Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
City State of the Invincible Overlord
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PatrickLawinger" data-source="post: 2024352" data-attributes="member: 2735"><p><strong>Csio</strong></p><p></p><p>I am glad some people seem to like the City State so much. I did my very best to hold true to the original, while bringing things up to more "modern standards." </p><p></p><p>I'll try to answer a few of the questions/comments here.</p><p></p><p>This book is designed as a DM aid and is not really for first-time DMs or people completely new to RPGs. The details provided for the city are kept deliberately generic so that you can use the city with minor tweaks in virtually any setting. Between comments on our boards, a few emails, and some people I know personally, I know people that are using the revised CSIO (or the original) in Forgotten Realms, Eberron, Greyhawk, Erde (Troll Lords), and the Wilderlands along with use in homebrew settings or other worlds.</p><p></p><p>The greater detail provided for the NPCs and rooms of the Dungeons beneath the City State have two reasons; first, these are more "adventure" based so more detail is provided for the DM, the DM can always change, alter, tweak, or eliminate whatever they see fit, second, the Wraith Overlord material was written by Scott Fulton with a different style and detail than that provided in the original CSIO by Bob Bledsaw and Bill Owen. I did my best to remain faithful to all of the original material I had.</p><p></p><p>Why not more detail/stats? Well, there wasn't really space. As it is, the book was longer than I was supposed to write (shhhhh). I tried to provide what I thought were "necessary" stats for shokeepers, etc. with plans of including a more generic NPC appendix for those times a fight might start. In the end, we provided some generic NPCs as a download created by Scott Greene and Clark Peterson. Stat blocks take up space, when you have hundreds and hundreds of NPCs, well, they take up LOTS of space. I did provide stats for those creatures/npcs in the dungeons beneath the City State because those are much more necessary.</p><p></p><p>NPC Wealth: a lot of NPCs do have magic items or strange items that they might not normally have, and a number actually have lower wealth than they should. This is part of the City State that wasn't changed. Not everything can, or should go by strict guidelines. Here is what we say in the book;</p><p>"NPC Wealth</p><p>A majority of shopkeepers and merchants have their wealth tied up in their shops, wares, and slaves. A few shopkeepers and NPCs might be extraordinarily wealthy through inheritance, good business practices, adventuring, or simple luck. Thus, the gear and coins carried by many of the NPCs do not follow the wealth guidelines presented in the DMG. The Judge can choose to add additional items to the NPCs if they desire."</p><p></p><p>NPC "flavor": much of the "flavor" for the NPC shokeepers and such is a result of the room description, a very brief description, or even just their name, here is an example; </p><p>Quote from City State of the Invincible Overlord:</p><p>"14. Boot & Strap</p><p>An aroma of new leather wafts through the doorway above which a large sign reads, “Elves & Halflings Axed on Sight in Shop.” The massive battle-axe over the counter has a well-worn haft and a very sharp blade, not surprising considering the temperamental reputation the owner, Karugy One-Eye, has gained over the years. Karugy maintains the store with the assistance of his ogre wife, Aliadar (female ogre). Karugy has at least 28 pairs of boots in stock with a 20% chance of fitting anyone that happens to enter, and can make boots to fit specific customers within 2-3 days. Karugy’s boots are sturdy, soft, and surprisingly elegant. His main clientele includes a number of bandits, thieves and ogres and he generally has 1d6 customers (Lvl 1d6) in his shop at any one time.</p><p>A secret compartment (Search DC 20) in the counter holds a strongbox containing 3 gp, 538 sp, and 234 cp. A trapdoor hidden behind the counter (Search DC 20) leads down to the tunnels beneath the city</p><p>A door in the rear of the shop leads into private quarters where a quick search turns up 4 kegs of wine, and a roast pig. More detailed searching turns up a key to the strongbox above hidden in the pocket of a cloak hanging on a peg near the door (Search DC 24) and a map to 3000 gp hidden in the Despot Ruins is tucked into the drawer of a decrepit night stand (Search DC 26).</p><p>Karugy One-Eye, male human Ftr3: CR 3; hp 30; AL CE; SL 5; Str 13, Dex 14, Con 14, Int 9, Wis 8, Cha 14; Iron Will, Weapon Focus (greatsword); greatsword, 3 gp in a belt pouch."</p><p></p><p>Yes, the greatsword was supposed to be a greataxe, mistakes do slip in (yeah, we kick ourselves over every single one). Obviously, bolding and layout make this much easier to read in the actual book.</p><p></p><p>Basically, you have an evocative description without being overly detailed. Here we have a one-eyed man with such a disposition (and probably size) that he is married to an ogre. As a DM I can use that alone as an adventure seed, combine that with a hidden map, trapdoor to the tunnels and dungeons beneath the city, well, you can do a lot with this one room. </p><p></p><p>Here is another important quote from the book:</p><p>"...The Judge should feel free to tweak, modify, change, or eliminate any of the locations below in favor of their own campaign design. We deliberately provide just enough information to start you off and leave the rest to you and your PCs. The locations presented below are not meant to be set in stone but rather as tools to spark the imagination and make your job as Judge a little bit easier."</p><p></p><p>Well, I wrote this in pieces, I'll try to check back on this later if someone has other questions/comments. </p><p></p><p>Thanks,</p><p>Patrick</p></blockquote><p></p>
