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<blockquote data-quote="Tom Cashel" data-source="post: 2069084" data-attributes="member: 321"><p>We <em>still</em> haven't gone back to D&D, and it's been about a year since this bloated, monotonous, obvious, completely-lacking-in-subtlety-of-plot-and-character hack-job of a module caused the bitter end of my D&D group. Since then we've done <em>Call of Cthulhu</em>, <em>Deadlands</em>, and <em>D20 Modern</em> (the latter two of which are still going), but that's as close as I plan to get to D&D.</p><p></p><p>This module is pure poison. A staggeringly unimaginative addition to the Forgotten Realms.</p><p></p><p>EDIT: The one impressive thing about the module is this: the author(s) obviously went to a lot of trouble to make extensive use of 3.0 templates, prestige classes, and the abilities of high-level foes. Really, the degree to which this module embraces and utilizes the 3.0 ruleset is amazing. Now if they could have spent some time thinking up more than one encounter that rewards role-playing over combat...</p><p></p><p>Make sure your PCs either a.) take on the adventure like a veteran SWAT team, or b.) <em>really</em> enjoy generating new PCs at the average party level. They will die. Repeatedly.</p></blockquote><p></p>
[QUOTE="Tom Cashel, post: 2069084, member: 321"] We [I]still[/I] haven't gone back to D&D, and it's been about a year since this bloated, monotonous, obvious, completely-lacking-in-subtlety-of-plot-and-character hack-job of a module caused the bitter end of my D&D group. Since then we've done [I]Call of Cthulhu[/I], [I]Deadlands[/I], and [I]D20 Modern[/I] (the latter two of which are still going), but that's as close as I plan to get to D&D. This module is pure poison. A staggeringly unimaginative addition to the Forgotten Realms. EDIT: The one impressive thing about the module is this: the author(s) obviously went to a lot of trouble to make extensive use of 3.0 templates, prestige classes, and the abilities of high-level foes. Really, the degree to which this module embraces and utilizes the 3.0 ruleset is amazing. Now if they could have spent some time thinking up more than one encounter that rewards role-playing over combat... Make sure your PCs either a.) take on the adventure like a veteran SWAT team, or b.) [I]really[/I] enjoy generating new PCs at the average party level. They will die. Repeatedly. [/QUOTE]
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