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<blockquote data-quote="Bryan898" data-source="post: 2070752" data-attributes="member: 9085"><p>I'm not sure if I would call this a problem of the module, or of high level adventuring in 3.0/3.5 D&D in general. Players and creatures have more abilities and options now, and with them comes more complexity. Truthfully I think a lack of higher CR monsters in the core books forces them to create leveled creatures, which results in large stat blocks. By the end the characters are 18th level, looking at the MM for CR 18+ we have dragons, nightcrawler, balor, pit fiend, tarrasque, titans, and a solar. You could always use monsters from other sources but doing so would require the DM to have the other source, or you to print the creatures in the back of the book. I truly think that writing a D&D adventure for 3rd edition is extremely difficult. There's not a lot of good ones out there, but I think this one is decent/ good. Then again, my opinion may be biased because I'm used to running high level / epic adventures and big statblocks.</p><p></p><p></p><p></p><p></p><p>This is a problem of the DM, not the module. Evil creatures tend to not be loyal, often turning on one another. It should be plausible to parley with this creature, if the characters can offer it more than its current alliance. Or perphaps said beholder is scared that he will die too, like many of his allies, and decides to take the safer route. I really think these type of situations are up to the DM. IIRC the two beholders in the adventure were particulary loyal to the drow. (Spoiler)<span style="color: Black">One of them lives in the caverns outside, and isn't allied with the drow at all, he even has drow that he charmed to follow him. The other one is a ghost that doesn't seem particulary fond of drow seeing as the text says killing a drow in his chambers will appease his ghost and let it rest.</span>(/Spoiler)</p></blockquote><p></p>
[QUOTE="Bryan898, post: 2070752, member: 9085"] I'm not sure if I would call this a problem of the module, or of high level adventuring in 3.0/3.5 D&D in general. Players and creatures have more abilities and options now, and with them comes more complexity. Truthfully I think a lack of higher CR monsters in the core books forces them to create leveled creatures, which results in large stat blocks. By the end the characters are 18th level, looking at the MM for CR 18+ we have dragons, nightcrawler, balor, pit fiend, tarrasque, titans, and a solar. You could always use monsters from other sources but doing so would require the DM to have the other source, or you to print the creatures in the back of the book. I truly think that writing a D&D adventure for 3rd edition is extremely difficult. There's not a lot of good ones out there, but I think this one is decent/ good. Then again, my opinion may be biased because I'm used to running high level / epic adventures and big statblocks. This is a problem of the DM, not the module. Evil creatures tend to not be loyal, often turning on one another. It should be plausible to parley with this creature, if the characters can offer it more than its current alliance. Or perphaps said beholder is scared that he will die too, like many of his allies, and decides to take the safer route. I really think these type of situations are up to the DM. IIRC the two beholders in the adventure were particulary loyal to the drow. (Spoiler)[COLOR=Black]One of them lives in the caverns outside, and isn't allied with the drow at all, he even has drow that he charmed to follow him. The other one is a ghost that doesn't seem particulary fond of drow seeing as the text says killing a drow in his chambers will appease his ghost and let it rest.[/COLOR](/Spoiler) [/QUOTE]
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