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<blockquote data-quote="jkason" data-source="post: 5417759" data-attributes="member: 2710"><p><strong>Talhia Shen, human beguiler</strong></p><p></p><p>Talhia pulls a small length of chain from her component pouch. <span style="color: sienna">"Let's see if they enjoy fighting off webs themselves,"</span> she says. She pulls the chain taut, then with a quick word, it evaporates in a puff of black smoke. A puff of similar smoke occurs behind the spider creatures, then erupts outward in shadowy tentacles that seek to ensnare the monstrous enemy.</p><p></p><p>[ooc]Shadow binding. DC 18 Will save or they're entangled. Details below:[/ooc]</p><p></p><p>[sblock=Spell details]</p><p>SHADOW BINDING</p><p>Illusion (Shadow)</p><p>Level: Sorcerer/wizard 3</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Area: 10-ft.-radius burst</p><p>Duration: 1 round/level</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p>As the links of chain in your hand dissipate</p><p>to feed the arcane energies of your spell, a</p><p>multitude of ribbonlike shadows instantaneously</p><p>explodes outward from an indicated</p><p>point nearby.</p><p>Creatures in the area that fail a Will</p><p>save are entangled and unable to move.</p><p>Breaking free of a shadow binding</p><p>requires a DC 20 Strength check or a</p><p>DC 20 Escape Artist check, taken as a</p><p>full-round action.[/sblock]</p><p></p><p>[sblock=Stats]Spells cast: 2nd level: 1/7</p><p>3rd level: 1/7</p><p>4th level: 1/6</p><p></p><p>Languages: Common, Sylvan, Draconic, Elven, Undercommon, Dwarven</p><p></p><p>[sblock=Combat]</p><p>HP: 90 = [10d6 + 30]</p><p>AC: 18 = 10 + 7 [armor] + 0 [shield] + 1 [DEX] </p><p>AC Touch: 11 = 10 + 1 [DEX]</p><p>AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield]</p><p>INIT: +1 = +1 [DEX]</p><p>BAB: +5 = +5[Beguiler]</p><p>Fort: +6 = +3 [base] + 3 [stat]</p><p>Reflex: +4 = +3 [base] + 1 [stat]</p><p>Will: +7 = +7 [base] + 0 [stat]</p><p>SPECIAL: +1 vs. spells/spell-like abilities (Nymph's Kiss)</p><p>Speed: 30'</p><p>Spell Resistance: 20 (Necklace of Protection)</p><p>Special: fire resist (10)[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Dagger +1 (melee): +5 = +5 [BAB] -1 [STR] / DMG = 1d4, CRIT 19-20x2</p><p>Dagger +1 (ranged): +7 = +5 [BAB] +1 [DEX] / DMG = 1d4, CRIT 19-20X2, range 10 ft.</p><p>MW Crossbow: +7 = +5 [BAB] +1 [DEX] +1 [MW] / DMG = 1d8, CRIT 19-20/x2, range 80 ft.</p><p>[/sblock]</p><p>[sblock=Class Features]</p><p>--Beguiler--</p><p>* Armored mage (no spell failure in light armor)</p><p>* Trapfinding (as rogue)</p><p>* Cloaked casting (+1 DC and +2 vs. SR if opponent flat-footed)</p><p>* Surprise casting (move action)</p><p>* Advanced learning (3rd: Distract Assailant)</p><p>* Advanced learning (7th: Shadow Binding)</p><p>* Spells: All spells on spell list count as spells known:</p><p></p><p>Spell mods: +1 DC, +1 CL for enchantment spells</p><p></p><p>Cantrips (6/day) (DC 15): Dancing lights, daze, detect magic, ghost sound, message, open/close, read magic</p><p>1st level (6+2/day)(DC 16): charm person, color spray, comprehend languages, distract assailant (advanced learning 3rd), detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm</p><p>2nd level (6+1/day)(DC 17): blinding color surge, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, mirror image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst</p><p>3rd level (6+1/day)(DC 18): arcane sight, clairaudience/clairvoyance, crown of veils, deep slumber, dispel magic, displacement, glibness, halt, haste, hesitate, hold person, inevitable defeat, invisibility sphere, legion of sentinels, major image, nondetection, shadow binding (advanced learning 7th), slow, suggestion, vertigo field, zone of silence</p><p>4th level (5+1/day)(DC 19): charm monster, confusion, crushing despair, freedom of movement, greater invisibility, greater mirror image, locate creature, mass whelm, phantom battle, rainbow pattern, solid fog </p><p>5th level (3/day)(DC 20): break enchantment, dominate person, feeblemind, friend to foe, hold monster, incite riot, mind fog, Rary's telepathic bond, seeming, sending, swift etherealness</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Feats&Flaws]</p><p>Spell Focus (enchantment)(1st)</p><p>Nymph's Kiss(bonus human)</p><p>[sblock]Book of Exalted Deeds, pg. 44</p><p>By maintaining an intimate relationship with a good-aligned fey</p><p>(such as a nymph or dryad), you gain some of the characteristics</p><p>of fey.