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City Of the Spider Queen first impressions (SPOILER WARNING!)
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<blockquote data-quote="Celebrim" data-source="post: 306211" data-attributes="member: 4937"><p>Swack-Iron: I haven't seen the module but in my experience, all modules can be scaled up. Scaling down is hard, but scaling up is just time consuming.</p><p></p><p>Always scale up before running the module, and have the new stats for every encounter wrote up and printed out beside you. That way, when there is combat, you just flip your notes over and run the combat based on the upgraded stats. I've tried scaling on the fly and it just doesn't work as well.</p><p></p><p>Things you can do to increase EL satifactorly:</p><p></p><p>1) If there is only one or two opponents double the opponents. This is quick and easy but not always satisfying and can make for long and uninteresting fights or reduce the fight to one spell expenditure (Ok, I just fireball the grunts and go.)</p><p>2) Add a template. Fiendish is one of my favorites, but if the monster is solitary Fiendish probably won't up the difficulty enough. Consider Half-Fiend or Half-Dragon instead. Also nifty are Air Elemental Creature, Psuedo-Natural, Ice Elemental Creature, and Shadow (from MoTP).</p><p>3) Double the HD of the creature. This is alot of work, but can be real satisfying. A 15 HD creature probably won't intimidate the party much. You can bet your bottom platinum that a 30 HD Gargantuan _whatever_ is going to make for an intense fight.</p><p>4) Add 2-4 character levels to the creature. If the fight is against 8 4th level drow, bumping it up to 8 8th level drow will restore the fun. This is of course time consuming, but particularly fun with creatures that they don't expect to have class levels - like Manticores (Cleric), Chokers (Rouge), Huge Vipers (Bard), Yellow Mold (Psion, gotta love that one), or Worgs (Warriors).</p><p></p><p>So, imagine for example that the original fight calls for 6 Carrion Crawlers. The fight is going to seem alot more interesting against 6 9 HD Huge Half-Fiend Carrion Crawlers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You might have to make the room a little bigger though.</p><p></p><p>But the plot is the same. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>BTW, each 9 HD Huge Half-Fiend Carrion Crawler in theory has a CR 5 higher than a regular carrion crawler, so we've scaled up from 10th to 15th.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 306211, member: 4937"] Swack-Iron: I haven't seen the module but in my experience, all modules can be scaled up. Scaling down is hard, but scaling up is just time consuming. Always scale up before running the module, and have the new stats for every encounter wrote up and printed out beside you. That way, when there is combat, you just flip your notes over and run the combat based on the upgraded stats. I've tried scaling on the fly and it just doesn't work as well. Things you can do to increase EL satifactorly: 1) If there is only one or two opponents double the opponents. This is quick and easy but not always satisfying and can make for long and uninteresting fights or reduce the fight to one spell expenditure (Ok, I just fireball the grunts and go.) 2) Add a template. Fiendish is one of my favorites, but if the monster is solitary Fiendish probably won't up the difficulty enough. Consider Half-Fiend or Half-Dragon instead. Also nifty are Air Elemental Creature, Psuedo-Natural, Ice Elemental Creature, and Shadow (from MoTP). 3) Double the HD of the creature. This is alot of work, but can be real satisfying. A 15 HD creature probably won't intimidate the party much. You can bet your bottom platinum that a 30 HD Gargantuan _whatever_ is going to make for an intense fight. 4) Add 2-4 character levels to the creature. If the fight is against 8 4th level drow, bumping it up to 8 8th level drow will restore the fun. This is of course time consuming, but particularly fun with creatures that they don't expect to have class levels - like Manticores (Cleric), Chokers (Rouge), Huge Vipers (Bard), Yellow Mold (Psion, gotta love that one), or Worgs (Warriors). So, imagine for example that the original fight calls for 6 Carrion Crawlers. The fight is going to seem alot more interesting against 6 9 HD Huge Half-Fiend Carrion Crawlers. :) You might have to make the room a little bigger though. But the plot is the same. :D BTW, each 9 HD Huge Half-Fiend Carrion Crawler in theory has a CR 5 higher than a regular carrion crawler, so we've scaled up from 10th to 15th. [/QUOTE]
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