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City of the Spider Queen - OOC
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<blockquote data-quote="Ranger Rick" data-source="post: 2361707" data-attributes="member: 29705"><p>This is just a start. I just wanted to get something in.</p><p></p><p><span style="color: Silver">NAME: Donedal Narion</span></p><p><span style="color: Silver">RACE: Male Dwarf Fighter 1/Ranger 9</span></p><p><span style="color: Silver">ALIGN: Chaotic Good</span></p><p><span style="color: Silver">DEITY: Ehlonna</span></p><p><span style="color: Silver">HEIGHT: 4’2”</span></p><p><span style="color: Silver">WGT: 175</span></p><p><span style="color: Silver">BUILD: Stout</span></p><p><span style="color: Silver">EYES: Gray</span></p><p><span style="color: Silver">HAIR: Yellow</span></p><p><span style="color: Silver">AGE: 130</span></p><p><span style="color: Silver">SKIN: Tan</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">STR 16 (+3)</span></p><p><span style="color: Silver">DEX 20 (+5)(+1 level +2 magic)</span></p><p><span style="color: Silver">CON 15 (+2)(+2 racial)</span></p><p><span style="color: Silver">INT 10 (+0)</span></p><p><span style="color: Silver">WIS 16 (+3) (+1 level)</span></p><p><span style="color: Silver">CHA 11 (+0)(-2 racial)</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">HIT DICE: d10 Ftr/d8 Ranger</span></p><p><span style="color: Silver">HP: 102</span></p><p><span style="color: Silver">INIT: +4</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">FORT: +11 (8 class+ 2con +1 magic item)</span></p><p><span style="color: Silver">REFLEX: +12 (6 + 5dex +1 magic item)</span></p><p><span style="color: Silver">WILL: +7 (3 + 3wis +1 magic item)</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">BAB: 10/5</span></p><p><span style="color: Silver">+15/10 Melee - +2 Waraxe (1d10 +5, 19-20x3 critical)</span></p><p><span style="color: Silver">+15/10 LongBow (1d8 +3, x3 critical, 110ft range)</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">AC: 21 (Base 10 + 5 dexterity + 4 armor+3 magic)</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">SKILLS</span></p><p><span style="color: Silver">Handle Animal.....……..5 (5 ranks + 0 abil mod)</span></p><p><span style="color: Silver">Heal…………………..10 (7 ranks +3 abil mod)</span></p><p><span style="color: Silver">Hide..….……………..17 (12 ranks + 5 abil mod)</span></p><p><span style="color: Silver">Listen..........................15 (12 ranks + 3 abil mod)</span></p><p><span style="color: Silver">Search.........................12 (12 ranks +0 abil mod)</span></p><p><span style="color: Silver">Survivial……………..15 (12 ranks + 3 abil mod)</span></p><p><span style="color: Silver">Spot..............................15 (12 ranks +3 abil mod)</span></p><p><span style="color: Silver">Swim…………………..9 (2 ranks +3 abil mod +4)</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">FEATS</span></p><p><span style="color: Silver">Blind-Fight (6th Lvl)</span></p><p><span style="color: Silver">Dodge (3rd lvl)</span></p><p><span style="color: Silver">Endurance (RGR Feat)</span></p><p><span style="color: Silver">Improved Critical (Waraxe) (9th Lvl)</span></p><p><span style="color: Silver">Manyshot (RGR Feat)</span></p><p><span style="color: Silver">Point Blank Shot (1st Lvl)</span></p><p><span style="color: Silver">Precise Shot (Fighter bonus)</span></p><p><span style="color: Silver">Rapid Shot (RGR Feat)</span></p><p><span style="color: Silver">Track (RGR Feat)</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">LANGUAGES</span></p><p><span style="color: Silver">Common, TBD</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">1ST LVL SPELLS</span></p><p><span style="color: Silver">2 Spells - </span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">2nd LVL SPELLS</span></p><p><span style="color: Silver">1 Spell - </span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">GP: 510</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Carrying</span></p><p><span style="color: Silver">Ring of Protection +3</span></p><p><span style="color: Silver">Ring of Sustenance</span></p><p><span style="color: Silver">Handy haversack</span></p><p><span