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City on the Ice-Choked Sea
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<blockquote data-quote="Shades of Green" data-source="post: 5609626" data-attributes="member: 3297"><p>As part of my work on the <strong>City on the Ice-Choked Sea</strong>, I'm trying to figure out the general make-up of the city's population, and, particularly, the rarity of classed and leveled characters in the City.</p><p></p><p>Note that the City is a well-established city with early-industrial technology and an incipient industry; technology should look like something out of the Age of Sail rather the Middle Ages, with Mad Scientists getting into steampunk proper.</p><p></p><p>First, I'll have to decide how big the City is. Of course <a href="http://www222.pair.com/sjohn/blueroom/demog.htm" target="_blank">Medieval Demographics Made Easy</a> is an excellent reference, but I'm aiming towards something more similar to the Age of Sail (circa 1600-1800) rather than the Middle Ages themselves (that article gives examples from the 1400s). What I have in mind is a population of about 100,000, of which about 70,000 are the relatively new urban working-class formed by newly (last century) disenfranchised peasants. Most new workers live in ramshackle slums around the harbor and the industrial districts, outside of the old city walls. The remainder are mostly urban craftsmen and merchants, with a small nobility (about 1,000 people split into 3-5 major families and numerous lesser houses) and a wealthy merchant class (about 2,000 people split into numerous families). There are also about 3,000 clergy and monks of the New Faith.</p><p></p><p>A good source of inspiration for the class and level breakdown of the population is <a href="http://www.enworld.org/forum/archive-threads/203642-vanilla-essence-1e-demographics-implied-setting.html" target="_blank">this EnWorld thread</a>. However, I feel that with the large amount of mercenaries, guards and thugs attracted by such a fractured, decaying city, there would probably be more Fighters and Specialists in the population than the 1E assumption of %1 classed characters. What I have in mind are about 5% classed characters, of whom 2% are Specialists, 2% Fighters and 1% all the rest of the classes (including level 1 or higher Changelings and Elders - i.e. Elves and Dwarves). So we're talking about circa 2,000 Specialists, 2,000 Fighters and 1,000 other classed characters (200 M-Us, 300 spellcasting Clerics, 400 Changelings and 100 Elders).</p><p></p><p>As for Changelings and Elders, they should be a minority. Changelings are 5% of the total population, Elders are 1%.</p><p></p><p>So the class breakdown I'm thinking about is:</p><p></p><p><strong>Level 0 Normal Men/Women</strong></p><p>5,000 Warriors (higher end of HP, usually armed with something - thugs, guards, rank-and-file soldiers and so on)</p><p>84,600 Non-Warrior Normal Humans</p><p>4,500 Level 0 Changelings</p><p>900 Level 0 Elders</p><p></p><p><strong>Fighters</strong></p><p>1,000 Level 1 Fighters</p><p>500 Level 2 Fighters</p><p>250 Level 3 Fighters</p><p>125 Level 4 Fighters</p><p>62 Level 5 Fighters</p><p>32 Level 6 Fighters</p><p>16 Level 7 Fighters</p><p>8 Level 8 Fighters</p><p>4 Level 9 Fighters</p><p>2 Level 10 Fighters</p><p>1 Level 11 Fighter</p><p></p><p><strong>Specialists</strong></p><p>1,000 Level 1 Specialists</p><p>500 Level 2 Specialists</p><p>250 Level 3 Specialists</p><p>125 Level 4 Specialists</p><p>62 Level 5 Specialists</p><p>32 Level 6 Specialists</p><p>16 Level 7 Specialists</p><p>8 Level 8 Specialists</p><p>4 Level 9 Specialists</p><p>2 Level 10 Specialists</p><p>1 Level 11 Specialist</p><p></p><p><strong>Clerics</strong></p><p>150 Level 1 Clerics</p><p>75 Level 2 Clerics</p><p>36 Level 3 Clerics</p><p>20 Level 4 Clerics</p><p>10 Level 5 Clerics</p><p>5 level 6 Clerics</p><p>3 Level 7 Clerics</p><p>1 Level 8 Cleric</p><p></p><p><strong>Magic-Users</strong></p><p>100 Level 1 Magic-Users</p><p>50 Level 2 Magic-Users</p><p>25 Level 3 Magic-Users</p><p>15 Level 4 Magic-Users</p><p>6 Level 5 Magic-Users</p><p>3 Level 6 Magic Users</p><p>1 Level 7 Magic-User</p><p></p><p><strong>Changelings ("Elves")</strong></p><p>200 Level 1 Changelings</p><p>100 Level 2 Changelings</p><p>50 Level 3 Changelings</p><p>25 Level 4 Changelings</p><p>15 Level 5 Changelings</p><p>6 Level 6 Changelings</p><p>3 Level 7 Changelings</p><p>1 Level 8 Changeling</p><p></p><p><strong>Elders ("Dwarves")</strong></p><p>50 Level 1 Elders</p><p>25 Level 2 Elders</p><p>15 Level 3 Elders</p><p>6 Level 4 Elders</p><p>3 Level 5 Elders</p><p>1 Level 6 Elder</p><p></p><p>How much would these numbers (in a 100,000-people city) fit a LotFP campaign?