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City State of the Invincible Overlord
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<blockquote data-quote="johnsemlak" data-source="post: 2023793" data-attributes="member: 7233"><p>That's a good point. The different formate and style of the 'above ground' and 'below ground' section of the city is a bit wierd.</p><p></p><p>I think one rationale for that is that the dungeons are expected to be places where PCs will be adventuring. The chapters describing the city's dungeon are much more akin to a module. ELs are given for rooms, monsters and NPCs are more fleshed out, and more info is given on potential reactions. The above ground sections are all much briefer, and it woudl appear that it is not expected for the PCs to engage in much combat there, though they may visit shops to buy goods or services, find info, etc. Some buildings are indeed given very sketchy details, including several temples and other locations containing 100+ people and doubtlessly many rooms and other contents.</p><p></p><p>In my early opinion I don't think that's a bad rationale for how they organized it.</p></blockquote><p></p>
[QUOTE="johnsemlak, post: 2023793, member: 7233"] That's a good point. The different formate and style of the 'above ground' and 'below ground' section of the city is a bit wierd. I think one rationale for that is that the dungeons are expected to be places where PCs will be adventuring. The chapters describing the city's dungeon are much more akin to a module. ELs are given for rooms, monsters and NPCs are more fleshed out, and more info is given on potential reactions. The above ground sections are all much briefer, and it woudl appear that it is not expected for the PCs to engage in much combat there, though they may visit shops to buy goods or services, find info, etc. Some buildings are indeed given very sketchy details, including several temples and other locations containing 100+ people and doubtlessly many rooms and other contents. In my early opinion I don't think that's a bad rationale for how they organized it. [/QUOTE]
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City State of the Invincible Overlord
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