style="color: Silver">Efficient Quiver</span></p><p><span style="color: Silver">60 arrows</span></p><p><span style="color: Silver">Wand of Light </span></p><p><span style="color: Silver">Cloak of Resistance +1</span></p><p><span style="color: Silver">Brooch of Shielding </span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Mithral Shirt</span></p><p><span style="color: Silver">Longbow, composite (+3 Str bonus) (Holy-Seeker)</span></p><p><span style="color: Silver">Waraxe, dwarven +2</span></p><p><span style="color: Silver">Gloves of Dexterity +2</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">In Heward's Handy Haversack</span></p><p><span style="color: Silver">silk rope 50’; waterskin; bedroll, caltrops, fish hook; flint&steel; grappling hook; mirror; spade; 3 days of rations, vial of anti venom, Holy water (flask), </span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Weapon and Armor Proficiency: Proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).</span></p><p><span style="color: Silver">Bonus Feat, 1st favored enemy - Drow, 2nd favored enemy - Giant, wild empathy, archery Combat Style, animal companion – Badger, Woodland Stride, Swift Tracker Evasion</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">DESCRIPTION</span></p><p><span style="color: Silver">Donedal Narion is an ordinary looking male dwarf, past the age of majority. He is over 4ft tall with a stocky build. He has short hair that is yellow and left to hang in a page boy haircut. He has on standard brown cloak and a chain shirt. He carries no shield, but has a well used Dwarven waraxe and a longbow slung over his shoulder. From forehead to chin line on the right side is a notable narrow, straight scar. The scar is noticeable because there is no beard to cover it.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">Personality: Donedal Narion is either a quiet reserved elf or a gregarious dwarf.. He is always willing to lend a hand. His hatred for Drow has festered and he has developed a strong hatred toward them. </span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">BACKGROUND</span></p><p><span style="color: Silver">Donedal Narion, was kidnapped by drow when he was a baby. A group of elves came upon this Drow party and rescued the boy. The elves raised him and taught him the ways of the woods and about Ehlonna. Not knowing anything else he took to the Elven ways. As he grew up it and the adopted son began to question his heritage, it was decided that he should look for his dwarven roots. He eventually found them and spent time with the dwarfs. However, he long for the trees of his childhood and went back to live in the outdoors.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">RACIAL QUALITIES/CLASS ABILITIES [sblock]</span></p><p><span style="color: Silver">+2 Constitution, –2 Charisma. Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.</span></p><p><span style="color: Silver">Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).</span></p><p><span style="color: Silver">Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.</span></p><p><span style="color: Silver">Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.</span></p><p><span style="color: Silver">Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.</span></p><p><span style="color: Silver">Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).</span></p><p><span style="color: Silver">+2 racial bonus on saving throws against poison.</span></p><p><span style="color: Silver">+2 racial bonus on saving throws against spells and spell-like effects.</span></p><p><span style="color: Silver">+1 racial bonus on attack rolls against orcs and goblinoids.</span></p><p><span style="color: Silver">+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.</span></p><p><span style="color: Silver">+2 racial bonus on Appraise checks that are related to stone or metal items.</span></p><p><span style="color: Silver">+2 racial bonus on Craft checks that are related to stone or metal.</span></p><p><span style="color: Silver">Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. Favored Class: Fighter. A multiclass dwarf ’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing. [/sblock]</span></p></blockquote><p></p>
