answer questions as I can.</p><p></p><p>City Of the Spider Queen (CotSQ) is a 160 page softbound book, similar to Lords of Darkness, Magic of Faerun and Silver Marches. In the back, where Silver Marches had a big fold-out map, CotSQ instead contains 16 one-page maps and hand-outs that can be individually torn out.</p><p></p><p>CotSQ is designed to take a party of 4 10th level characters up to about 18th. Most of it takes place in the Underdark, under the Dalelands. It details the Drow city of Maerimydra and environs, including approaches to Maerimydra and its inhabitants.</p><p></p><p>The book starts with an Introduction that has a summary of the adventure, some background, suggested character hooks, a list of NPC characters, and assorted other useful introductory bits and pieces.</p><p></p><p>Chapters 1, 2, 3 and 4 contain the guts of the adventure, and take up most of the book. The layout is identical to the various mini-adventures already published in other FR 3rd edition works (such as the two short adventures in the FRCS). It's big. It's epic. It's not what you think. Beyond that I'll not say, unless folks really want to hear it, to spare major spoilers.</p><p></p><p>Appendix 1 and 2 contain information and statistics for a variety of spells, monsters and magic items. This includes new stuff, as well as reprinted info for relevant items from MoF, LoD, and MCMF. This way, the only required books to run the adventure are the core rules and the FRCS. It doesn't hurt to have the other books, but the minimum info from those books is reprinted as needed in CotSQ. It isn't too much, in case you're worried that you're buying a reprint of stuff you already have. And there's a lot of new stuff in here too, including new monsters, templates, and magic items.</p><p></p><p>I've only skimmed, so I can't give a thorough review. But I can say that my first impressions are very favorable. I'm not planning on using the adventure in my already-established FR campaign, but I can already find plenty of stuff to rip out of CotSQ for my own use.</p></blockquote><p></p>
[QUOTE="Swack-Iron, post: 305584, member: 511"] NOTE: THIS POSTING AND SUBSEQUENT REPLIES MAY CONTAIN SPOILERS FOR WOTC'S NEW MEGA-ADVENTURE. PLAYERS READ AT THE RISK OF THE WRATH OF YOUR GM!! My friend returned from GenCon with a shiney new copy of City Of the Spider Queen for me, since I run the Forgotten Realms game he plays in. As far as I'm aware, this product wasn't due to hit store shelves for about another month. I guess WotC had a few cases of it for sale at GenCon. I'll try to give my first impressions, and answer questions as I can. City Of the Spider Queen (CotSQ) is a 160 page softbound book, similar to Lords of Darkness, Magic of Faerun and Silver Marches. In the back, where Silver Marches had a big fold-out map, CotSQ instead contains 16 one-page maps and hand-outs that can be individually torn out. CotSQ is designed to take a party of 4 10th level characters up to about 18th. Most of it takes place in the Underdark, under the Dalelands. It details the Drow city of Maerimydra and environs, including approaches to Maerimydra and its inhabitants. The book starts with an Introduction that has a summary of the adventure, some background, suggested character hooks, a list of NPC characters, and assorted other useful introductory bits and pieces. Chapters 1, 2, 3 and 4 contain the guts of the adventure, and take up most of the book. The layout is identical to the various mini-adventures already published in other FR 3rd edition works (such as the two short adventures in the FRCS). It's big. It's epic. It's not what you think. Beyond that I'll not say, unless folks really want to hear it, to spare major spoilers. Appendix 1 and 2 contain information and statistics for a variety of spells, monsters and magic items. This includes new stuff, as well as reprinted info for relevant items from MoF, LoD, and MCMF. This way, the only required books to run the adventure are the core rules and the FRCS. It doesn't hurt to have the other books, but the minimum info from those books is reprinted as needed in CotSQ. It isn't too much, in case you're worried that you're buying a reprint of stuff you already have. And there's a lot of new stuff in here too, including new monsters, templates, and magic items. I've only skimmed, so I can't give a thorough review. But I can say that my first impressions are very favorable. I'm not planning on using the adventure in my already-established FR campaign, but I can already find plenty of stuff to rip out of CotSQ for my own use. [/QUOTE]
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