Melkor
Explorer
Ok folks,
Long story short, as some of you may have noticed from other posts, I've been on an 'old school' kick lately. It started with house ruling Castles & Crusades to run Castle Zagyg when it comes out, that lead to perusal and purchase of The Wurst of Grimtooth's Traps.
I started looking at the Necromancer Judge's Guild stuff today at my FLGS and decided to impulse buy the City State of the Invincible Overlord, Caves of Thracia, and Player's Guide to the Wilderlands. They just looked good.
Now that I've got them, I'm back at work and can't really read through them until I get home tonight. That said, I wanted to ask you folks a few questions regarding the Wilderlands setting.
I cut my gaming teeth in Greyhawk, and always considered the old folio and boxed set to be "Old School". I never played any of the Judges Guild stuff, but figured that with D20 and the revisions of the Judges Guild stuff, it would be a way for me to experience 'old school' but with a new perspective.
In reading some of the comments about the Necromancer JG stuff, I've noticed that people say it's somewhat different than your classic 'feudal' type of Greyhawk setting, so I wanted to ask:
What is so different about the Wilderlands compared to settings like Greyhawk ?
Do all of the 'standard fare' D&D races and monsters inhabit the Wilderlands ?
What makes The Wilderlands feel 'old-school' to you ?
Thanks.
Long story short, as some of you may have noticed from other posts, I've been on an 'old school' kick lately. It started with house ruling Castles & Crusades to run Castle Zagyg when it comes out, that lead to perusal and purchase of The Wurst of Grimtooth's Traps.
I started looking at the Necromancer Judge's Guild stuff today at my FLGS and decided to impulse buy the City State of the Invincible Overlord, Caves of Thracia, and Player's Guide to the Wilderlands. They just looked good.
Now that I've got them, I'm back at work and can't really read through them until I get home tonight. That said, I wanted to ask you folks a few questions regarding the Wilderlands setting.
I cut my gaming teeth in Greyhawk, and always considered the old folio and boxed set to be "Old School". I never played any of the Judges Guild stuff, but figured that with D20 and the revisions of the Judges Guild stuff, it would be a way for me to experience 'old school' but with a new perspective.
In reading some of the comments about the Necromancer JG stuff, I've noticed that people say it's somewhat different than your classic 'feudal' type of Greyhawk setting, so I wanted to ask:
What is so different about the Wilderlands compared to settings like Greyhawk ?
Do all of the 'standard fare' D&D races and monsters inhabit the Wilderlands ?
What makes The Wilderlands feel 'old-school' to you ?
Thanks.