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<blockquote data-quote="Malachei" data-source="post: 5381047" data-attributes="member: 38657"><p>Aden is still hiding, when the mental alarm hits his mind. Trusting he is not spotted by the enemies, he tries to locate them first.</p><p></p><p>[sblock=OOC]</p><p></p><p>My Hide: 23 (see roll above)</p><p></p><p>My Spot: <a href="http://invisiblecastle.com/roller/view/2770889/" target="_blank">Spot vs. Bebiliths (1d20+15=28)</a></p><p></p><p>My Initiative: <a href="http://invisiblecastle.com/roller/view/2770888/" target="_blank">Initiative (1d20+6=12)</a> (uh, really bad again)</p><p></p><p>If I see them, I take care not to close in and stay out of reach (I assume they have 10' ft. reach). Depending on who goes first, I will decide my action -- is this a surprise round?</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Combat Stats]</p><p></p><p>o HP = 62 (+20 temp. HP)</p><p>o AC: 23 = 10 + 7 [armor] + 0 [shield] + 6 [DEX] </p><p>o AC Touch: 16 = 10 + 6 [DEX]</p><p>o AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield]</p><p>o INIT: +6 = +6 [DEX]</p><p>o Listen +12, Spot +15, Search +18, Disable Device +22</p><p>o Fort: +4 = +2 [base] +2 [CON]</p><p>o Reflex: +8 = +4 [base] +4 [DEX]</p><p>o Will: +8 = +8 [base] +0 [WIS]</p><p>o Speed: 30 ft.</p><p>o Hand Crossbow (ranged): +14 = +5 [BAB] + 6 [DEX] + 1 [Hand Crossbow Focus] +2 [Crossbow]/ DMG = 1d4+5 (P) [Crossbow Sniper], CRIT 19-20x2</p><p>o Short Sword (melee): +4 = +5 [BAB] -1 [STR]/ DMG = 1d6-1(S), CRIT 19-20x2</p><p>o Caster Level: 10 (Divinations: 11)</p><p>o Active Spells: Heart of Air (+10 jump, +10 ft. to fly speed), Heart of Water (swim speed, breath water, +5 escape artist), Heart of Earth (2 times caster level temp HP, +8 versus bull rush, overrun, trip), Heart of Fire (+10 land speed, fire resistance 20) -- if two are active: gain light fortification; if all are active: immune to criticals and sneak attacks. All of these last for 10 hours.</p><p></p><p>[sblock=Spells Prepared]</p><p></p><p>(*) = Divination</p><p>(_) = Conjuration</p><p></p><p>- 0 – (4+1 – DC 16)</p><p></p><p><u>Acid Splash</u>, Dancing Lights, Detect Magic, Mage Hand, Silent Portal (SC)</p><p></p><p>- 1 – (4+1+2 – DC 17) +1 repeat (PoP)</p><p></p><p>Dawnburst (CM), Disguise Self, <u>Grease</u>, Guided Shot* (SC), <u>Orb of Sound, lesser</u> (SC), Prot. from Evil, Shield, Targeting Ray* (SC)</p><p></p><p>- 2 – (4+1+2 – DC 18)</p><p></p><p><u>Cloud of Knives</u> (PHBII), <u>Glitterdust</u>, <s>Heart of Air (CM)</s>, Hunter’s Eye* (PHBII) (2), Invisibility, Seeking Ray (PHBII)</p><p></p><p>- 3 – (3+1+1 – DC 19)</p><p></p><p>Blacklight (SC) (2), Blink, <s>Heart of Water (CM)</s>, <u>Icelance</u> (SC)</p><p></p><p>- 4 – (2+1+1 – DC 20)</p><p></p><p><u>Black Tentacles</u>, Orb of Force (SC), <s>Heart of Earth (CM)</s>, Improved Invisibility</p><p></p><p>- 5 – (1+1+1 – DC 21)</p><p></p><p><u>Cloudkill</u>, Dragonsight (SC), <s>Heart of Fire (CM)</s></p><p></p><p></p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Malachei, post: 5381047, member: 38657"] Aden is still hiding, when the mental alarm hits his mind. Trusting he is not spotted by the enemies, he tries to locate them first. [sblock=OOC] My Hide: 23 (see roll above) My Spot: [url=http://invisiblecastle.com/roller/view/2770889/]Spot vs. Bebiliths (1d20+15=28)[/url] My Initiative: [url=http://invisiblecastle.com/roller/view/2770888/]Initiative (1d20+6=12)[/url] (uh, really bad again) If I see them, I take care not to close in and stay out of reach (I assume they have 10' ft. reach). Depending on who goes first, I will decide my action -- is this a surprise round? [/sblock] [sblock=Combat Stats] o HP = 62 (+20 temp. HP) o AC: 23 = 10 + 7 [armor] + 0 [shield] + 6 [DEX] o AC Touch: 16 = 10 + 6 [DEX] o AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield] o INIT: +6 = +6 [DEX] o Listen +12, Spot +15, Search +18, Disable Device +22 o Fort: +4 = +2 [base] +2 [CON] o Reflex: +8 = +4 [base] +4 [DEX] o Will: +8 = +8 [base] +0 [WIS] o Speed: 30 ft. o Hand Crossbow (ranged): +14 = +5 [BAB] + 6 [DEX] + 1 [Hand Crossbow Focus] +2 [Crossbow]/ DMG = 1d4+5 (P) [Crossbow Sniper], CRIT 19-20x2 o Short Sword (melee): +4 = +5 [BAB] -1 [STR]/ DMG = 1d6-1(S), CRIT 19-20x2 o Caster Level: 10 (Divinations: 11) o Active Spells: Heart of Air (+10 jump, +10 ft. to fly speed), Heart of Water (swim speed, breath water, +5 escape artist), Heart of Earth (2 times caster level temp HP, +8 versus bull rush, overrun, trip), Heart of Fire (+10 land speed, fire resistance 20) -- if two are active: gain light fortification; if all are active: immune to criticals and sneak attacks. All of these last for 10 hours. [sblock=Spells Prepared] (*) = Divination (_) = Conjuration - 0 – (4+1 – DC 16) [u]Acid Splash[/u], Dancing Lights, Detect Magic, Mage Hand, Silent Portal (SC) - 1 – (4+1+2 – DC 17) +1 repeat (PoP) Dawnburst (CM), Disguise Self, [U]Grease[/U], Guided Shot* (SC), [U]Orb of Sound, lesser[/U] (SC), Prot. from Evil, Shield, Targeting Ray* (SC) - 2 – (4+1+2 – DC 18) [U]Cloud of Knives[/U] (PHBII), [U]Glitterdust[/U], [s]Heart of Air (CM)[/s], Hunter’s Eye* (PHBII) (2), Invisibility, Seeking Ray (PHBII) - 3 – (3+1+1 – DC 19) Blacklight (SC) (2), Blink, [s]Heart of Water (CM)[/s], [U]Icelance[/U] (SC) - 4 – (2+1+1 – DC 20) [U]Black Tentacles[/U], Orb of Force (SC), [s]Heart of Earth (CM)[/s], Improved Invisibility - 5 – (1+1+1 – DC 21) [U]Cloudkill[/U], Dragonsight (SC), [s]Heart of Fire (CM)[/s] [/sblock] [/sblock] [/QUOTE]
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