</p><p></p><p>Also, assuming an ice-age on one hand and higher-than-usual technology (and mammoths as draft animals) on the other hand, how many 24-mile-wide hexes would be necessary to feed a 100,000-resident city?</p><p></p><p>Input would be welcome.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 5609626, member: 3297"] As part of my work on the [b]City on the Ice-Choked Sea[/b], I'm trying to figure out the general make-up of the city's population, and, particularly, the rarity of classed and leveled characters in the City. Note that the City is a well-established city with early-industrial technology and an incipient industry; technology should look like something out of the Age of Sail rather the Middle Ages, with Mad Scientists getting into steampunk proper. First, I'll have to decide how big the City is. Of course [url=http://www222.pair.com/sjohn/blueroom/demog.htm]Medieval Demographics Made Easy[/url] is an excellent reference, but I'm aiming towards something more similar to the Age of Sail (circa 1600-1800) rather than the Middle Ages themselves (that article gives examples from the 1400s). What I have in mind is a population of about 100,000, of which about 70,000 are the relatively new urban working-class formed by newly (last century) disenfranchised peasants. Most new workers live in ramshackle slums around the harbor and the industrial districts, outside of the old city walls. The remainder are mostly urban craftsmen and merchants, with a small nobility (about 1,000 people split into 3-5 major families and numerous lesser houses) and a wealthy merchant class (about 2,000 people split into numerous families). There are also about 3,000 clergy and monks of the New Faith. A good source of inspiration for the class and level breakdown of the population is [url=http://www.enworld.org/forum/archive-threads/203642-vanilla-essence-1e-demographics-implied-setting.html]this EnWorld thread[/url]. However, I feel that with the large amount of mercenaries, guards and thugs attracted by such a fractured, decaying city, there would probably be more Fighters and Specialists in the population than the 1E assumption of %1 classed characters. What I have in mind are about 5% classed characters, of whom 2% are Specialists, 2% Fighters and 1% all the rest of the classes (including level 1 or higher Changelings and Elders - i.e. Elves and Dwarves). So we're talking about circa 2,000 Specialists, 2,000 Fighters and 1,000 other classed characters (200 M-Us, 300 spellcasting Clerics, 400 Changelings and 100 Elders). As for Changelings and Elders, they should be a minority. Changelings are 5% of the total population, Elders are 1%. So the class breakdown I'm thinking about is: [b]Level 0 Normal Men/Women[/b] 5,000 Warriors (higher end of HP, usually armed with something - thugs, guards, rank-and-file soldiers and so on) 84,600 Non-Warrior Normal Humans 4,500 Level 0 Changelings 900 Level 0 Elders [b]Fighters[/b] 1,000 Level 1 Fighters 500 Level 2 Fighters 250 Level 3 Fighters 125 Level 4 Fighters 62 Level 5 Fighters 32 Level 6 Fighters 16 Level 7 Fighters 8 Level 8 Fighters 4 Level 9 Fighters 2 Level 10 Fighters 1 Level 11 Fighter [b]Specialists[/b] 1,000 Level 1 Specialists 500 Level 2 Specialists 250 Level 3 Specialists 125 Level 4 Specialists 62 Level 5 Specialists 32 Level 6 Specialists 16 Level 7 Specialists 8 Level 8 Specialists 4 Level 9 Specialists 2 Level 10 Specialists 1 Level 11 Specialist [b]Clerics[/b] 150 Level 1 Clerics 75 Level 2 Clerics 36 Level 3 Clerics 20 Level 4 Clerics 10 Level 5 Clerics 5 level 6 Clerics 3 Level 7 Clerics 1 Level 8 Cleric [b]Magic-Users[/b] 100 Level 1 Magic-Users 50 Level 2 Magic-Users 25 Level 3 Magic-Users 15 Level 4 Magic-Users 6 Level 5 Magic-Users 3 Level 6 Magic Users 1 Level 7 Magic-User [b]Changelings ("Elves")[/b] 200 Level 1 Changelings 100 Level 2 Changelings 50 Level 3 Changelings 25 Level 4 Changelings 15 Level 5 Changelings 6 Level 6 Changelings 3 Level 7 Changelings 1 Level 8 Changeling [b]Elders ("Dwarves")[/b] 50 Level 1 Elders 25 Level 2 Elders 15 Level 3 Elders 6 Level 4 Elders 3 Level 5 Elders 1 Level 6 Elder How much would these numbers (in a 100,000-people city) fit a LotFP campaign? Also, assuming an ice-age on one hand and higher-than-usual technology (and mammoths as draft animals) on the other hand, how many 24-mile-wide hexes would be necessary to feed a 100,000-resident city? Input would be welcome. [/QUOTE]
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