</p><p><strong>Benefit:</strong> Fey creatures regard you as though you were fey. You</p><p>gain a +2 circumstance bonus on all Charisma-related checks,</p><p>and a +1 bonus on all saving throws against spells and spell-like</p><p>abilities. Starting with the level when you take this feat, you</p><p>gain 1 extra skill point per level.[/sblock]</p><p>Stealthy (campaign bonus, +2/+2 only)</p><p>Deft Hands (campaign bonus, +2/+2 only)</p><p>Unsettling Enchantment (3rd)</p><p>[sblock]Complete Mage, pg. 48</p><p>Your enchantment spells cloud the minds of even those who</p><p>would otherwise resist their effects.</p><p><strong>Prerequisite:</strong> Spell Focus (enchantment) or enchanter</p><p>level 1st.</p><p><strong>Benefit:</strong> Any foe required to save against an enchantment</p><p>spell you cast takes a -2 penalty on attack rolls and to AC for</p><p>1 round, regardless of the result of the save. This is a mindaffecting</p><p>effect.</p><p><strong>Special:</strong> An enchanter can select this feat as a wizard</p><p>bonus feat.[/sblock]</p><p>Silent Spell(beguiler 5th)</p><p>Touch of Distraction (6th)</p><p>[sblock]Complete Mage, pg. 48</p><p>Your touch briefly clouds the mind of a foe, impeding its</p><p>efforts.</p><p><strong>Prerequisite:</strong> Ability to cast 3rd-level spells.</p><p><strong>Benefit:</strong> As long as you have an enchantment spell of 3rd</p><p>level or higher available to cast, you can cloud the mind of a</p><p>creature within 30 feet as a standard action. The target takes</p><p>a -2 penalty on its next single attack roll or Reflex saving</p><p>throw. If the target makes no attacks or Reflex saves within</p><p>a number of rounds equal to the level of the highest-level</p><p>enchantment spell you have available to cast, the effect ends.</p><p>Multiple uses of this feat don't stack. This is an enchantment</p><p>(compulsion), mind-affecting effect.</p><p>As a secondary benefit, you gain a +1 competence bonus to</p><p>your caster level when casting enchantment spells.[/sblock]</p><p>Still Spell(beguiler 10th)</p><p>Rapid Metamagic (9th)</p><p>[sblock]<em>Complete Mage, pg. 46</em></p><p>You possess an uncanny mastery of your magic, enabling you</p><p>to modify spells on the fly much faster than others can.</p><p><strong>Prerequisites:</strong> Spellcraft 12 ranks, ability to spontaneously</p><p>cast spells.</p><p><strong>Benefit:</strong> When you apply a metamagic feat to a spontaneously</p><p>cast spell, the spell takes only its normal casting</p><p>time.</p><p><strong>Normal:</strong> Spontaneous casters applying metamagic must</p><p>either take a full-round action (if the spell normally requires</p><p>a standard action or less) or add a full-round action to the casting</p><p>time (if the spell takes 1 full round or longer to cast).[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=Skill Tricks (Complete Scoundrel)]</p><p>Conceal Spellcasting (SoH vs. Spot)</p><p>Swift Concentration (maintain concentration as swift action)[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5417759, member: 2710"] [b]Talhia Shen, human beguiler[/b] Talhia pulls a small length of chain from her component pouch. [color=sienna]"Let's see if they enjoy fighting off webs themselves,"[/color] she says. She pulls the chain taut, then with a quick word, it evaporates in a puff of black smoke. A puff of similar smoke occurs behind the spider creatures, then erupts outward in shadowy tentacles that seek to ensnare the monstrous enemy. [ooc]Shadow binding. DC 18 Will save or they're entangled. Details below:[/ooc] [sblock=Spell details] SHADOW BINDING Illusion (Shadow) Level: Sorcerer/wizard 3 Components: V, S, M Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Area: 10-ft.-radius burst Duration: 1 round/level Saving Throw: Will negates Spell Resistance: Yes As the links of chain in your hand dissipate to feed the arcane energies of your spell, a multitude of ribbonlike shadows instantaneously explodes outward from an indicated point nearby. Creatures in the area that fail a Will save are entangled and unable to move. Breaking free of a shadow binding requires a DC 20 Strength check or a DC 20 Escape Artist check, taken as a full-round action.