[QUOTE="Ranger Rick, post: 2361707, member: 29705"] This is just a start. I just wanted to get something in. [COLOR=Silver]NAME: Donedal Narion RACE: Male Dwarf Fighter 1/Ranger 9 ALIGN: Chaotic Good DEITY: Ehlonna HEIGHT: 4’2” WGT: 175 BUILD: Stout EYES: Gray HAIR: Yellow AGE: 130 SKIN: Tan STR 16 (+3) DEX 20 (+5)(+1 level +2 magic) CON 15 (+2)(+2 racial) INT 10 (+0) WIS 16 (+3) (+1 level) CHA 11 (+0)(-2 racial) HIT DICE: d10 Ftr/d8 Ranger HP: 102 INIT: +4 FORT: +11 (8 class+ 2con +1 magic item) REFLEX: +12 (6 + 5dex +1 magic item) WILL: +7 (3 + 3wis +1 magic item) BAB: 10/5 +15/10 Melee - +2 Waraxe (1d10 +5, 19-20x3 critical) +15/10 LongBow (1d8 +3, x3 critical, 110ft range) AC: 21 (Base 10 + 5 dexterity + 4 armor+3 magic) SKILLS Handle Animal.....……..5 (5 ranks + 0 abil mod) Heal…………………..10 (7 ranks +3 abil mod) Hide..….……………..17 (12 ranks + 5 abil mod) Listen..........................15 (12 ranks + 3 abil mod) Search.........................12 (12 ranks +0 abil mod) Survivial……………..15 (12 ranks + 3 abil mod) Spot..............................15 (12 ranks +3 abil mod) Swim…………………..9 (2 ranks +3 abil mod +4) FEATS Blind-Fight (6th Lvl) Dodge (3rd lvl) Endurance (RGR Feat) Improved Critical (Waraxe) (9th Lvl) Manyshot (RGR Feat) Point Blank Shot (1st Lvl) Precise Shot (Fighter bonus) Rapid Shot (RGR Feat) Track (RGR Feat) LANGUAGES Common, TBD 1ST LVL SPELLS 2 Spells - 2nd LVL SPELLS 1 Spell - GP: 510 Carrying Ring of Protection +3 Ring of Sustenance Handy haversack Efficient Quiver 60 arrows Wand of Light Cloak of Resistance +1 Brooch of Shielding Mithral Shirt Longbow, composite (+3 Str bonus) (Holy-Seeker) Waraxe, dwarven +2 Gloves of Dexterity +2 In Heward's Handy Haversack silk rope 50’; waterskin; bedroll, caltrops, fish hook; flint&steel; grappling hook; mirror; spade; 3 days of rations, vial of anti venom, Holy water (flask), Weapon and Armor Proficiency: Proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). Bonus Feat, 1st favored enemy - Drow, 2nd favored enemy - Giant, wild empathy, archery Combat Style, animal companion – Badger, Woodland Stride, Swift Tracker Evasion DESCRIPTION Donedal Narion is an ordinary looking male dwarf, past the age of majority. He is over 4ft tall with a stocky build. He has short hair that is yellow and left to hang in a page boy haircut. He has on standard brown cloak and a chain shirt. He carries no shield, but has a well used Dwarven waraxe and a longbow slung over his shoulder. From forehead to chin line on the right side is a notable narrow, straight scar. The scar is noticeable because there is no beard to cover it. Personality: Donedal Narion is either a quiet reserved elf or a gregarious dwarf.. He is always willing to lend a hand. His hatred for Drow has festered and he has developed a strong hatred toward them. BACKGROUND Donedal Narion, was kidnapped by drow when he was a baby. A group of elves came upon this Drow party and rescued the boy. The elves raised him and taught him the ways of the woods and about Ehlonna. Not knowing anything else he took to the Elven ways. As he grew up it and the adopted son began to question his heritage, it was decided that he should look for his dwarven roots. He eventually found them and spent time with the dwarfs. However, he long for the trees of his childhood and went back to live in the outdoors. RACIAL QUALITIES/CLASS ABILITIES [sblock] +2 Constitution, –2 Charisma. Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size. Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). +2 racial bonus on saving throws against poison. +2 racial bonus on saving throws against spells and spell-like effects. +1 racial bonus on attack rolls against orcs and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. +2 racial bonus on Appraise checks that are related to stone or metal items. +2 racial bonus on Craft checks that are related to stone or metal. Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. Favored Class: Fighter. A multiclass dwarf ’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing. [/sblock][/COLOR] [/QUOTE]
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