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City of the Spider Queen.
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<blockquote data-quote="Bryan898" data-source="post: 2068961" data-attributes="member: 9085"><p>The adventure that went along with the CotSQ is the "Spiral of Manzessine" by David Noonan in Dungeon Issue #94 (which btw has Awesome cover art, best illithid picture IMO). It's quite a good adventure and does a great job of making the trip to the drow city more interesting. If you were to run it, I would take note that it is 3.0, and some things become more powerful in the change to 3.5 (minor spoiler) <span style="color: Black">For example: Room 6 has an eleven headed cyrohydra, with them now having high fast healing and requiring sunder's to take off the head it may prove a much harder challenge. Also, in room 15, there is a Summon Monster IX spell that summons a Gelugon, which IMO are much more powerful in 3.5 and could prove devastating to the party since there is little time to rest and heal in this adventure.</span> (/end spoiler). </p><p></p><p>As for the CotSQ, I think it plays rather well, though there is quite a bit of hack and slash. If the adventures are looking for roleplaying opportunities they leave plenty of room for you to insert them into encounters. Quite a few encounters in the module can be avoided through role-playing, and note how to in their descriptions. Many more require roll-playing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> . The interesting environments and locals help keep the encounters semi-original. I had quite a few cinematic/ heroic moments in the adventure. </p><p></p><p>For prep, I wrote up the basic stats of a lot of the creatures on notecards, arranged em into a few piles for quite access. I also cut out my stat block section and stapled it together <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" />. I'm sure that photocopying it would work just as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="Bryan898, post: 2068961, member: 9085"] The adventure that went along with the CotSQ is the "Spiral of Manzessine" by David Noonan in Dungeon Issue #94 (which btw has Awesome cover art, best illithid picture IMO). It's quite a good adventure and does a great job of making the trip to the drow city more interesting. If you were to run it, I would take note that it is 3.0, and some things become more powerful in the change to 3.5 (minor spoiler) [COLOR=Black]For example: Room 6 has an eleven headed cyrohydra, with them now having high fast healing and requiring sunder's to take off the head it may prove a much harder challenge. Also, in room 15, there is a Summon Monster IX spell that summons a Gelugon, which IMO are much more powerful in 3.5 and could prove devastating to the party since there is little time to rest and heal in this adventure.[/COLOR] (/end spoiler). As for the CotSQ, I think it plays rather well, though there is quite a bit of hack and slash. If the adventures are looking for roleplaying opportunities they leave plenty of room for you to insert them into encounters. Quite a few encounters in the module can be avoided through role-playing, and note how to in their descriptions. Many more require roll-playing :) . The interesting environments and locals help keep the encounters semi-original. I had quite a few cinematic/ heroic moments in the adventure. For prep, I wrote up the basic stats of a lot of the creatures on notecards, arranged em into a few piles for quite access. I also cut out my stat block section and stapled it together :uhoh:. I'm sure that photocopying it would work just as well ;). [/QUOTE]
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