[QUOTE="PatrickLawinger, post: 2024352, member: 2735"] [b]Csio[/b] I am glad some people seem to like the City State so much. I did my very best to hold true to the original, while bringing things up to more "modern standards." I'll try to answer a few of the questions/comments here. This book is designed as a DM aid and is not really for first-time DMs or people completely new to RPGs. The details provided for the city are kept deliberately generic so that you can use the city with minor tweaks in virtually any setting. Between comments on our boards, a few emails, and some people I know personally, I know people that are using the revised CSIO (or the original) in Forgotten Realms, Eberron, Greyhawk, Erde (Troll Lords), and the Wilderlands along with use in homebrew settings or other worlds. The greater detail provided for the NPCs and rooms of the Dungeons beneath the City State have two reasons; first, these are more "adventure" based so more detail is provided for the DM, the DM can always change, alter, tweak, or eliminate whatever they see fit, second, the Wraith Overlord material was written by Scott Fulton with a different style and detail than that provided in the original CSIO by Bob Bledsaw and Bill Owen. I did my best to remain faithful to all of the original material I had. Why not more detail/stats? Well, there wasn't really space. As it is, the book was longer than I was supposed to write (shhhhh). I tried to provide what I thought were "necessary" stats for shokeepers, etc. with plans of including a more generic NPC appendix for those times a fight might start. In the end, we provided some generic NPCs as a download created by Scott Greene and Clark Peterson. Stat blocks take up space, when you have hundreds and hundreds of NPCs, well, they take up LOTS of space. I did provide stats for those creatures/npcs in the dungeons beneath the City State because those are much more necessary. NPC Wealth: a lot of NPCs do have magic items or strange items that they might not normally have, and a number actually have lower wealth than they should. This is part of the City State that wasn't changed. Not everything can, or should go by strict guidelines. Here is what we say in the book; "NPC Wealth A majority of shopkeepers and merchants have their wealth tied up in their shops, wares, and slaves. A few shopkeepers and NPCs might be extraordinarily wealthy through inheritance, good business practices, adventuring, or simple luck. Thus, the gear and coins carried by many of the NPCs do not follow the wealth guidelines presented in the DMG. The Judge can choose to add additional items to the NPCs if they desire." NPC "flavor": much of the "flavor" for the NPC shokeepers and such is a result of the room description, a very brief description, or even just their name, here is an example; Quote from City State of the Invincible Overlord: "14. Boot & Strap An aroma of new leather wafts through the doorway above which a large sign reads, “Elves & Halflings Axed on Sight in Shop.” The massive battle-axe over the counter has a well-worn haft and a very sharp blade, not surprising considering the temperamental reputation the owner, Karugy One-Eye, has gained over the years. Karugy maintains the store with the assistance of his ogre wife, Aliadar (female ogre). Karugy has at least 28 pairs of boots in stock with a 20% chance of fitting anyone that happens to enter, and can make boots to fit specific customers within 2-3 days. Karugy’s boots are sturdy, soft, and surprisingly elegant. His main clientele includes a number of bandits, thieves and ogres and he generally has 1d6 customers (Lvl 1d6) in his shop at any one time. A secret compartment (Search DC 20) in the counter holds a strongbox containing 3 gp, 538 sp, and 234 cp. A trapdoor hidden behind the counter (Search DC 20) leads down to the tunnels beneath the city A door in the rear of the shop leads into private quarters where a quick search turns up 4 kegs of wine, and a roast pig. More detailed searching turns up a key to the strongbox above hidden in the pocket of a cloak hanging on a peg near the door (Search DC 24) and a map to 3000 gp hidden in the Despot Ruins is tucked into the drawer of a decrepit night stand (Search DC 26). Karugy One-Eye, male human Ftr3: CR 3; hp 30; AL CE; SL 5; Str 13, Dex 14, Con 14, Int 9, Wis 8, Cha 14; Iron Will, Weapon Focus (greatsword); greatsword, 3 gp in a belt pouch." Yes, the greatsword was supposed to be a greataxe, mistakes do slip in (yeah, we kick ourselves over every single one). Obviously, bolding and layout make this much easier to read in the actual book. Basically, you have an evocative description without being overly detailed. Here we have a one-eyed man with such a disposition (and probably size) that he is married to an ogre. As a DM I can use that alone as an adventure seed, combine that with a hidden map, trapdoor to the tunnels and dungeons beneath the city, well, you can do a lot with this one room. Here is another important quote from the book: "...The Judge should feel free to tweak, modify, change, or eliminate any of the locations below in favor of their own campaign design. We deliberately provide just enough information to start you off and leave the rest to you and your PCs. The locations presented below are not meant to be set in stone but rather as tools to spark the imagination and make your job as Judge a little bit easier." Well, I wrote this in pieces, I'll try to check back on this later if someone has other questions/comments. Thanks, Patrick [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
City State of the Invincible Overlord
Top