[/sblock] [sblock=Stats]Spells cast: 2nd level: 1/7 3rd level: 1/7 4th level: 1/6 Languages: Common, Sylvan, Draconic, Elven, Undercommon, Dwarven [sblock=Combat] HP: 90 = [10d6 + 30] AC: 18 = 10 + 7 [armor] + 0 [shield] + 1 [DEX] AC Touch: 11 = 10 + 1 [DEX] AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield] INIT: +1 = +1 [DEX] BAB: +5 = +5[Beguiler] Fort: +6 = +3 [base] + 3 [stat] Reflex: +4 = +3 [base] + 1 [stat] Will: +7 = +7 [base] + 0 [stat] SPECIAL: +1 vs. spells/spell-like abilities (Nymph's Kiss) Speed: 30' Spell Resistance: 20 (Necklace of Protection) Special: fire resist (10)[/sblock] [sblock=Weapon Stats] Dagger +1 (melee): +5 = +5 [BAB] -1 [STR] / DMG = 1d4, CRIT 19-20x2 Dagger +1 (ranged): +7 = +5 [BAB] +1 [DEX] / DMG = 1d4, CRIT 19-20X2, range 10 ft. MW Crossbow: +7 = +5 [BAB] +1 [DEX] +1 [MW] / DMG = 1d8, CRIT 19-20/x2, range 80 ft. [/sblock] [sblock=Class Features] --Beguiler-- * Armored mage (no spell failure in light armor) * Trapfinding (as rogue) * Cloaked casting (+1 DC and +2 vs. SR if opponent flat-footed) * Surprise casting (move action) * Advanced learning (3rd: Distract Assailant) * Advanced learning (7th: Shadow Binding) * Spells: All spells on spell list count as spells known: Spell mods: +1 DC, +1 CL for enchantment spells Cantrips (6/day) (DC 15): Dancing lights, daze, detect magic, ghost sound, message, open/close, read magic 1st level (6+2/day)(DC 16): charm person, color spray, comprehend languages, distract assailant (advanced learning 3rd), detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm 2nd level (6+1/day)(DC 17): blinding color surge, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, mirror image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst 3rd level (6+1/day)(DC 18): arcane sight, clairaudience/clairvoyance, crown of veils, deep slumber, dispel magic, displacement, glibness, halt, haste, hesitate, hold person, inevitable defeat, invisibility sphere, legion of sentinels, major image, nondetection, shadow binding (advanced learning 7th), slow, suggestion, vertigo field, zone of silence 4th level (5+1/day)(DC 19): charm monster, confusion, crushing despair, freedom of movement, greater invisibility, greater mirror image, locate creature, mass whelm, phantom battle, rainbow pattern, solid fog 5th level (3/day)(DC 20): break enchantment, dominate person, feeblemind, friend to foe, hold monster, incite riot, mind fog, Rary's telepathic bond, seeming, sending, swift etherealness [/sblock] [sblock=Feats&Flaws] Spell Focus (enchantment)(1st) Nymph's Kiss(bonus human) [sblock]Book of Exalted Deeds, pg. 44 By maintaining an intimate relationship with a good-aligned fey (such as a nymph or dryad), you gain some of the characteristics of fey. [b]Benefit:[/b] Fey creatures regard you as though you were fey. You gain a +2 circumstance bonus on all Charisma-related checks, and a +1 bonus on all saving throws against spells and spell-like abilities. Starting with the level when you take this feat, you gain 1 extra skill point per level.[/sblock] Stealthy (campaign bonus, +2/+2 only) Deft Hands (campaign bonus, +2/+2 only) Unsettling Enchantment (3rd) [sblock]Complete Mage, pg. 48 Your enchantment spells cloud the minds of even those who would otherwise resist their effects. [b]Prerequisite:[/b] Spell Focus (enchantment) or enchanter level 1st. [b]Benefit:[/b] Any foe required to save against an enchantment spell you cast takes a -2 penalty on attack rolls and to AC for 1 round, regardless of the result of the save. This is a mindaffecting effect. [b]Special:[/b] An enchanter can select this feat as a wizard bonus feat.[/sblock] Silent Spell(beguiler 5th) Touch of Distraction (6th) [sblock]Complete Mage, pg. 48 Your touch briefly clouds the mind of a foe, impeding its efforts. [b]Prerequisite:[/b] Ability to cast 3rd-level spells. [b]Benefit:[/b] As long as you have an enchantment spell of 3rd level or higher available to cast, you can cloud the mind of a creature within 30 feet as a standard action. The target takes a -2 penalty on its next single attack roll or Reflex saving throw. If the target makes no attacks or Reflex saves within a number of rounds equal to the level of the highest-level enchantment spell you have available to cast, the effect ends. Multiple uses of this feat don't stack. This is an enchantment (compulsion), mind-affecting effect. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting enchantment spells.[/sblock] Still Spell(beguiler 10th) Rapid Metamagic (9th) [sblock][i]Complete Mage, pg. 46[/i] You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can. [b]Prerequisites:[/b] Spellcraft 12 ranks, ability to spontaneously cast spells. [b]Benefit:[/b] When you apply a metamagic feat to a spontaneously cast spell, the spell takes only its normal casting time. [b]Normal:[/b] Spontaneous casters applying metamagic must either take a full-round action (if the spell normally requires a standard action or less) or add a full-round action to the casting time (if the spell takes 1 full round or longer to cast).[/sblock] [/sblock] [sblock=Skill Tricks (Complete Scoundrel)] Conceal Spellcasting (SoH vs. Spot) Swift Concentration (maintain concentration as swift action)[/sblock][/sblock] [/QUOTE]
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