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<blockquote data-quote="johnnype" data-source="post: 2073036" data-attributes="member: 1944"><p>I must agree. I had a lot of fun with it and contrary to what others are saying we did not find it to be a hack fest. It all depends on the party and the GM. YMMV. </p><p></p><p>Yes, it has a lot of Drow, yes it takes place underground, yes it is a long adventure and yes, the statblocks are long. If you have a problem with any of this then you shouldn't play it but I don't think you can honestly hold any of this against the module. It never claimed to be otherwise. What you are not being told is that the module includes as many (if not more) undead than it does drow. It also has a fair amount of demons. It's an ideal module for a party of drow if that's something that you've ever had any interest in. Your PC's should be ready for a challenge. As such the players should make sure they characters are as finely tuned as possible. Perfect for min-maxers. I highly reccomend a maxed out cleric (to deal with undead) and a maxed out rogue (to deal with the many traps). </p><p></p><p>The <a href="http://www.wizards.com/default.asp?x=dnd/frx/20020920" target="_blank">maps</a> can be dowloaded from the WotC website. There's also a nice <a href="http://www.wizards.com/default.asp?x=dnd/we/20020907a" target="_blank">enhancement</a> with additional monsters, encounters and such. Try to find that issue of Dungeon with the sidetrek. It's a nice addition to the adventure. Lastly I printed out the various illustrations from the <a href="http://www.wizards.com/dnd/article9.asp?x=dnd/ag/ag20020914a&p=cotsq&g=full" target="_blank">art gallery </a> when appropriate and used them to great effect.</p><p></p><p>Don't let others discourage you. The adventure is as much fun as you make of it.</p></blockquote><p></p>
[QUOTE="johnnype, post: 2073036, member: 1944"] I must agree. I had a lot of fun with it and contrary to what others are saying we did not find it to be a hack fest. It all depends on the party and the GM. YMMV. Yes, it has a lot of Drow, yes it takes place underground, yes it is a long adventure and yes, the statblocks are long. If you have a problem with any of this then you shouldn't play it but I don't think you can honestly hold any of this against the module. It never claimed to be otherwise. What you are not being told is that the module includes as many (if not more) undead than it does drow. It also has a fair amount of demons. It's an ideal module for a party of drow if that's something that you've ever had any interest in. Your PC's should be ready for a challenge. As such the players should make sure they characters are as finely tuned as possible. Perfect for min-maxers. I highly reccomend a maxed out cleric (to deal with undead) and a maxed out rogue (to deal with the many traps). The [URL=http://www.wizards.com/default.asp?x=dnd/frx/20020920]maps[/URL] can be dowloaded from the WotC website. There's also a nice [URL=http://www.wizards.com/default.asp?x=dnd/we/20020907a]enhancement[/URL] with additional monsters, encounters and such. Try to find that issue of Dungeon with the sidetrek. It's a nice addition to the adventure. Lastly I printed out the various illustrations from the [URL=http://www.wizards.com/dnd/article9.asp?x=dnd/ag/ag20020914a&p=cotsq&g=full]art gallery [/URL] when appropriate and used them to great effect. Don't let others discourage you. The adventure is as much fun as you make of it. [/QUOTE]
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