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City Of the Spider Queen first impressions (SPOILER WARNING!)
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<blockquote data-quote="Swack-Iron" data-source="post: 307012" data-attributes="member: 511"><p>There's another option. The module includes a timeline of events so you can keep track of what the bad guys are doing when. About midway into that timeline (perhaps about when players would be around 14th lvl) there's a big cataclysmic disaster, where events in the Underdark start having a big effect on the surface world of the Dalelands. You could skip the first part of the adventure entirely and have your players start the module in the middle, responding to the big disaster.</p><p></p><p></p><p></p><p>The official lead-in is a bit weak. It amounts to Lord Randal Morn essentially gathering a group of adventurers to go look into some seemingly-pointless drow raids from the Underdark his people have been having recently. They are especially noteworthy because they don't seem to be coming from the Cormanthor drow. "I'm really busy and can't go do this myself. Would you folks go check this out for me? I can pay..."</p><p></p><p>This works fine if the PCs a) already are in Lord Randal's service, b) are general do-gooders prone to adventure-for-hire, c) have some particular loyalty to Daggerdale or the Dalelands in general, or d) really hate drow.</p><p></p><p>There's another, rather startling option presented in the module -- a party of all-drow. This is a perfect adventure for an drow party of any allignment to get heavily involved in the events and politics of the Underdark. In fact, I bet an all-drow party would have more roleplaying opportunities than a party of surface dwellers -- the drow bad-guys would be less likely to shoot a party of drow on sight.</p></blockquote><p></p>
[QUOTE="Swack-Iron, post: 307012, member: 511"] There's another option. The module includes a timeline of events so you can keep track of what the bad guys are doing when. About midway into that timeline (perhaps about when players would be around 14th lvl) there's a big cataclysmic disaster, where events in the Underdark start having a big effect on the surface world of the Dalelands. You could skip the first part of the adventure entirely and have your players start the module in the middle, responding to the big disaster. [B][/B] The official lead-in is a bit weak. It amounts to Lord Randal Morn essentially gathering a group of adventurers to go look into some seemingly-pointless drow raids from the Underdark his people have been having recently. They are especially noteworthy because they don't seem to be coming from the Cormanthor drow. "I'm really busy and can't go do this myself. Would you folks go check this out for me? I can pay..." This works fine if the PCs a) already are in Lord Randal's service, b) are general do-gooders prone to adventure-for-hire, c) have some particular loyalty to Daggerdale or the Dalelands in general, or d) really hate drow. There's another, rather startling option presented in the module -- a party of all-drow. This is a perfect adventure for an drow party of any allignment to get heavily involved in the events and politics of the Underdark. In fact, I bet an all-drow party would have more roleplaying opportunities than a party of surface dwellers -- the drow bad-guys would be less likely to shoot a party of drow on sight. [/QUOTE]
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